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Java EntityPlayer.displayGui方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.displayGui方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.displayGui方法的具体用法?Java EntityPlayer.displayGui怎么用?Java EntityPlayer.displayGui使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.displayGui方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (worldIn.isRemote)
    {
        return true;
    }
    else
    {
        TileEntity tileentity = worldIn.getTileEntity(pos);

        if (tileentity instanceof TileEntityEnchantmentTable)
        {
            playerIn.displayGui((TileEntityEnchantmentTable)tileentity);
        }

        return true;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:19,代码来源:BlockEnchantmentTable.java

示例2: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
    if (worldIn.isRemote)
    {
        return true;
    }
    else
    {
        TileEntity tileentity = worldIn.getTileEntity(pos);

        if (tileentity instanceof TileEntityEnchantmentTable)
        {
            playerIn.displayGui((TileEntityEnchantmentTable)tileentity);
        }

        return true;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:19,代码来源:BlockEnchantmentTable.java

示例3: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (worldIn.isRemote)
    {
        return true;
    }
    else
    {
        TileEntity tileentity = worldIn.getTileEntity(pos);

        if (tileentity instanceof TileEntityEnchantmentTable)
        {
            playerIn.displayGui((TileEntityEnchantmentTable)tileentity);
        }

        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:19,代码来源:BlockEnchantmentTable.java

示例4: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (worldIn.isRemote)
    {
        return true;
    }
    else
    {
        playerIn.displayGui(new BlockWorkbench.InterfaceCraftingTable(worldIn, pos));
        playerIn.triggerAchievement(StatList.field_181742_Z);
        return true;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:14,代码来源:BlockWorkbench.java

示例5: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (!worldIn.isRemote)
    {
        playerIn.displayGui(new BlockAnvil.Anvil(worldIn, pos));
    }

    return true;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:10,代码来源:BlockAnvil.java

示例6: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
    if (worldIn.isRemote)
    {
        return true;
    }
    else
    {
        playerIn.displayGui(new BlockWorkbench.InterfaceCraftingTable(worldIn, pos));
        playerIn.addStat(StatList.CRAFTING_TABLE_INTERACTION);
        return true;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:14,代码来源:BlockWorkbench.java

示例7: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
    if (!worldIn.isRemote)
    {
        playerIn.displayGui(new BlockAnvil.Anvil(worldIn, pos));
    }

    return true;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:10,代码来源:BlockAnvil.java

示例8: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (worldIn.isRemote)
    {
        return true;
    }
    else
    {
        playerIn.displayGui(new BlockWorkbench.InterfaceCraftingTable(worldIn, pos));
        playerIn.addStat(StatList.CRAFTING_TABLE_INTERACTION);
        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:14,代码来源:BlockWorkbench.java

示例9: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (!worldIn.isRemote)
    {
        playerIn.displayGui(new BlockAnvil.Anvil(worldIn, pos));
    }

    return true;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:10,代码来源:BlockAnvil.java


注:本文中的net.minecraft.entity.player.EntityPlayer.displayGui方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。