本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getLookVec方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getLookVec方法的具体用法?Java EntityPlayer.getLookVec怎么用?Java EntityPlayer.getLookVec使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.getLookVec方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onCast
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onCast(World world, EntityPlayer player, ItemStack stack) {
if (consumePower(player)) {
if (world.isRemote) {
Vec3d lookVector = player.getLookVec();
if (!player.isSneaking()) {
player.setVelocity(lookVector.xCoord * 1.2, lookVector.yCoord * 1.2, lookVector.zCoord * 1.2);
} else {
player.setVelocity(lookVector.xCoord * -1.2, lookVector.yCoord * -1.2, lookVector.zCoord * -1.2);
}
player.fallDistance = 0;
player.velocityChanged = true;
} else if (!world.isRemote) {
player.fallDistance = 0;
if (world instanceof WorldServer) {
((WorldServer) world).spawnParticle(EnumParticleTypes.CLOUD, true, player.posX, player.posY,
player.posZ, world.rand.nextInt(12) + 8, 0.5, 0.5, 0.5, 0.5);
}
}
}
}
示例2: onCastTick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onCastTick(World world, EntityPlayer player, ItemStack stack) {
if (!world.isRemote) {
if (player.getItemInUseCount() % 2 == 0 && consumePower(player)) {
Vec3d lookVec = player.getLookVec();
double x = player.posX + lookVec.xCoord;
double y = player.posY + lookVec.yCoord + player.getEyeHeight();
double z = player.posZ + lookVec.zCoord;
EntityFireBreath fireBreath = new EntityFireBreath(world, player, 5);
fireBreath.setPosition(x, y, z);
fireBreath.setAim(player, player.rotationPitch, player.rotationYaw, 1F, 0.1F);
world.spawnEntity(fireBreath);
}
}
}
示例3: entityHurtEvent
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent
public void entityHurtEvent(LivingHurtEvent event) {
if (!EtFuturum.enableDmgIndicator)
return;
int amount = MathHelper.floor_float(Math.min(event.entityLiving.getHealth(), event.ammount) / 2F);
if (amount <= 0)
return;
// If the attacker is a player spawn the hearts aligned and facing it
if (event.source instanceof EntityDamageSource) {
EntityDamageSource src = (EntityDamageSource) event.source;
Entity attacker = src.getSourceOfDamage();
if (attacker instanceof EntityPlayer && !(attacker instanceof FakePlayer)) {
EntityPlayer player = (EntityPlayer) attacker;
Vec3 look = player.getLookVec();
look.rotateAroundY((float) Math.PI / 2);
for (int i = 0; i < amount; i++) {
double x = event.entityLiving.posX - amount * 0.35 * look.xCoord / 2 + i * 0.35 * look.xCoord;
double y = event.entityLiving.posY + 1.5 + event.entityLiving.worldObj.rand.nextGaussian() * 0.05;
double z = event.entityLiving.posZ - amount * 0.35 * look.zCoord / 2 + i * 0.35 * look.zCoord;
EtFuturum.networkWrapper.sendToAllAround(new BlackHeartParticlesMessage(x, y, z), new TargetPoint(player.worldObj.provider.dimensionId, x, y, z, 64));
}
}
}
}
示例4: onReceived
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onReceived(MessagePacketSummonFirework message, EntityPlayer player) {
Vec3d vec3d = player.getLookVec();
player.motionX += vec3d.x * 0.1D + (vec3d.x * 2.5D - player.motionX) * 0.5D;
player.motionY += vec3d.y * 0.1D + (vec3d.y * 2.5D - player.motionY) * 0.5D;
player.motionZ += vec3d.z * 0.1D + (vec3d.z * 2.5D - player.motionZ) * 0.5D;
HarshenUtils.damageFirstOccuringItem(player, HarshenItems.ELYTRA_PENDANT);
}
示例5: onCastTick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onCastTick(World world, EntityPlayer player, ItemStack stack) {
if (!world.isRemote && world instanceof WorldServer) {
Vec3d lookVec = player.getLookVec();
double x = player.posX + lookVec.xCoord;
double y = player.posY + lookVec.yCoord + player.eyeHeight;
double z = player.posZ + lookVec.zCoord;
((WorldServer) world).spawnParticle(EnumParticleTypes.SMOKE_NORMAL, true, x, y, z, world.rand.nextInt(2), 0.01, 0.01, 0.01, 0);
}
}
示例6: onCastFinish
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onCastFinish(World world, EntityPlayer player, ItemStack stack) {
if (!world.isRemote && consumePower(player)) {
