本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getMaxHealth方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getMaxHealth方法的具体用法?Java EntityPlayer.getMaxHealth怎么用?Java EntityPlayer.getMaxHealth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.getMaxHealth方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onRenderOverlay
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent
public void onRenderOverlay(RenderGameOverlayEvent.Post event)
{
if (event.getType() != ElementType.EXPERIENCE) return;
else
{
ScaledResolution sr = event.getResolution();
EntityPlayer player = Minecraft.getMinecraft().player;
if (!player.capabilities.isCreativeMode)
{
double healthBarWidth = (double) player.getHealth() / player.getMaxHealth() * 81.0;
int xPos = sr.getScaledWidth() / 2 - 91;
int yPos = sr.getScaledHeight() - 39;
mc.renderEngine.bindTexture(location);
this.drawTexturedModalRect(xPos, yPos, 0, 0, 81, 9);
this.drawTexturedModalRect(xPos, yPos, 0, 9, (int) healthBarWidth, 8);
}
}
}
示例2: onRenderOverlayText
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent
public void onRenderOverlayText(RenderGameOverlayEvent.Text event)
{
ScaledResolution sr = event.getResolution();
EntityPlayer player = Minecraft.getMinecraft().player;
if (!player.capabilities.isCreativeMode)
{
String health = (int) player.getHealth() + " / " + (int) player.getMaxHealth();
GL11.glPushMatrix();
GL11.glScalef(0.5F, 0.5F, 0.5F);
Minecraft.getMinecraft().fontRenderer.drawStringWithShadow(health, (sr.getScaledWidth() / 2 - 60) * 2, (sr.getScaledHeight() - 36) * 2, 0xFFFFFF);
GL11.glPopMatrix();
}
}
示例3: getRedstoneValue
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public int getRedstoneValue(World world, BlockPos pos, int sensorRange, String textBoxText) {
EntityPlayer player = FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayerByUsername(textBoxText);
if (player != null) {
return (int) (15 * player.getHealth() / player.getMaxHealth());
} else {
return 0;
}
}
示例4: okToFeed
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private boolean okToFeed(@Nonnull ItemStack stack, EntityPlayer player) {
int foodValue = getFoodValue(stack);
int curFoodLevel = player.getFoodStats().getFoodLevel();
int tmpFeedMode = feedMode;
if (tmpFeedMode == 2) {
tmpFeedMode = player.getMaxHealth() - player.getHealth() > 0 ? 1 : 0;
}
switch (tmpFeedMode) {
case 0:
return 20 - curFoodLevel >= foodValue * stack.getCount();
case 1:
return 20 - curFoodLevel >= foodValue * (stack.getCount() - 1) + 1;
}
return false;
}
示例5: tick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void tick(World world, EntityPlayer player) {
if (isDead(player))
return;
float currentHealth = getCurrentHealth();
if (currentHealth <= 0F) {
FirstAid.logger.error("Got {} health left, but isn't marked as dead!", currentHealth);
return;
}
if (FirstAid.playerMaxHealth != -1) {
float newCurrentHealth = (player.getMaxHealth() * currentHealth) / FirstAid.playerMaxHealth;
if (Float.isInfinite(newCurrentHealth)) {
FirstAid.logger.error("Error calculating current health: Value was infinite"); //Shouldn't happen anymore, but let's be safe
} else {
if (newCurrentHealth != prevHealthCurrent)
((DataManagerWrapper) player.dataManager).set_impl(EntityPlayer.HEALTH, newCurrentHealth);
prevHealthCurrent = newCurrentHealth;
}
}
if (!this.hasTutorial)
this.hasTutorial = PlayerDataManager.tutorialDone.contains(player.getName());
if (FirstAid.scaleMaxHealth) { //Attempt to calculate the max health of the body parts based on the maxHealth attribute
float globalFactor = player.getMaxHealth() / 20F;
if (prevScaleFactor != globalFactor) {
int reduced = 0;
int added = 0;
for (AbstractDamageablePart part : this) {
int result = Math.round(part.initialMaxHealth * globalFactor);
if (result % 2 == 1) {
int partMaxHealth = part.getMaxHealth();
if (part.currentHealth < partMaxHealth && reduced < 4) {
result--;
reduced++;
} else if (part.currentHealth > partMaxHealth && added < 4) {
result++;
added++;
} else if (reduced > added) {
result++;
added++;
} else {
result--;
reduced++;
}
}
part.setMaxHealth(result);
}
}
prevScaleFactor = globalFactor;
}
if (!world.isRemote && world instanceof WorldServer && FirstAid.activeHealingConfig.sleepHealing != 0) {
WorldServer worldServer = (WorldServer) player.world;
if (worldServer.areAllPlayersAsleep()) { // We are going to wake up on the next tick, add health
HealthDistribution.distributeHealth(FirstAid.activeHealingConfig.sleepHealing, player, true);
}
}
forEach(part -> part.tick(world, player, morphineTicksLeft == 0));
if (morphineTicksLeft <= 0)
sharedDebuffs.forEach(sharedDebuff -> sharedDebuff.tick(player));
else
morphineTicksLeft--;
}