本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getActiveItemStack方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getActiveItemStack方法的具体用法?Java EntityPlayer.getActiveItemStack怎么用?Java EntityPlayer.getActiveItemStack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.getActiveItemStack方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: saveToNBT
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private void saveToNBT(EntityPlayer playerIn) {
if (!playerIn.getEntityWorld().isRemote) {
String listPidTotal="";
for(int i=0;i<listPid.size();i++){
listPidTotal+=listPid.get(i);
if(i+1<listPid.size()){
listPidTotal+="%,%";
}
}
//System.out.println(listPid.size());
ItemStack itemStackBook = playerIn.getActiveItemStack();
if (itemStackBook != null) {
NBTTagCompound nbt = new NBTTagCompound();
nbt.setString("listPid", listPidTotal);
nbt.setInteger("index", index);
itemStackBook.setTagCompound(nbt);
}
}
}
示例2: doAxeStuff
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private void doAxeStuff(EntityLivingBase attacked, EntityLivingBase attacker)
{
//Copied from EntityMob#attackEntityAsMob() L134-150 START
if (attacked instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)attacked;
ItemStack itemstack = attacker.getHeldItemMainhand();
ItemStack itemstack1 = entityplayer.isHandActive() ? entityplayer.getActiveItemStack() : ItemStack.EMPTY;
if (!itemstack.isEmpty() && !itemstack1.isEmpty() && itemstack.getItem() instanceof ItemAxe && itemstack1.getItem() == RegisterItems.wickerShield)
{
float f1 = 0.25F + (float)EnchantmentHelper.getEfficiencyModifier(attacker) * 0.05F;
if (attacker.world.rand.nextFloat() < f1)
{
entityplayer.getCooldownTracker().setCooldown(RegisterItems.wickerShield, 100);
attacker.world.setEntityState(entityplayer, (byte) 30);
}
}
}
//Copied from EntityMob#attackEntityAsMob() L134-150 END
}
示例3: attackEntityAsMob
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean attackEntityAsMob(Entity entityIn)
{
float f = (float)this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue();
int i = 0;
if (entityIn instanceof EntityLivingBase)
{
f += EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), ((EntityLivingBase)entityIn).getCreatureAttribute());
i += EnchantmentHelper.getKnockbackModifier(this);
}
boolean flag = entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), f);
if (flag)
{
if (i > 0 && entityIn instanceof EntityLivingBase)
{
((EntityLivingBase)entityIn).knockBack(this, (float)i * 0.5F, (double)MathHelper.sin(this.rotationYaw * 0.017453292F), (double)(-MathHelper.cos(this.rotationYaw * 0.017453292F)));
this.motionX *= 0.6D;
this.motionZ *= 0.6D;
}
int j = EnchantmentHelper.getFireAspectModifier(this);
if (j > 0)
{
entityIn.setFire(j * 4);
}
if (entityIn instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)entityIn;
ItemStack itemstack = this.getHeldItemMainhand();
ItemStack itemstack1 = entityplayer.isHandActive() ? entityplayer.getActiveItemStack() : ItemStack.field_190927_a;
if (!itemstack.func_190926_b() && !itemstack1.func_190926_b() && itemstack.getItem() instanceof ItemAxe && itemstack1.getItem() == Items.SHIELD)
{
float f1 = 0.25F + (float)EnchantmentHelper.getEfficiencyModifier(this) * 0.05F;
if (this.rand.nextFloat() < f1)
{
entityplayer.getCooldownTracker().setCooldown(Items.SHIELD, 100);
this.world.setEntityState(entityplayer, (byte)30);
}
}
}
this.applyEnchantments(this, entityIn);
}
return flag;
}
示例4: attackEntityAsMob
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public boolean attackEntityAsMob(Entity entityIn) {
float f = (float) this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getBaseValue();
int i = 0;
if (entityIn instanceof EntityLivingBase) {
f += EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(),
((EntityLivingBase) entityIn).getCreatureAttribute());
i += EnchantmentHelper.getKnockbackModifier(this);
}
boolean flag = entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), f);
if (flag) {
if (i > 0 && entityIn instanceof EntityLivingBase) {
((EntityLivingBase) entityIn).knockBack(this, i * 0.5F, MathHelper.sin(this.rotationYaw * 0.017453292F),
