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Java EntityPlayer.swingItem方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.swingItem方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.swingItem方法的具体用法?Java EntityPlayer.swingItem怎么用?Java EntityPlayer.swingItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.swingItem方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: interact

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
 */
protected boolean interact(EntityPlayer player)
{
    ItemStack itemstack = player.inventory.getCurrentItem();

    if (itemstack != null && itemstack.getItem() == Items.flint_and_steel)
    {
        this.worldObj.playSoundEffect(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "fire.ignite", 1.0F, this.rand.nextFloat() * 0.4F + 0.8F);
        player.swingItem();

        if (!this.worldObj.isRemote)
        {
            this.ignite();
            itemstack.damageItem(1, player);
            return true;
        }
    }

    return super.interact(player);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:23,代码来源:EntityCreeper.java

示例2: onItemRightClick

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
 */
public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
{
    if (playerIn.fishEntity != null)
    {
        int i = playerIn.fishEntity.handleHookRetraction();
        itemStackIn.damageItem(i, playerIn);
        playerIn.swingItem();
    }
    else
    {
        worldIn.playSoundAtEntity(playerIn, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

        if (!worldIn.isRemote)
        {
            worldIn.spawnEntityInWorld(new EntityFishHook(worldIn, playerIn));
        }

        playerIn.swingItem();
        playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
    }

    return itemStackIn;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:27,代码来源:ItemFishingRod.java

示例3: feedBaby

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private void feedBaby(EntityAnimal animal, EntityPlayer player, ItemStack stack) {
	int currentAge = animal.getGrowingAge();
	int age = (int) (-currentAge * 0.1F);
	animal.setGrowingAge(currentAge + age);
	player.swingItem();

	Random itemRand = animal.worldObj.rand;
	for (int i = 0; i < 3; i++) {
		double d0 = itemRand.nextGaussian() * 0.02D;
		double d1 = itemRand.nextGaussian() * 0.02D;
		double d2 = itemRand.nextGaussian() * 0.02D;
		animal.worldObj.spawnParticle("happyVillager", animal.posX + itemRand.nextFloat() * 0.5, animal.posY + 0.5 + itemRand.nextFloat() * 0.5, animal.posZ + itemRand.nextFloat() * 0.5, d0, d1, d2);
	}

	if (!player.capabilities.isCreativeMode)
		if (--stack.stackSize <= 0)
			player.inventory.setInventorySlotContents(player.inventory.currentItem, null);
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:19,代码来源:ServerEventHandler.java


注:本文中的net.minecraft.entity.player.EntityPlayer.swingItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。