本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.displayGui方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.displayGui方法的具体用法?Java EntityPlayer.displayGui怎么用?Java EntityPlayer.displayGui使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.displayGui方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onBlockActivated
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityEnchantmentTable)
{
playerIn.displayGui((TileEntityEnchantmentTable)tileentity);
}
return true;
}
}
示例2: onBlockActivated
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
if (worldIn.isRemote)
{
return true;
}
else
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityEnchantmentTable)
{
playerIn.displayGui((TileEntityEnchantmentTable)tileentity);
}
return true;
}
}
示例3: onBlockActivated
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityEnchantmentTable)
{
playerIn.displayGui((TileEntityEnchantmentTable)tileentity);
}
return true;
}
}
示例4: onBlockActivated
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
playerIn.displayGui(new BlockWorkbench.InterfaceCraftingTable(worldIn, pos));
playerIn.triggerAchievement(StatList.field_181742_Z);
return true;
}
}
示例5: onBlockActivated
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (!worldIn.isRemote)
{
playerIn.displayGui(new BlockAnvil.Anvil(worldIn, pos));
}
return true;
}
示例6: onBlockActivated
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
if (worldIn.isRemote)
{
return true;
}
else
{
playerIn.displayGui(new BlockWorkbench.InterfaceCraftingTable(worldIn, pos));
playerIn.addStat(StatList.CRAFTING_TABLE_INTERACTION);
return true;
}
}
示例7: onBlockActivated
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
if (!worldIn.isRemote)
{
playerIn.displayGui(new BlockAnvil.Anvil(worldIn, pos));
}
return true;
}
示例8: onBlockActivated
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
playerIn.displayGui(new BlockWorkbench.InterfaceCraftingTable(worldIn, pos));
playerIn.addStat(StatList.CRAFTING_TABLE_INTERACTION);
return true;
}
}
示例9: onBlockActivated
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (!worldIn.isRemote)
{
playerIn.displayGui(new BlockAnvil.Anvil(worldIn, pos));
}
return true;
}