(-MathHelper.cos(this.rotationYaw * 0.017453292F)));
this.motionX *= 0.6D;
this.motionZ *= 0.6D;
}
int j = EnchantmentHelper.getFireAspectModifier(this);
if (j > 0)
entityIn.setFire(j * 4);
if (entityIn instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) entityIn;
ItemStack itemstack = this.getHeldItemMainhand();
ItemStack itemstack1 = entityplayer.isHandActive() ? entityplayer.getActiveItemStack() : null;
if (!itemstack.isEmpty() && itemstack1 != null && itemstack.getItem() instanceof ItemAxe
&& itemstack1.getItem() == Items.SHIELD) {
float f1 = 0.25F + EnchantmentHelper.getEfficiencyModifier(this) * 0.05F;
if (this.rand.nextFloat() < f1) {
entityplayer.getCooldownTracker().setCooldown(Items.SHIELD, 100);
this.world.setEntityState(entityplayer, (byte) 30);
}
}
}
this.applyEnchantments(this, entityIn);
}
return flag;
}
示例5: attackEntityAsMob
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public boolean attackEntityAsMob(Entity entityIn) {
float f = (float) this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue();
int i = 0;
if (entityIn instanceof EntityLivingBase) {
f += EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(),
((EntityLivingBase) entityIn).getCreatureAttribute());
i += EnchantmentHelper.getKnockbackModifier(this);
}
boolean flag = entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), f);
if (flag) {
if (i > 0 && entityIn instanceof EntityLivingBase) {
((EntityLivingBase) entityIn).knockBack(this, i * 0.5F, MathHelper.sin(this.rotationYaw * 0.017453292F),
(-MathHelper.cos(this.rotationYaw * 0.017453292F)));
this.motionX *= 0.6D;
this.motionZ *= 0.6D;
}
int j = EnchantmentHelper.getFireAspectModifier(this);
if (j > 0)
entityIn.setFire(j * 4);
if (entityIn instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) entityIn;
ItemStack itemstack = this.getHeldItemMainhand();
ItemStack itemstack1 = entityplayer.isHandActive() ? entityplayer.getActiveItemStack() : null;
if (!itemstack.isEmpty() && itemstack1 != null && itemstack.getItem() instanceof ItemAxe
&& itemstack1.getItem() == Items.SHIELD) {
float f1 = 0.25F + EnchantmentHelper.getEfficiencyModifier(this) * 0.05F;
if (this.rand.nextFloat() < f1) {
entityplayer.getCooldownTracker().setCooldown(Items.SHIELD, 100);
this.world.setEntityState(entityplayer, (byte) 30);
}
}
}
this.applyEnchantments(this, entityIn);
if (entityIn instanceof EntityLivingBase && ((EntityLivingBase) entityIn).getHealth() <= 0)
if (entityIn instanceof EntityBuilding)
this.playSound(TF2Sounds.MOB_SAXTON_DESTROY, 2.2F, 1f);
else
this.playSound(TF2Sounds.MOB_SAXTON_KILL, 2.2F, 1f);
}
return flag;
}
示例6: attackEntityAsMob
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean attackEntityAsMob(Entity entityIn)
{
float f = (float)this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue();
int i = 0;
if (entityIn instanceof EntityLivingBase)
{
f += EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), ((EntityLivingBase)entityIn).getCreatureAttribute());
i += EnchantmentHelper.getKnockbackModifier(this);
}
boolean flag = entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), f);
if (flag)
{
if (i > 0 && entityIn instanceof EntityLivingBase)
{
((EntityLivingBase)entityIn).knockBack(this, (float)i * 0.5F, (double)MathHelper.sin(this.rotationYaw * 0.017453292F), (double)(-MathHelper.cos(this.rotationYaw * 0.017453292F)));
this.motionX *= 0.6D;
this.motionZ *= 0.6D;
}
int j = EnchantmentHelper.getFireAspectModifier(this);
if (j > 0)
{
entityIn.setFire(j * 4);
}
if (entityIn instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)entityIn;
ItemStack itemstack = this.getHeldItemMainhand();
ItemStack itemstack1 = entityplayer.isHandActive() ? entityplayer.getActiveItemStack() : null;
if (itemstack != null && itemstack1 != null && itemstack.getItem() instanceof ItemAxe && itemstack1.getItem() == Items.SHIELD)
{
float f1 = 0.25F + (float)EnchantmentHelper.getEfficiencyModifier(this) * 0.05F;
if (this.rand.nextFloat() < f1)
{
entityplayer.getCooldownTracker().setCooldown(Items.SHIELD, 100);
this.worldObj.setEntityState(entityplayer, (byte)30);
}
}
}
this.applyEnchantments(this, entityIn);
}
return flag;
}