Vec3d lookVec = player.getLookVec();
double x = player.posX + lookVec.xCoord;
double y = player.posY + lookVec.yCoord + player.eyeHeight;
double z = player.posZ + lookVec.zCoord;
EntityWitheringBolt bolt = new EntityWitheringBolt(world, player, 1, x, y, z);
bolt.setAim(player, player.rotationPitch, player.rotationYaw, 0.75F, 0.08F);
world.spawnEntity(bolt);
}
}
示例7: getFluidCostBlink
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public static int getFluidCostBlink(World world, EntityPlayer player, int distance) {
Vec3d eye = new Vec3d(player.posX, player.posY + player.getEyeHeight(), + player.posZ);
Vec3d look = player.getLookVec();
Vec3d end = eye.add(new Vec3d(look.x * distance, look.y * distance, look.z * distance));
RayTraceResult res = world.rayTraceBlocks(eye, end, false, true, false);
if(res == null) {
return 0;
}
else {
return ItemTransporter.teleportFluidBlinkCost;
}
}
示例8: performBlink
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public static boolean performBlink(World world, EntityPlayer player, int distance) {
Vec3d eye = new Vec3d(player.posX, player.posY + player.getEyeHeight() - 0.08, + player.posZ);
Vec3d look = player.getLookVec();
Vec3d end = eye.add(new Vec3d(look.x * distance, look.y * distance, look.z * distance));
RayTraceResult res = world.rayTraceBlocks(eye, end, false, true, false);
if(res == null) {
movePlayer(end, player, true);
return true;
}
else {
List<BlockPos> empty = getBlinkPositions(res, eye, end, distance, world);
if(empty.size() == 0) {
return false;
}
BlockPos target = empty.get(empty.size() / 2);
if(target != null) {
movePlayer(new Vec3d(target.getX() + 0.5, target.getY(), target.getZ() + 0.5), player, false);
return true;
}
}
return false;
}
示例9: movePlayer
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private static void movePlayer(Vec3d destination, EntityPlayer player, boolean keepMomentum) {
player.setPositionAndUpdate(destination.x, destination.y, destination.z);
if(keepMomentum) {
Vec3d velocity = player.getLookVec();
velocity = velocity.scale(0.25);
SPacketEntityVelocity p = new SPacketEntityVelocity(player.getEntityId(), velocity.x, velocity.y, velocity.z);
((EntityPlayerMP) player).connection.sendPacket(p);
}
}
示例10: onExecutionStart
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onExecutionStart(EntityPlayer player)
{
ItemStack is = player.getHeldItemMainhand().isEmpty() ? player.getHeldItemOffhand() : player.getHeldItemMainhand();
EnumWeaponWeight weight = EnumWeaponWeight.getWeaponWeight(is);
player.world.playSound(player, player.getPosition(), SoundEvents.ENTITY_PLAYER_ATTACK_SWEEP, SoundCategory.PLAYERS, 1, 1F);
Vec3d playerLook = player.getLookVec();
Vec3d playerPos = player.getPositionVector();
player.world.spawnParticle(EnumParticleTypes.SWEEP_ATTACK, playerPos.x + playerLook.x, playerPos.y + player.getEyeHeight() * 0.5F, playerPos.z + playerLook.z, 0, 0, 0);
AxisAlignedBB aabb = new AxisAlignedBB(playerPos.addVector(-3, -1, -3), playerPos.addVector(3, 3, 3));
List<EntityLivingBase> lst = player.world.getEntitiesWithinAABB(EntityLivingBase.class, aabb, e -> e != player);
for (EntityLivingBase ent : lst)
{
if (ent instanceof EntityTameable && ((EntityTameable)ent).getOwner() == player)
{
continue;
}
Vec3d ePos = ent.getPositionVector();
Vec3d player2ent = ePos.subtract(playerPos).normalize();
float angle = (float) Math.toDegrees(Math.acos(player2ent.dotProduct(playerLook)));
if (angle > 60)
{
continue;
}
ent.attackEntityFrom(DamageSource.causePlayerDamage(player), (float) (player.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue() * 0.85F));
player.world.playSound(player, ent.getPosition(), SoundEvents.ENTITY_PLAYER_ATTACK_SWEEP, SoundCategory.PLAYERS, 1, 2F);
if (!player.world.isRemote && weight == EnumWeaponWeight.HEAVY && player.world.rand.nextBoolean())
{
ent.addPotionEffect(new PotionEffect(ExPPotions.stunned, 100, 0, false, false));
}
}
}
示例11: onExecutionTick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onExecutionTick(EntityPlayer player, int progress)
{
