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Java EntityPlayer.addStat方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.addStat方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.addStat方法的具体用法?Java EntityPlayer.addStat怎么用?Java EntityPlayer.addStat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.addStat方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onItemRightClick

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand)
{
    if (!playerIn.capabilities.isCreativeMode)
    {
        --itemStackIn.stackSize;
    }

    worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_EXPERIENCE_BOTTLE_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

    if (!worldIn.isRemote)
    {
        EntityExpBottle entityexpbottle = new EntityExpBottle(worldIn, playerIn);
        entityexpbottle.setHeadingFromThrower(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, -20.0F, 0.7F, 1.0F);
        worldIn.spawnEntityInWorld(entityexpbottle);
    }

    playerIn.addStat(StatList.getObjectUseStats(this));
    return new ActionResult(EnumActionResult.SUCCESS, itemStackIn);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:20,代码来源:ItemExpBottle.java

示例2: onItemRightClick

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public ActionResult<ItemStack> onItemRightClick(World itemStackIn, EntityPlayer worldIn, EnumHand playerIn)
{
    ItemStack itemstack = worldIn.getHeldItem(playerIn);

    if (!worldIn.capabilities.isCreativeMode)
    {
        itemstack.func_190918_g(1);
    }

    itemStackIn.playSound((EntityPlayer)null, worldIn.posX, worldIn.posY, worldIn.posZ, SoundEvents.ENTITY_EGG_THROW, SoundCategory.PLAYERS, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

    if (!itemStackIn.isRemote)
    {
        EntityEgg entityegg = new EntityEgg(itemStackIn, worldIn);
        entityegg.setHeadingFromThrower(worldIn, worldIn.rotationPitch, worldIn.rotationYaw, 0.0F, 1.5F, 1.0F);
        itemStackIn.spawnEntityInWorld(entityegg);
    }

    worldIn.addStat(StatList.getObjectUseStats(this));
    return new ActionResult(EnumActionResult.SUCCESS, itemstack);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:22,代码来源:ItemEgg.java

示例3: damageItem

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Damages the item in the ItemStack
 */
public void damageItem(int amount, EntityLivingBase entityIn)
{
    if (!(entityIn instanceof EntityPlayer) || !((EntityPlayer)entityIn).capabilities.isCreativeMode)
    {
        if (this.isItemStackDamageable())
        {
            if (this.attemptDamageItem(amount, entityIn.getRNG()))
            {
                entityIn.renderBrokenItemStack(this);
                this.func_190918_g(1);

                if (entityIn instanceof EntityPlayer)
                {
                    EntityPlayer entityplayer = (EntityPlayer)entityIn;
                    entityplayer.addStat(StatList.getObjectBreakStats(this.item));
                }

                this.itemDamage = 0;
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:26,代码来源:ItemStack.java

示例4: turnBottleIntoItem

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
protected ItemStack turnBottleIntoItem(ItemStack p_185061_1_, EntityPlayer player, ItemStack stack)
{
    --p_185061_1_.stackSize;
    player.addStat(StatList.getObjectUseStats(this));

    if (p_185061_1_.stackSize <= 0)
    {
        return stack;
    }
    else
    {
        if (!player.inventory.addItemStackToInventory(stack))
        {
            player.dropItem(stack, false);
        }

        return p_185061_1_;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:20,代码来源:ItemGlassBottle.java

示例5: onItemRightClick

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand)
{
    if (!playerIn.capabilities.isCreativeMode)
    {
        --itemStackIn.stackSize;
    }

    worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

    if (!worldIn.isRemote)
    {
        EntitySnowball entitysnowball = new EntitySnowball(worldIn, playerIn);
        entitysnowball.setHeadingFromThrower(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F);
        worldIn.spawnEntityInWorld(entitysnowball);
    }

    playerIn.addStat(StatList.getObjectUseStats(this));
    return new ActionResult(EnumActionResult.SUCCESS, itemStackIn);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:20,代码来源:ItemSnowball.java

示例6: harvestBlock

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack) {
	if (!worldIn.isRemote && stack.getItem() instanceof ItemShears) {
		player.addStat(StatList.getBlockStats(this));
		spawnAsEntity(worldIn, pos, new ItemStack(Item.getItemFromBlock(this)));
	} else {
		super.harvestBlock(worldIn, player, pos, state, te, stack);
	}
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:10,代码来源:BlockModLeaves.java

示例7: onItemRightClick

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public ActionResult<ItemStack> onItemRightClick(World itemStackIn, EntityPlayer worldIn, EnumHand playerIn)
{
    ItemStack itemstack = worldIn.getHeldItem(playerIn);

    if (itemStackIn.isRemote)
    {
        return new ActionResult(EnumActionResult.PASS, itemstack);
    }
    else
    {
        if (worldIn.isRiding() && worldIn.getRidingEntity() instanceof EntityPig)
        {
            EntityPig entitypig = (EntityPig)worldIn.getRidingEntity();

            if (itemstack.getMaxDamage() - itemstack.getMetadata() >= 7 && entitypig.boost())
            {
                itemstack.damageItem(7, worldIn);

                if (itemstack.func_190926_b())
                {
                    ItemStack itemstack1 = new ItemStack(Items.FISHING_ROD);
                    itemstack1.setTagCompound(itemstack.getTagCompound());
                    return new ActionResult(EnumActionResult.SUCCESS, itemstack1);
                }

                return new ActionResult(EnumActionResult.SUCCESS, itemstack);
            }
        }

        worldIn.addStat(StatList.getObjectUseStats(this));
        return new ActionResult(EnumActionResult.PASS, itemstack);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:34,代码来源:ItemCarrotOnAStick.java

