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Java EntityPlayer.setPosition方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.setPosition方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.setPosition方法的具体用法?Java EntityPlayer.setPosition怎么用?Java EntityPlayer.setPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.setPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: rightClick

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private boolean rightClick(BlockPos pos) {
    EnumFacing faceDir = ProgWidgetPlace.getDirForSides(((ISidedWidget) widget).getSides());
    EntityPlayer player = drone.getFakePlayer();
    World world = drone.world();
    ItemStack stack = player.getHeldItemMainhand();

    player.setPosition(pos.getX() + 0.5, pos.getY() + 0.5 - player.eyeHeight, pos.getZ() + 0.5);
    player.rotationPitch = faceDir.getFrontOffsetY() * -90;
    player.rotationYaw = PneumaticCraftUtils.getYawFromFacing(faceDir);

    float hitX = (float)(player.posX - pos.getX());
    float hitY = (float)(player.posY - pos.getY());
    float hitZ = (float)(player.posZ - pos.getZ());

    // this is adapted from PlayerInteractionManager#processRightClickBlock()
    try {
        PlayerInteractEvent.RightClickBlock event = ForgeHooks.onRightClickBlock(player, EnumHand.MAIN_HAND, pos, faceDir.getOpposite(),  ForgeHooks.rayTraceEyeHitVec(player, 2.0D));
        if (event.isCanceled() || event.getUseItem() == Event.Result.DENY) {
            return false;
        }

        EnumActionResult ret = stack.onItemUseFirst(player, world, pos, EnumHand.MAIN_HAND, faceDir, hitX, hitY, hitZ);
        if (ret != EnumActionResult.PASS) return false;

        boolean bypass = player.getHeldItemMainhand().doesSneakBypassUse(world, pos, player);
        EnumActionResult result = EnumActionResult.PASS;

        if (!player.isSneaking() || bypass || event.getUseBlock() == net.minecraftforge.fml.common.eventhandler.Event.Result.ALLOW) {
            IBlockState iblockstate = world.getBlockState(pos);
            if(event.getUseBlock() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY)
                if (iblockstate.getBlock().onBlockActivated(world, pos, iblockstate, player, EnumHand.MAIN_HAND, faceDir, hitX, hitY, hitZ)) {
                    result = EnumActionResult.SUCCESS;
                }
        }

        if (stack.isEmpty() || player.getCooldownTracker().hasCooldown(stack.getItem())) {
            return false;
        }

        if (stack.getItem() instanceof ItemBlock && !player.canUseCommandBlock()) {
            Block block = ((ItemBlock)stack.getItem()).getBlock();
            if (block instanceof BlockCommandBlock || block instanceof BlockStructure) {
                return false;
            }
        }

        if (result != EnumActionResult.SUCCESS && event.getUseItem() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY
                || result == EnumActionResult.SUCCESS && event.getUseItem() == net.minecraftforge.fml.common.eventhandler.Event.Result.ALLOW) {
            ItemStack copyBeforeUse = stack.copy();
            result = stack.onItemUse(player, world, pos, EnumHand.MAIN_HAND, faceDir, hitX, hitY, hitZ);
            if (result == EnumActionResult.PASS) {
                ActionResult<ItemStack> rightClickResult = stack.getItem().onItemRightClick(world, player, EnumHand.MAIN_HAND);
                player.setHeldItem(EnumHand.MAIN_HAND, rightClickResult.getResult());
            }
            if (player.getHeldItem(EnumHand.MAIN_HAND).isEmpty()) {
                net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, copyBeforeUse, EnumHand.MAIN_HAND);
            }
        }

        return false;
    } catch (Throwable e) {
        Log.error("DroneAIBlockInteract crashed! Stacktrace: ");
        e.printStackTrace();
        return false;
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:67,代码来源:DroneAIBlockInteract.java

示例2: predictPlayerLocation

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public Vec3 predictPlayerLocation(EntityPlayer player, int ticksIntoFuture) {
    if (playerPositions.containsKey(player)) {
        List<Vec3> pastPositions = playerPositions.get(player);
        if (pastPositions.size() > 1) {
            Vec3 first = pastPositions.get(0);

            List<Vec3> deltas = new LinkedList<>();
            Vec3 previous = first;
            for (Vec3 position : pastPositions) {
                deltas.add(position.subtract(previous));
                previous = position;
            }

            Vec3 mean = Vec3.ORIGIN;
            for (Vec3 delta : deltas)
                mean = mean.add(delta);

            mean = mean.divideElements(deltas.size());

            EntityPlayer simulated = new EntityOtherPlayerMP(mc.theWorld, player.getGameProfile());
            simulated.noClip = false;
            simulated.setPosition(player.posX, player.posY, player.posZ);
            for (int i = 0; i < ticksIntoFuture; i++) {
                double x = mean.x, y = mean.y, z = mean.z;
                simulated.moveEntity(x, y, z);

                if (!player.capabilities.isFlying) {
                    y = y * 0.8 - 0.02;
                }
                if (simulated.onGround && y < 0) {
                    y = 0;
                }

                x *= 0.99;
                z *= 0.99;

                mean = new Vec3(x, y, z);
            }

            return new Vec3(simulated.posX, simulated.posY, simulated.posZ);
        }
    }
    return null;
}
 
开发者ID:SerenityEnterprises,项目名称:SerenityCE,代码行数:45,代码来源:PredictionEngine.java


注:本文中的net.minecraft.entity.player.EntityPlayer.setPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。