player.rotationYaw += 40;
Vec3d playerLook = player.getLookVec();
Vec3d playerPos = player.getPositionVector();
player.world.spawnParticle(EnumParticleTypes.SWEEP_ATTACK, playerPos.x + playerLook.x, playerPos.y + player.getEyeHeight() * 0.5F, playerPos.z + playerLook.z, 0, 0, 0);
AxisAlignedBB aabb = new AxisAlignedBB(playerPos.addVector(-3, -1, -3), playerPos.addVector(3, 3, 3));
List<EntityLivingBase> lst = player.world.getEntitiesWithinAABB(EntityLivingBase.class, aabb, e -> e != player);
for (EntityLivingBase ent : lst)
{
if (ent instanceof EntityTameable && ((EntityTameable)ent).getOwner() == player)
{
continue;
}
Vec3d ePos = ent.getPositionVector();
Vec3d player2ent = ePos.subtract(playerPos).normalize();
float angle = (float) Math.toDegrees(Math.acos(player2ent.dotProduct(playerLook)));
if (angle > 40)
{
continue;
}
player.world.playSound(player, ent.getPosition(), SoundEvents.ENTITY_PLAYER_ATTACK_SWEEP, SoundCategory.PLAYERS, 0.2F, 1.5F);
ent.attackEntityFrom(DamageSource.causePlayerDamage(player), (float) (player.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue() * 0.75F));
}
}
示例12: onPlayerStoppedUsing
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase entity, int count)
{
if (entity instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) entity;
Stats statsCap = (Stats) player.getCapability(CapabilityPlayerStats.STATS, null);
PlayerInformation info = (PlayerInformation) player.getCapability(CapabilityPlayerInformation.PLAYER_INFORMATION, null);
NBTTagCompound nbt = NBTHelper.loadStackNBT(stack);
if (info != null)
{
// check to see if we have held it long enough
double attackSpeed = nbt.getDouble("AttackSpeed") + (PlayerStatHelper.ATTACK_SPEED_MULTIPLIER * (info.getTotalAgility()));
if (count > (this.getMaxItemUseDuration(stack) - ((1 / attackSpeed) * 20)))
{
return;
}
// fire projectile because check passed
if (statsCap != null)
{
world.playSound(player, player.getPosition(), SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.NEUTRAL, 1.0F, 1.0F);
if (!world.isRemote)
{
// spawn entity and set position to specified direction
Vec3d look = player.getLookVec();
fireProjectile(world, player, stack, nbt, look);
// update mana and send to client
statsCap.decreaseMana(this.manaPerUse);
LootSlashConquer.network.sendTo(new PacketUpdateStats(statsCap), (EntityPlayerMP) player);
// damage item
stack.damageItem(1, player);
}
}
}
}
}
示例13: onReceived
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onReceived(MessagePacketRingUpdate message, EntityPlayer player) {
if(message.ringType < 2)
{
ArrayList<Item> ringTypeItem = new ArrayList<Item>();
ringTypeItem.add(HarshenItems.TELERING);
ringTypeItem.add(HarshenItems.MINERING);
if(HarshenUtils.containsItem(player,ringTypeItem.get(message.ringType)))
{
World world = player.world;
Vec3d vec = new Vec3d(player.posX + (player.getLookVec().x * 4f),
player.posY + (player.getLookVec().y * 4f), player.posZ + (player.getLookVec().z* 4f));
BlockPos blockpos = message.ringType == 0? HarshenUtils.getTopBlock(world, vec) : HarshenUtils.getBottomBlockAir(world, vec);
Vec3d vecPos = new Vec3d(blockpos).addVector(0.5, 0, 0.5);
if(blockpos.getY() != -1 && player.getFoodStats().getFoodLevel() > 0)
{
((EntityPlayerMP)player).velocityChanged = true;
((EntityPlayerMP)player).fallDistance = 0;
HarshenNetwork.sendToPlayer(player, new MessagePacketPlayerTeleportEffects(vecPos));
((EntityPlayerMP)player).setPositionAndUpdate(vecPos.x, vecPos.y, vecPos.z);
world.playSound((EntityPlayer)null, player.posX, player.posY, player.posZ, SoundEvents.ITEM_CHORUS_FRUIT_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F);
player.playSound(SoundEvents.ITEM_CHORUS_FRUIT_TELEPORT, 1.0F, 1.0F);
player.addExhaustion(0.5F);
HarshenUtils.damageFirstOccuringItem(player, ringTypeItem.get(message.ringType));
}
}
}
else if(message.ringType == 2 && HarshenUtils.containsItem(player, HarshenItems.COMBAT_PENDANT))
{
EntityLivingBase entityToAttack = HarshenUtils.getFirstEntityInDirection(player.world, player.getPositionVector(), player.getLookVec().normalize(), 5, EntityLivingBase.class);
