当前位置: 首页>>代码示例>>Java>>正文


Java EntityPlayer.attackTargetEntityWithCurrentItem方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.attackTargetEntityWithCurrentItem方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.attackTargetEntityWithCurrentItem方法的具体用法?Java EntityPlayer.attackTargetEntityWithCurrentItem怎么用?Java EntityPlayer.attackTargetEntityWithCurrentItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.attackTargetEntityWithCurrentItem方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: attackEntity

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Attacks an entity
 */
public void attackEntity(EntityPlayer playerIn, Entity targetEntity)
{
    //-ZMod-Ghost-fix
    if (playerIn == targetEntity) return;
    //-ZMod-?
    if (!ZHandle.handle("checkReachUse", targetEntity, true)) return;
    //------------------------------------------------------------

    this.syncCurrentPlayItem();
    this.connection.sendPacket(new CPacketUseEntity(targetEntity));

    if (this.currentGameType != GameType.SPECTATOR)
    {
        playerIn.attackTargetEntityWithCurrentItem(targetEntity);
        playerIn.resetCooldown();
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:21,代码来源:PlayerControllerMP.java

示例2: attackEntity

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Attacks an entity
 */
public void attackEntity(EntityPlayer playerIn, Entity targetEntity)
{
    this.syncCurrentPlayItem();
    this.netClientHandler.addToSendQueue(new C02PacketUseEntity(targetEntity, C02PacketUseEntity.Action.ATTACK));

    if (this.currentGameType != WorldSettings.GameType.SPECTATOR)
    {
        playerIn.attackTargetEntityWithCurrentItem(targetEntity);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:14,代码来源:PlayerControllerMP.java

示例3: attackEntity

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
   * Attacks an entity
   */
  public void attackEntity(EntityPlayer playerIn, Entity targetEntity)
  {
if(Hacks.findMod(Criticals.class).isEnabled())
	Criticals.doCrit();

      this.syncCurrentPlayItem();
      this.connection.sendPacket(new CPacketUseEntity(targetEntity));

      if (this.currentGameType != GameType.SPECTATOR)
      {
          playerIn.attackTargetEntityWithCurrentItem(targetEntity);
          playerIn.resetCooldown();
      }
  }
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:18,代码来源:PlayerControllerMP.java

示例4: attackEntity

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Attacks an entity
 */
public void attackEntity(EntityPlayer playerIn, Entity targetEntity)
{
    this.syncCurrentPlayItem();
    this.connection.sendPacket(new CPacketUseEntity(targetEntity));

    if (this.currentGameType != GameType.SPECTATOR)
    {
        playerIn.attackTargetEntityWithCurrentItem(targetEntity);
        playerIn.resetCooldown();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:15,代码来源:PlayerControllerMP.java

示例5: onReceived

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onReceived(MessagePacketHitWithRange message, EntityPlayer player)
{
       player.attackTargetEntityWithCurrentItem(player.world.getEntityByID(message.entityId));
   }
 
开发者ID:kenijey,项目名称:harshencastle,代码行数:6,代码来源:MessagePacketHitWithRange.java


注:本文中的net.minecraft.entity.player.EntityPlayer.attackTargetEntityWithCurrentItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。