本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getDistance方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getDistance方法的具体用法?Java EntityPlayer.getDistance怎么用?Java EntityPlayer.getDistance使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.getDistance方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: syncToClients
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public void syncToClients(){
if(this.world != null && !this.world.isRemote){
if(world.getTotalWorldTime() % 10 == 0){
NBTTagCompound syncTag = new NBTTagCompound();
this.writeNBT(syncTag, NBTType.SYNC);
for(EntityPlayer player : this.world.playerEntities){
if(player instanceof EntityPlayerMP && player.getDistance(pos.getX(), pos.getY(), pos.getZ()) <= 64){
NetworkHandler.NET.sendTo(new PacketSyncTile(syncTag, this.pos), (EntityPlayerMP) player);
}
}
this.isSyncDirty = false;
} else {
this.isSyncDirty = true;
}
}
}
示例2: onWorldTick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent
public void onWorldTick(TickEvent.WorldTickEvent e) {
if (!e.world.isRemote && e.phase == TickEvent.Phase.START && e.world.provider.getDimension() == 0) {
long now = Instant.now().getEpochSecond();
if (now - lastCheck > checkInterval) {
BlockPos spawn = e.world.getSpawnPoint();
for (int i = 0; i < e.world.playerEntities.size(); i++)
{
EntityPlayer p = e.world.playerEntities.get(i);
// If the user is inside the zone radius, force them back to creative
if (p.getDistance(spawn.getX(), p.posY, spawn.getZ()) < zoneRadius) {
p.setGameType(GameType.CREATIVE);
} else {
// Otherwise, the user is outside the radius and we need to force
// them back to survival (assuming they're not on the whitelist)
if (!whitelist.contains(p.getName())) {
p.setGameType(GameType.SURVIVAL);
}
}
}
lastCheck = now;
}
}
}
示例3: getPickBlock
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z, EntityPlayer player) {
double viewDistance = 0D;
double currentDistance = player.getDistance(x + 0.5D, y + 0.5D, z + 0.5D);
boolean hasVisualAcuity = false;
boolean hasWarpVisualAcuity = false;
boolean canView = false;
if (player != null) {
hasVisualAcuity = ThaumUtils.isComplete(player, TOThaum.riVisualAcuity);
hasWarpVisualAcuity = ThaumUtils.isComplete(player, TOThaum.riWarpVisualAcuity);
if ((player.inventory.armorItemInSlot(3) != null)
&& (player.inventory.armorItemInSlot(3).getItem() instanceof IRevealer)
&& (((IRevealer) player.inventory.armorItemInSlot(3).getItem())
.showNodes(player.inventory.armorItemInSlot(3), player))) {
canView = true;
viewDistance = hasVisualAcuity ? 32.0D : 16.0D;
} else if ((player.inventory.getCurrentItem() != null)
&& (player.inventory.getCurrentItem().getItem() instanceof ItemThaumometer)
&& (UtilsFX.isVisibleTo(0.44F, player, x, y, z))) {
canView = true;
viewDistance = hasVisualAcuity ? 16.0D : 8.0D;
}
if (hasWarpVisualAcuity) {
int warp = ThaumUtils.getWarp(player);
canView = true;
double warpViewDistance = warp * TOConfig.generalWarpVisualAcuityModifier;
if (warpViewDistance > viewDistance)
viewDistance = warpViewDistance;
}
}
if (canView && currentDistance <= viewDistance) {
return new ItemStack(this, 1, world.getBlockMetadata(x, y, z));
} else
return new ItemStack(baseBlock, 1, baseMeta);
}