if(entityToAttack == null)
{
List<EntityLivingBase> list = player.world.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(player.posX - 4d, player.posY - 4d, player.posZ - 4d, player.posX + 4d, player.posY + 4d, player.posZ + 4d));
if(!list.isEmpty())
entityToAttack = list.get(0);
}
if(!player.equals(entityToAttack) && (entityToAttack != null || (entityToAttack instanceof EntityPlayerMP && player.canAttackPlayer((EntityPlayerMP)entityToAttack)
&& HarshenUtils.toArray(GameType.SURVIVAL, GameType.ADVENTURE).contains(((EntityPlayerMP)entityToAttack).interactionManager.getGameType()))))
{
Vec3d position = entityToAttack.getPositionVector();
Vec3d playerPosNoY = position.addVector(movePos(), 0, movePos());
Vec3d pos = new Vec3d(playerPosNoY.x, HarshenUtils.getTopBlock(player.world, new BlockPos(playerPosNoY)).getY(), playerPosNoY.z);
double d0 = position.x - pos.x;
double d1 = position.y - (pos.y + (double)player.getEyeHeight() - entityToAttack.height / 2f + 0.1f);
double d2 = position.z - pos.z;
double d3 = (double)MathHelper.sqrt(d0 * d0 + d2 * d2);
float yaw = (float)(MathHelper.atan2(d2, d0) * (180D / Math.PI)) - 90.0F;
float pitch = (float)(-(MathHelper.atan2(d1, d3) * (180D / Math.PI)));
((EntityPlayerMP)player).velocityChanged = true;
((EntityPlayerMP)player).connection.setPlayerLocation(pos.x, pos.y, pos.z, yaw, pitch);
}
}
}
示例14: onLocalPlayerUpdate
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent
public void onLocalPlayerUpdate(LocalPlayerUpdateEvent event) {
EntityPlayer localPlayer = MC.player;
Entity target = LocalPlayerUtils.getTargetEntity();
// local player eye pos
Vec3d selfPos = EntityUtils.getEyePos(localPlayer);
// local player look vec
Vec3d selfLookVec = localPlayer.getLookVec();
// local player view angles
Angle viewAngles = VectorUtils.vectorAngle(selfLookVec);
if(hold_target.get()) {
if(target == null ||
!isValidTarget(target, EntityUtils.getOBBCenter(target), selfPos, selfLookVec, viewAngles)) {
target = findTargetEntity(selfPos, selfLookVec, viewAngles);
}
} else {
target = findTargetEntity(selfPos, selfLookVec, viewAngles);
}
if(target != null) {
if(!isHoldingProjectileItem()) {
Angle aim = Utils.getLookAtAngles(target);
if (!silent.get())
LocalPlayerUtils.setViewAngles(aim);
if (canAttack(localPlayer, target)) {
// attack entity
MC.playerController.attackEntity(MC.player, target);
// swing hand
localPlayer.swingArm(EnumHand.MAIN_HAND);
// for rotation packets
if (silent.get()) {
LocalPlayerUtils.setActiveFakeAngles(true);
LocalPlayerUtils.setFakeViewAngles(aim);
LocalPlayerUtils.sendRotatePacket(aim);
return;
}
}
} else {
ItemStack heldItem = localPlayer.getHeldItemMainhand();
//Vec3d startPos = EntityUtils.getInterpolatedPos(target, 1).addVector(0, target.getEyeHeight(), 0);
//Vec3d endPos = EntityUtils.getInterpolatedPos(target, 5).addVector(0, target.getEyeHeight() / 2, 0);
// this will find the angle we need to shoot at
ProjectileUtils.ProjectileTraceResult result = new ProjectileUtils.ProjectileTraceResult();
boolean exists = ProjectileUtils.projectileTrajectoryHitsEntity(target, selfPos, getAimPos(target), result);
if(!exists || result.shootAngle == null) {
LocalPlayerUtils.setProjectileTargetAcquired(false);
} else {
// we have a projectile target
LocalPlayerUtils.setProjectileTargetAcquired(true);
// set view angles
LocalPlayerUtils.setFakeViewAngles(result.shootAngle);
if (!silent.get() && Bindings.use.getBinding().isKeyDown()) {
LocalPlayerUtils.setViewAngles(result.shootAngle);
}
// fake angles no active (wont change rotation packets)
LocalPlayerUtils.setActiveFakeAngles(false);
// bow auto attack will release the use key when
// the force is greater than or equal to the max force
if(projectile_auto_attack.get() &&
Bindings.use.getBinding().isKeyDown() &&
ProjectileUtils.getForce(heldItem) >= result.maxForce) {
Bindings.use.setPressed(false);
}
return;
}
}
}
// disable aiming from last tick
LocalPlayerUtils.setActiveFakeAngles(false);
LocalPlayerUtils.setProjectileTargetAcquired(false);
}