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Java EntityPlayer.getHealth方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getHealth方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getHealth方法的具体用法?Java EntityPlayer.getHealth怎么用?Java EntityPlayer.getHealth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.getHealth方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onRenderOverlay

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent
public void onRenderOverlay(RenderGameOverlayEvent.Post event)
{	
	if (event.getType() != ElementType.EXPERIENCE) return;
	else
	{	
		ScaledResolution sr = event.getResolution();
		EntityPlayer player = Minecraft.getMinecraft().player;
		
		if (!player.capabilities.isCreativeMode)
		{
			double healthBarWidth = (double) player.getHealth() / player.getMaxHealth() * 81.0;
			int xPos = sr.getScaledWidth() / 2 - 91;
			int yPos = sr.getScaledHeight() - 39;
			
			mc.renderEngine.bindTexture(location);
			
			this.drawTexturedModalRect(xPos, yPos, 0, 0, 81, 9);
			this.drawTexturedModalRect(xPos, yPos, 0, 9, (int) healthBarWidth, 8);	
		}
	}
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:23,代码来源:GuiHealth.java

示例2: onRenderOverlayText

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent
public void onRenderOverlayText(RenderGameOverlayEvent.Text event)
{
	ScaledResolution sr = event.getResolution();
	EntityPlayer player = Minecraft.getMinecraft().player;
	
	if (!player.capabilities.isCreativeMode)
	{
		String health = (int) player.getHealth() + " / " + (int) player.getMaxHealth();
		
		GL11.glPushMatrix();
		GL11.glScalef(0.5F, 0.5F, 0.5F);
		Minecraft.getMinecraft().fontRenderer.drawStringWithShadow(health, (sr.getScaledWidth() / 2 - 60) * 2, (sr.getScaledHeight() - 36) * 2, 0xFFFFFF);
		GL11.glPopMatrix();
	}
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:17,代码来源:GuiHealth.java

示例3: func_96635_a

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public int func_96635_a(List<EntityPlayer> p_96635_1_)
{
    float f = 0.0F;

    for (EntityPlayer entityplayer : p_96635_1_)
    {
        f += entityplayer.getHealth() + entityplayer.getAbsorptionAmount();
    }

    if (p_96635_1_.size() > 0)
    {
        f /= (float)p_96635_1_.size();
    }

    return MathHelper.ceiling_float_int(f);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:17,代码来源:ScoreHealthCriteria.java

示例4: getRedstoneValue

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public int getRedstoneValue(World world, BlockPos pos, int sensorRange, String textBoxText) {
    EntityPlayer player = FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayerByUsername(textBoxText);
    if (player != null) {
        return (int) (15 * player.getHealth() / player.getMaxHealth());
    } else {
        return 0;
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:10,代码来源:PlayerHealthSensor.java

示例5: okToFeed

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private boolean okToFeed(@Nonnull ItemStack stack, EntityPlayer player) {
    int foodValue = getFoodValue(stack);
    int curFoodLevel = player.getFoodStats().getFoodLevel();
    int tmpFeedMode = feedMode;
    if (tmpFeedMode == 2) {
        tmpFeedMode = player.getMaxHealth() - player.getHealth() > 0 ? 1 : 0;
    }
    switch (tmpFeedMode) {
        case 0:
            return 20 - curFoodLevel >= foodValue * stack.getCount();
        case 1:
            return 20 - curFoodLevel >= foodValue * (stack.getCount() - 1) + 1;
    }
    return false;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:16,代码来源:TileEntityAerialInterface.java

示例6: onBreakProgress

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onBreakProgress(PlayerEvent.BreakSpeed event) {
	EntityPlayer player = event.getEntityPlayer();
	if (player != null && player.getHealth() <= 0f) {
		event.setNewSpeed(0f);
	}
}
 
开发者ID:blay09,项目名称:HardcoreRevival,代码行数:8,代码来源:RestrictionHandler.java

示例7: onPlayerInteract

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onPlayerInteract(PlayerInteractEvent event) {
	EntityPlayer player = event.getEntityPlayer();
	if (player != null && player.getHealth() <= 0f) {
		if (!(event instanceof PlayerInteractEvent.RightClickEmpty || event instanceof PlayerInteractEvent.LeftClickEmpty)) {
			event.setCanceled(true);
		}
	}
}
 
开发者ID:blay09,项目名称:HardcoreRevival,代码行数:10,代码来源:RestrictionHandler.java

示例8: onAttack

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent(priority = EventPriority.HIGHEST)
	public void onAttack(AttackEntityEvent event) {
		EntityPlayer player = event.getEntityPlayer();
		if (player != null && player.getHealth() <= 0f) {
//			if(ModConfig.allowUnarmedMelee && player.getHeldItemMainhand().isEmpty()) {
//				return;
//			}
			event.setCanceled(true);
		}
	}
 
