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Java EntityPlayer.getEntityBoundingBox方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getEntityBoundingBox方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getEntityBoundingBox方法的具体用法?Java EntityPlayer.getEntityBoundingBox怎么用?Java EntityPlayer.getEntityBoundingBox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.getEntityBoundingBox方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onUpdate

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    this.prevPosX = this.posX;
    this.prevPosY = this.posY;
    this.prevPosZ = this.posZ;

    if (this.particleAge++ >= this.particleMaxAge)
    {
        this.setDead();
    }

    this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
    this.moveEntity(this.motionX, this.motionY, this.motionZ);
    this.motionX *= 0.9599999785423279D;
    this.motionY *= 0.9599999785423279D;
    this.motionZ *= 0.9599999785423279D;
    EntityPlayer entityplayer = this.worldObj.getClosestPlayerToEntity(this, 2.0D);

    if (entityplayer != null && this.posY > entityplayer.getEntityBoundingBox().minY)
    {
        this.posY += (entityplayer.getEntityBoundingBox().minY - this.posY) * 0.2D;
        this.motionY += (entityplayer.motionY - this.motionY) * 0.2D;
        this.setPosition(this.posX, this.posY, this.posZ);
    }

    if (this.onGround)
    {
        this.motionX *= 0.699999988079071D;
        this.motionZ *= 0.699999988079071D;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:35,代码来源:EntityCloudFX.java

示例2: onUpdate

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public void onUpdate()
{
    this.prevPosX = this.posX;
    this.prevPosY = this.posY;
    this.prevPosZ = this.posZ;

    if (this.particleAge++ >= this.particleMaxAge)
    {
        this.setExpired();
    }

    this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
    this.moveEntity(this.motionX, this.motionY, this.motionZ);
    this.motionX *= 0.9599999785423279D;
    this.motionY *= 0.9599999785423279D;
    this.motionZ *= 0.9599999785423279D;
    EntityPlayer entityplayer = this.worldObj.getClosestPlayer(this.posX, this.posY, this.posZ, 2.0D, false);

    if (entityplayer != null)
    {
        AxisAlignedBB axisalignedbb = entityplayer.getEntityBoundingBox();

        if (this.posY > axisalignedbb.minY)
        {
            this.posY += (axisalignedbb.minY - this.posY) * 0.2D;
            this.motionY += (entityplayer.motionY - this.motionY) * 0.2D;
            this.setPosition(this.posX, this.posY, this.posZ);
        }
    }

    if (this.isCollided)
    {
        this.motionX *= 0.699999988079071D;
        this.motionZ *= 0.699999988079071D;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:37,代码来源:ParticleCloud.java


注:本文中的net.minecraft.entity.player.EntityPlayer.getEntityBoundingBox方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。