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Java EntityPlayer.getInventoryEnderChest方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getInventoryEnderChest方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getInventoryEnderChest方法的具体用法?Java EntityPlayer.getInventoryEnderChest怎么用?Java EntityPlayer.getInventoryEnderChest使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.getInventoryEnderChest方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
    InventoryEnderChest inventoryenderchest = playerIn.getInventoryEnderChest();
    TileEntity tileentity = worldIn.getTileEntity(pos);

    if (inventoryenderchest != null && tileentity instanceof TileEntityEnderChest)
    {
        if (worldIn.getBlockState(pos.up()).getBlock().isNormalCube())
        {
            return true;
        }
        else if (worldIn.isRemote)
        {
            return true;
        }
        else
        {
            inventoryenderchest.setChestTileEntity((TileEntityEnderChest)tileentity);
            playerIn.displayGUIChest(inventoryenderchest);
            playerIn.triggerAchievement(StatList.field_181738_V);
            return true;
        }
    }
    else
    {
        return true;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:29,代码来源:BlockEnderChest.java

示例2: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
    InventoryEnderChest inventoryenderchest = playerIn.getInventoryEnderChest();
    TileEntity tileentity = worldIn.getTileEntity(pos);

    if (inventoryenderchest != null && tileentity instanceof TileEntityEnderChest)
    {
        if (worldIn.getBlockState(pos.up()).isNormalCube())
        {
            return true;
        }
        else if (worldIn.isRemote)
        {
            return true;
        }
        else
        {
            inventoryenderchest.setChestTileEntity((TileEntityEnderChest)tileentity);
            playerIn.displayGUIChest(inventoryenderchest);
            playerIn.addStat(StatList.ENDERCHEST_OPENED);
            return true;
        }
    }
    else
    {
        return true;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:29,代码来源:BlockEnderChest.java

示例3: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
    InventoryEnderChest inventoryenderchest = playerIn.getInventoryEnderChest();
    TileEntity tileentity = worldIn.getTileEntity(pos);

    if (inventoryenderchest != null && tileentity instanceof TileEntityEnderChest)
    {
        if (worldIn.getBlockState(pos.up()).isNormalCube())
        {
            return true;
        }
        else if (worldIn.isRemote)
        {
            return true;
        }
        else
        {
            inventoryenderchest.setChestTileEntity((TileEntityEnderChest)tileentity);
            playerIn.displayGUIChest(inventoryenderchest);
            playerIn.addStat(StatList.ENDERCHEST_OPENED);
            return true;
        }
    }
    else
    {
        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:29,代码来源:BlockEnderChest.java


注:本文中的net.minecraft.entity.player.EntityPlayer.getInventoryEnderChest方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。