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Java EntityPlayer.isBurning方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.isBurning方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.isBurning方法的具体用法?Java EntityPlayer.isBurning怎么用?Java EntityPlayer.isBurning使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.isBurning方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: harvestBlock

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, @Nullable ItemStack stack) {
	
	if (this.getAge(state) >= this.getMaxAge()) {
		if (player == null)
			return;
		
		if (!player.capabilities.isCreativeMode && (player.isBurning() && player.isImmuneToFire()) || (!player.isBurning()))
		{
			world.setBlockState(pos.add(0, -1, 0), Blocks.DIRT.getDefaultState(), 2);
			world.setBlockState(pos, Blocks.FIRE.getDefaultState(), 2);
			return;
		}
	}
	super.harvestBlock(world, player, pos, state, te, stack);
}
 
开发者ID:bafomdad,项目名称:uniquecrops,代码行数:17,代码来源:MaryJane.java

示例2: onArmorTick

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack armor) {
	if(!world.isRemote) {
		
		// flammability: 5 damage to the armor per second
		if(player.isBurning() && player.ticksExisted % 4 == 0) {
			armor.damageItem(1, player);
		}
		
		// ecological II: repair 1 damage per second when wet
		// repair 1 damage per 12 seconds when not wet
		if(armor.getItemDamage() > 0) {
			if((player.isWet() && player.ticksExisted % 20 == 0) || player.ticksExisted % 240 == 0) {
				armor.damageItem(-1, player);
			}
		}
	}
}
 
开发者ID:sblectric,项目名称:AdvancedCombat,代码行数:19,代码来源:ItemArmorWood.java

示例3: canAdvance

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public boolean canAdvance(World world, BlockPos pos, IBlockState state) {

	if (getTile(world, pos) == null)
		return false;
	
	List<EntityPlayer> players = world.getEntitiesWithinAABB(EntityPlayer.class, new AxisAlignedBB(pos.add(-range, -range, -range), pos.add(range, range, range)));
	for (EntityPlayer player : players) {
		if (player.getUniqueID().equals(getTile(world, pos).getOwner())) {
			if (player.isBurning() && !player.isImmuneToFire())
				return true;
		}
	}
	return false;
}
 
开发者ID:bafomdad,项目名称:uniquecrops,代码行数:16,代码来源:GrowthSteps.java


注:本文中的net.minecraft.entity.player.EntityPlayer.isBurning方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。