开发者ID:blay09,项目名称:HardcoreRevival,代码行数:11,代码来源:RestrictionHandler.java

示例9: onUpdate

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Handles the food game logic.
 */
public void onUpdate(EntityPlayer player)
{
    EnumDifficulty enumdifficulty = player.worldObj.getDifficulty();
    this.prevFoodLevel = this.foodLevel;

    if (this.foodExhaustionLevel > 4.0F)
    {
        this.foodExhaustionLevel -= 4.0F;

        if (this.foodSaturationLevel > 0.0F)
        {
            this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
        }
        else if (enumdifficulty != EnumDifficulty.PEACEFUL)
        {
            this.foodLevel = Math.max(this.foodLevel - 1, 0);
        }
    }

    if (player.worldObj.getGameRules().getBoolean("naturalRegeneration") && this.foodLevel >= 18 && player.shouldHeal())
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            player.heal(1.0F);
            this.addExhaustion(3.0F);
            this.foodTimer = 0;
        }
    }
    else if (this.foodLevel <= 0)
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
            {
                player.attackEntityFrom(DamageSource.starve, 1.0F);
            }

            this.foodTimer = 0;
        }
    }
    else
    {
        this.foodTimer = 0;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:53,代码来源:FoodStats.java

示例10: onUpdate

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Handles the food game logic.
 */
public void onUpdate(EntityPlayer player)
{
    EnumDifficulty enumdifficulty = player.world.getDifficulty();
    this.prevFoodLevel = this.foodLevel;

    if (this.foodExhaustionLevel > 4.0F)
    {
        this.foodExhaustionLevel -= 4.0F;

        if (this.foodSaturationLevel > 0.0F)
        {
            this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
        }
        else if (enumdifficulty != EnumDifficulty.PEACEFUL)
        {
            this.foodLevel = Math.max(this.foodLevel - 1, 0);
        }
    }

    boolean flag = player.world.getGameRules().getBoolean("naturalRegeneration");

    if (flag && this.foodSaturationLevel > 0.0F && player.shouldHeal() && this.foodLevel >= 20)
    {
        ++this.foodTimer;

        if (this.foodTimer >= 10)
        {
            float f = Math.min(this.foodSaturationLevel, 6.0F);
            player.heal(f / 6.0F);
            this.addExhaustion(f);
            this.foodTimer = 0;
        }
    }
    else if (flag && this.foodLevel >= 18 && player.shouldHeal())
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            player.heal(1.0F);
            this.addExhaustion(6.0F);
            this.foodTimer = 0;
        }
    }
    else if (this.foodLevel <= 0)
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
            {
                player.attackEntityFrom(DamageSource.starve, 1.0F);
            }

            this.foodTimer = 0;
        }
    }
    else
    {
        this.foodTimer = 0;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:67,代码来源:FoodStats.java

示例11: onUpdate

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Handles the food game logic.
 */
public void onUpdate(EntityPlayer player)
{
    EnumDifficulty enumdifficulty = player.worldObj.getDifficulty();
    this.prevFoodLevel = this.foodLevel;

    if (this.foodExhaustionLevel > 4.0F)
    {
        this.foodExhaustionLevel -= 4.0F;

        if (this.foodSaturationLevel > 0.0F)
        {
            this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
        }
        else if (enumdifficulty != EnumDifficulty.PEACEFUL)
        {
            this.foodLevel = Math.max(this.foodLevel - 1, 0);
        }
    }

    boolean flag = player.worldObj.getGameRules().getBoolean("naturalRegeneration");

    if (flag && this.foodSaturationLevel > 0.0F && player.shouldHeal() && this.foodLevel >= 20)
    {
        ++this.foodTimer;

        if (this.foodTimer >= 10)
        {
            float f = Math.min(this.foodSaturationLevel, 4.0F);
            player.heal(f / 4.0F);
            this.addExhaustion(f);
            this.foodTimer = 0;
        }
    }
    else if (flag && this.foodLevel >= 18 && player.shouldHeal())
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            player.heal(1.0F);
            this.addExhaustion(4.0F);
            this.foodTimer = 0;
        }
    }
    else if (this.foodLevel <= 0)
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
            {
                player.attackEntityFrom(DamageSource.starve, 1.0F);
            }

            this.foodTimer = 0;
        }
    }
    else
    {
        this.foodTimer = 0;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:67,代码来源:FoodStats.java


注:本文中的net.minecraft.entity.player.EntityPlayer.getHealth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。