本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getEntityBoundingBox方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getEntityBoundingBox方法的具体用法?Java EntityPlayer.getEntityBoundingBox怎么用?Java EntityPlayer.getEntityBoundingBox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.getEntityBoundingBox方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdate
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9599999785423279D;
this.motionY *= 0.9599999785423279D;
this.motionZ *= 0.9599999785423279D;
EntityPlayer entityplayer = this.worldObj.getClosestPlayerToEntity(this, 2.0D);
if (entityplayer != null && this.posY > entityplayer.getEntityBoundingBox().minY)
{
this.posY += (entityplayer.getEntityBoundingBox().minY - this.posY) * 0.2D;
this.motionY += (entityplayer.motionY - this.motionY) * 0.2D;
this.setPosition(this.posX, this.posY, this.posZ);
}
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}
示例2: onUpdate
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setExpired();
}
this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9599999785423279D;
this.motionY *= 0.9599999785423279D;
this.motionZ *= 0.9599999785423279D;
EntityPlayer entityplayer = this.worldObj.getClosestPlayer(this.posX, this.posY, this.posZ, 2.0D, false);
if (entityplayer != null)
{
AxisAlignedBB axisalignedbb = entityplayer.getEntityBoundingBox();
if (this.posY > axisalignedbb.minY)
{
this.posY += (axisalignedbb.minY - this.posY) * 0.2D;
this.motionY += (entityplayer.motionY - this.motionY) * 0.2D;
this.setPosition(this.posX, this.posY, this.posZ);
}
}
if (this.isCollided)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}