本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.setGameType方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.setGameType方法的具体用法?Java EntityPlayer.setGameType怎么用?Java EntityPlayer.setGameType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.setGameType方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onWorldTick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent
public void onWorldTick(TickEvent.WorldTickEvent e) {
if (!e.world.isRemote && e.phase == TickEvent.Phase.START && e.world.provider.getDimension() == 0) {
long now = Instant.now().getEpochSecond();
if (now - lastCheck > checkInterval) {
BlockPos spawn = e.world.getSpawnPoint();
for (int i = 0; i < e.world.playerEntities.size(); i++)
{
EntityPlayer p = e.world.playerEntities.get(i);
// If the user is inside the zone radius, force them back to creative
if (p.getDistance(spawn.getX(), p.posY, spawn.getZ()) < zoneRadius) {
p.setGameType(GameType.CREATIVE);
} else {
// Otherwise, the user is outside the radius and we need to force
// them back to survival (assuming they're not on the whitelist)
if (!whitelist.contains(p.getName())) {
p.setGameType(GameType.SURVIVAL);
}
}
}
lastCheck = now;
}
}
}
示例2: processCommand
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Callback when the command is invoked
*/
public void processCommand(ICommandSender sender, String[] args) throws CommandException
{
if (args.length <= 0)
{
throw new WrongUsageException("commands.gamemode.usage", new Object[0]);
}
else
{
WorldSettings.GameType worldsettings$gametype = this.getGameModeFromCommand(sender, args[0]);
EntityPlayer entityplayer = args.length >= 2 ? getPlayer(sender, args[1]) : getCommandSenderAsPlayer(sender);
entityplayer.setGameType(worldsettings$gametype);
entityplayer.fallDistance = 0.0F;
if (sender.getEntityWorld().getGameRules().getBoolean("sendCommandFeedback"))
{
entityplayer.addChatMessage(new ChatComponentTranslation("gameMode.changed", new Object[0]));
}
IChatComponent ichatcomponent = new ChatComponentTranslation("gameMode." + worldsettings$gametype.getName(), new Object[0]);
if (entityplayer != sender)
{
notifyOperators(sender, this, 1, "commands.gamemode.success.other", new Object[] {entityplayer.getName(), ichatcomponent});
}
else
{
notifyOperators(sender, this, 1, "commands.gamemode.success.self", new Object[] {ichatcomponent});
}
}
}
示例3: execute
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Callback for when the command is executed
*/
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
if (args.length <= 0)
{
throw new WrongUsageException("commands.gamemode.usage", new Object[0]);
}
else
{
GameType gametype = this.getGameModeFromCommand(sender, args[0]);
EntityPlayer entityplayer = args.length >= 2 ? getPlayer(server, sender, args[1]) : getCommandSenderAsPlayer(sender);
entityplayer.setGameType(gametype);
ITextComponent itextcomponent = new TextComponentTranslation("gameMode." + gametype.getName(), new Object[0]);
if (sender.getEntityWorld().getGameRules().getBoolean("sendCommandFeedback"))
{
entityplayer.addChatMessage(new TextComponentTranslation("gameMode.changed", new Object[] {itextcomponent}));
}
if (entityplayer == sender)
{
notifyCommandListener(sender, this, 1, "commands.gamemode.success.self", new Object[] {itextcomponent});
}
else
{
notifyCommandListener(sender, this, 1, "commands.gamemode.success.other", new Object[] {entityplayer.getName(), itextcomponent});
}
}
}