示例8: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (worldIn.isRemote)
    {
        return true;
    }
    else
    {
        playerIn.displayGui(new BlockWorkbench.InterfaceCraftingTable(worldIn, pos));
        playerIn.addStat(StatList.CRAFTING_TABLE_INTERACTION);
        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:14,代码来源:BlockWorkbench.java

示例9: harvestBlock

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack)
{
    player.addStat(StatList.getBlockStats(this));
    player.addExhaustion(0.005F);

    if (this.canSilkHarvest() && EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, stack) > 0)
    {
        spawnAsEntity(worldIn, pos, this.getSilkTouchDrop(state));
    }
    else
    {
        if (worldIn.provider.doesWaterVaporize())
        {
            worldIn.setBlockToAir(pos);
            return;
        }

        int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
        this.dropBlockAsItem(worldIn, pos, state, i);
        Material material = worldIn.getBlockState(pos.down()).getMaterial();

        if (material.blocksMovement() || material.isLiquid())
        {
            worldIn.setBlockState(pos, Blocks.FLOWING_WATER.getDefaultState());
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:28,代码来源:BlockIce.java

示例10: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (worldIn.isRemote)
    {
        return true;
    }
    else
    {
        ILockableContainer ilockablecontainer = this.getLockableContainer(worldIn, pos);

        if (ilockablecontainer != null)
        {
            playerIn.displayGUIChest(ilockablecontainer);

            if (this.chestType == BlockChest.Type.BASIC)
            {
                playerIn.addStat(StatList.CHEST_OPENED);
            }
            else if (this.chestType == BlockChest.Type.TRAP)
            {
                playerIn.addStat(StatList.TRAPPED_CHEST_TRIGGERED);
            }
        }

        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:28,代码来源:BlockChest.java

示例11: onItemUseFinish

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Nonnull
@Override
public ItemStack onItemUseFinish(ItemStack stack, @Nullable World worldIn, EntityLivingBase entityLiving) {
    if (entityLiving instanceof EntityPlayer) {
        EntityPlayer entityplayer = (EntityPlayer)entityLiving;
        entityplayer.getFoodStats().addStats(this, stack);
        worldIn.playSound(entityplayer, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_PLAYER_BURP, SoundCategory.PLAYERS, 0.5F, worldIn.rand.nextFloat() * 0.1F + 0.9F);
        this.onFoodEaten(stack, worldIn, entityplayer);
        entityplayer.addStat(StatList.getObjectUseStats(this));
    }
    return new ItemStack(FCRItems.GLASS_BOTTLE);
}
 
开发者ID:LasmGratel,项目名称:FoodCraft-Reloaded,代码行数:13,代码来源:ItemDrink.java

示例12: onItemUseFinish

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using
 * the Item before the action is complete.
 */
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving)
{
    if (entityLiving instanceof EntityPlayer)
    {
        EntityPlayer entityplayer = (EntityPlayer)entityLiving;
        entityplayer.getFoodStats().addStats(this, stack);
        worldIn.playSound((EntityPlayer)null, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_PLAYER_BURP, SoundCategory.PLAYERS, 0.5F, worldIn.rand.nextFloat() * 0.1F + 0.9F);
        this.onFoodEaten(stack, worldIn, entityplayer);
        entityplayer.addStat(StatList.getObjectUseStats(this));
    }

    stack.func_190918_g(1);
    return stack;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:19,代码来源:ItemFood.java

示例13: onPickupFromSlot

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onPickupFromSlot(EntityPlayer player, ItemStack stack) {
	if (stack.getItem() instanceof ItemPotion && stack.getItemDamage() > 0)
		player.addStat(AchievementList.potion, 1);

	super.onPickupFromSlot(player, stack);
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:8,代码来源:ContainerNewBrewingStand.java

示例14: onItemUseFinish

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public ItemStack onItemUseFinish(ItemStack stack, World world, EntityLivingBase entity) {
	EntityPlayer player = entity instanceof EntityPlayer ? (EntityPlayer)entity : null;

       if (player == null || !player.capabilities.isCreativeMode)  {
           stack.shrink(1);
       }
	
       if (player instanceof EntityPlayerMP) {
       	//Trigger advancements! (Protip: there are no advancements for this)
           CriteriaTriggers.CONSUME_ITEM.trigger((EntityPlayerMP)player, stack);
       }
	
       if (!world.isRemote) {
          apply(stack, entity);
       }
       
       if (player != null) {
           player.addStat(StatList.getObjectUseStats(this));
       }
       
       if (player == null || !player.capabilities.isCreativeMode) {
           //if (stack.isEmpty()) {
               //return new ItemStack(ThermionicsItems.EMPTY_SPIRIT_BOTTLE);
           	
           //}

           if (player != null) {
               player.inventory.addItemStackToInventory(new ItemStack(ThermionicsItems.EMPTY_SPIRIT_BOTTLE));
           }
       }
       
	return stack;
}
 
开发者ID:elytra,项目名称:Thermionics,代码行数:35,代码来源:ItemSpiritBottle.java

示例15: harvestBlock

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, @Nullable ItemStack stack)
{
    if (false && !worldIn.isRemote && stack != null && stack.getItem() == Items.SHEARS) // Forge: Noop
    {
        player.addStat(StatList.getBlockStats(this));
        spawnAsEntity(worldIn, pos, new ItemStack(Blocks.DEADBUSH, 1, 0));
    }
    else
    {
        super.harvestBlock(worldIn, player, pos, state, te, stack);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:13,代码来源:BlockDeadBush.java


注:本文中的net.minecraft.entity.player.EntityPlayer.addStat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。