本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.destroyCurrentEquippedItem方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.destroyCurrentEquippedItem方法的具体用法?Java EntityPlayer.destroyCurrentEquippedItem怎么用?Java EntityPlayer.destroyCurrentEquippedItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.destroyCurrentEquippedItem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: damageItem
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Damages the item in the ItemStack
*/
public void damageItem(int amount, EntityLivingBase entityIn)
{
if (!(entityIn instanceof EntityPlayer) || !((EntityPlayer)entityIn).capabilities.isCreativeMode)
{
if (this.isItemStackDamageable())
{
if (this.attemptDamageItem(amount, entityIn.getRNG()))
{
entityIn.renderBrokenItemStack(this);
--this.stackSize;
if (entityIn instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)entityIn;
entityplayer.triggerAchievement(StatList.objectBreakStats[Item.getIdFromItem(this.item)]);
if (this.stackSize == 0 && this.getItem() instanceof ItemBow)
{
entityplayer.destroyCurrentEquippedItem();
}
}
if (this.stackSize < 0)
{
this.stackSize = 0;
}
this.itemDamage = 0;
}
}
}
}
示例2: breakWeapon
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private void breakWeapon(World world, ItemStack stack, Entity entity)
{
if (!(entity instanceof EntityPlayer)) // For QuiverMobs/Arms Assistants
{
this.setCooldown(stack, 40);
return;
}
EntityPlayer player = (EntityPlayer) entity;
player.renderBrokenItemStack(stack);
player.destroyCurrentEquippedItem(); // Breaking
stack.stackSize = 0;
EntityItem piston = new EntityItem(world, player.posX, player.posY + 1.0F, player.posZ, new ItemStack(Blocks.piston));
piston.delayBeforeCanPickup = 10;
if (player.captureDrops) { player.capturedDrops.add(piston); }
else { world.spawnEntityInWorld(piston); }
EntityItem hook = new EntityItem(world, player.posX, player.posY + 1.0F, player.posZ, new ItemStack(Blocks.tripwire_hook));
hook.delayBeforeCanPickup = 10;
if (player.captureDrops) { player.capturedDrops.add(hook); }
else { world.spawnEntityInWorld(hook); }
world.playSoundAtEntity(player, "random.break", 1.0F, 1.5F);
}