本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.attackTargetEntityWithCurrentItem方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.attackTargetEntityWithCurrentItem方法的具体用法?Java EntityPlayer.attackTargetEntityWithCurrentItem怎么用?Java EntityPlayer.attackTargetEntityWithCurrentItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.attackTargetEntityWithCurrentItem方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: attackEntity
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Attacks an entity
*/
public void attackEntity(EntityPlayer playerIn, Entity targetEntity)
{
//-ZMod-Ghost-fix
if (playerIn == targetEntity) return;
//-ZMod-?
if (!ZHandle.handle("checkReachUse", targetEntity, true)) return;
//------------------------------------------------------------
this.syncCurrentPlayItem();
this.connection.sendPacket(new CPacketUseEntity(targetEntity));
if (this.currentGameType != GameType.SPECTATOR)
{
playerIn.attackTargetEntityWithCurrentItem(targetEntity);
playerIn.resetCooldown();
}
}
示例2: attackEntity
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Attacks an entity
*/
public void attackEntity(EntityPlayer playerIn, Entity targetEntity)
{
this.syncCurrentPlayItem();
this.netClientHandler.addToSendQueue(new C02PacketUseEntity(targetEntity, C02PacketUseEntity.Action.ATTACK));
if (this.currentGameType != WorldSettings.GameType.SPECTATOR)
{
playerIn.attackTargetEntityWithCurrentItem(targetEntity);
}
}
示例3: attackEntity
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Attacks an entity
*/
public void attackEntity(EntityPlayer playerIn, Entity targetEntity)
{
if(Hacks.findMod(Criticals.class).isEnabled())
Criticals.doCrit();
this.syncCurrentPlayItem();
this.connection.sendPacket(new CPacketUseEntity(targetEntity));
if (this.currentGameType != GameType.SPECTATOR)
{
playerIn.attackTargetEntityWithCurrentItem(targetEntity);
playerIn.resetCooldown();
}
}
示例4: attackEntity
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Attacks an entity
*/
public void attackEntity(EntityPlayer playerIn, Entity targetEntity)
{
this.syncCurrentPlayItem();
this.connection.sendPacket(new CPacketUseEntity(targetEntity));
if (this.currentGameType != GameType.SPECTATOR)
{
playerIn.attackTargetEntityWithCurrentItem(targetEntity);
playerIn.resetCooldown();
}
}
示例5: onReceived
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onReceived(MessagePacketHitWithRange message, EntityPlayer player)
{
player.attackTargetEntityWithCurrentItem(player.world.getEntityByID(message.entityId));
}