本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.setPosition方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.setPosition方法的具体用法?Java EntityPlayer.setPosition怎么用?Java EntityPlayer.setPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.setPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: rightClick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private boolean rightClick(BlockPos pos) {
EnumFacing faceDir = ProgWidgetPlace.getDirForSides(((ISidedWidget) widget).getSides());
EntityPlayer player = drone.getFakePlayer();
World world = drone.world();
ItemStack stack = player.getHeldItemMainhand();
player.setPosition(pos.getX() + 0.5, pos.getY() + 0.5 - player.eyeHeight, pos.getZ() + 0.5);
player.rotationPitch = faceDir.getFrontOffsetY() * -90;
player.rotationYaw = PneumaticCraftUtils.getYawFromFacing(faceDir);
float hitX = (float)(player.posX - pos.getX());
float hitY = (float)(player.posY - pos.getY());
float hitZ = (float)(player.posZ - pos.getZ());
// this is adapted from PlayerInteractionManager#processRightClickBlock()
try {
PlayerInteractEvent.RightClickBlock event = ForgeHooks.onRightClickBlock(player, EnumHand.MAIN_HAND, pos, faceDir.getOpposite(), ForgeHooks.rayTraceEyeHitVec(player, 2.0D));
if (event.isCanceled() || event.getUseItem() == Event.Result.DENY) {
return false;
}
EnumActionResult ret = stack.onItemUseFirst(player, world, pos, EnumHand.MAIN_HAND, faceDir, hitX, hitY, hitZ);
if (ret != EnumActionResult.PASS) return false;
boolean bypass = player.getHeldItemMainhand().doesSneakBypassUse(world, pos, player);
EnumActionResult result = EnumActionResult.PASS;
if (!player.isSneaking() || bypass || event.getUseBlock() == net.minecraftforge.fml.common.eventhandler.Event.Result.ALLOW) {
IBlockState iblockstate = world.getBlockState(pos);
if(event.getUseBlock() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY)
if (iblockstate.getBlock().onBlockActivated(world, pos, iblockstate, player, EnumHand.MAIN_HAND, faceDir, hitX, hitY, hitZ)) {
result = EnumActionResult.SUCCESS;
}
}
if (stack.isEmpty() || player.getCooldownTracker().hasCooldown(stack.getItem())) {
return false;
}
if (stack.getItem() instanceof ItemBlock && !player.canUseCommandBlock()) {
Block block = ((ItemBlock)stack.getItem()).getBlock();
if (block instanceof BlockCommandBlock || block instanceof BlockStructure) {
return false;
}
}
if (result != EnumActionResult.SUCCESS && event.getUseItem() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY
|| result == EnumActionResult.SUCCESS && event.getUseItem() == net.minecraftforge.fml.common.eventhandler.Event.Result.ALLOW) {
ItemStack copyBeforeUse = stack.copy();
result = stack.onItemUse(player, world, pos, EnumHand.MAIN_HAND, faceDir, hitX, hitY, hitZ);
if (result == EnumActionResult.PASS) {
ActionResult<ItemStack> rightClickResult = stack.getItem().onItemRightClick(world, player, EnumHand.MAIN_HAND);
player.setHeldItem(EnumHand.MAIN_HAND, rightClickResult.getResult());
}
if (player.getHeldItem(EnumHand.MAIN_HAND).isEmpty()) {
net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, copyBeforeUse, EnumHand.MAIN_HAND);
}
}
return false;
} catch (Throwable e) {
Log.error("DroneAIBlockInteract crashed! Stacktrace: ");
e.printStackTrace();
return false;
}
}
示例2: predictPlayerLocation
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public Vec3 predictPlayerLocation(EntityPlayer player, int ticksIntoFuture) {
if (playerPositions.containsKey(player)) {
List<Vec3> pastPositions = playerPositions.get(player);
if (pastPositions.size() > 1) {
Vec3 first = pastPositions.get(0);
List<Vec3> deltas = new LinkedList<>();
Vec3 previous = first;
for (Vec3 position : pastPositions) {
deltas.add(position.subtract(previous));
previous = position;
}
Vec3 mean = Vec3.ORIGIN;
for (Vec3 delta : deltas)
mean = mean.add(delta);
mean = mean.divideElements(deltas.size());
EntityPlayer simulated = new EntityOtherPlayerMP(mc.theWorld, player.getGameProfile());
simulated.noClip = false;
simulated.setPosition(player.posX, player.posY, player.posZ);
for (int i = 0; i < ticksIntoFuture; i++) {
double x = mean.x, y = mean.y, z = mean.z;
simulated.moveEntity(x, y, z);
if (!player.capabilities.isFlying) {
y = y * 0.8 - 0.02;
}
if (simulated.onGround && y < 0) {
y = 0;
}
x *= 0.99;
z *= 0.99;
mean = new Vec3(x, y, z);
}
return new Vec3(simulated.posX, simulated.posY, simulated.posZ);
}
}
return null;
}