当前位置: 首页>>代码示例>>Java>>正文


Java EntityPlayer.isInsideOfMaterial方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.isInsideOfMaterial方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.isInsideOfMaterial方法的具体用法?Java EntityPlayer.isInsideOfMaterial怎么用?Java EntityPlayer.isInsideOfMaterial使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.isInsideOfMaterial方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderAir

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
protected void renderAir(int width, int height)
{
    if (pre(AIR)) return;
    mc.mcProfiler.startSection("air");
    EntityPlayer player = (EntityPlayer)this.mc.getRenderViewEntity();
    GlStateManager.enableBlend();
    int left = width / 2 + 91;
    int top = height - right_height;

    if (player.isInsideOfMaterial(Material.WATER))
    {
        int air = player.getAir();
        int full = MathHelper.ceiling_double_int((double)(air - 2) * 10.0D / 300.0D);
        int partial = MathHelper.ceiling_double_int((double)air * 10.0D / 300.0D) - full;

        for (int i = 0; i < full + partial; ++i)
        {
            drawTexturedModalRect(left - i * 8 - 9, top, (i < full ? 16 : 25), 18, 9, 9);
        }
        right_height += 10;
    }

    GlStateManager.disableBlend();
    mc.mcProfiler.endSection();
    post(AIR);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:27,代码来源:GuiIngameForge.java

示例2: onBlockBreak

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent
public void onBlockBreak(BlockEvent.BreakEvent event){
    EntityPlayer player = event.getPlayer();
    if(player.isInsideOfMaterial(Material.WATER)) {
        //Player is inside water, check for lanolin
        if (player.getHeldItemMainhand().hasTagCompound() && player.getHeldItemMainhand().getTagCompound().hasKey("lanolin")) {
            int newLanolin = player.getHeldItemMainhand().getTagCompound().getInteger("lanolin") - 1;
            if (newLanolin <= 0)
                player.getHeldItemMainhand().getTagCompound().removeTag("lanolin");
            else
                player.getHeldItemMainhand().getTagCompound().setInteger("lanolin", newLanolin);
        }
    }
}
 
开发者ID:SirLyle,项目名称:Lanolin,代码行数:15,代码来源:EventHandlerCommon.java

示例3: onArmorTick

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onArmorTick(World world, final EntityPlayer player, ItemStack itemStack) {
	if (itemStack.getTagCompound().getBoolean("Deployed")) {
		player.motionY=Math.max(-0.1f, player.motionY);
		player.fallDistance=0f;
		/*if (player.ticksExisted % 30 == 0) {
			itemStack.damageItem(1, player);
		}*/
		if (player.onGround || player.isInsideOfMaterial(Material.WATER))
			itemStack.getTagCompound().setBoolean("Deployed", false);
	}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:13,代码来源:ItemParachute.java

示例4: breakSpeed

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent
public void breakSpeed(PlayerEvent.BreakSpeed event){
    // Check if the break speed has been modified due to water
    // prevent the modification if there is lanolin on the tool being used
    // decrement the lanolin when the block is successfully broken
    EntityPlayer player = event.getEntityPlayer();
    IBlockState state = event.getState();
    BlockPos pos = event.getPos();
    if(player.isInsideOfMaterial(Material.WATER)) {
        //Player is inside water, check for lanolin
        if(player.getHeldItemMainhand().hasTagCompound() && player.getHeldItemMainhand().getTagCompound().hasKey("lanolin")){
            // Recalculate ala EntityPlayer.getDigSpeed(), but skip the water portion
            float f = player.inventory.getStrVsBlock(state);

            if (f > 1.0F)
            {
                int i = EnchantmentHelper.getEfficiencyModifier(player);
                ItemStack itemstack = player.getHeldItemMainhand();

                if (i > 0 && !itemstack.isEmpty())
                {
                    f += (float)(i * i + 1);
                }
            }

            if (player.isPotionActive(MobEffects.HASTE))
            {
                f *= 1.0F + (float)(player.getActivePotionEffect(MobEffects.HASTE).getAmplifier() + 1) * 0.2F;
            }

            if (player.isPotionActive(MobEffects.MINING_FATIGUE))
            {
                float f1;

                switch (player.getActivePotionEffect(MobEffects.MINING_FATIGUE).getAmplifier())
                {
                    case 0:
                        f1 = 0.3F;
                        break;
                    case 1:
                        f1 = 0.09F;
                        break;
                    case 2:
                        f1 = 0.0027F;
                        break;
                    case 3:
                    default:
                        f1 = 8.1E-4F;
                }

                f *= f1;
            }
            if(f > event.getNewSpeed()){
                event.setNewSpeed(f < 0 ? 0 : f);
            }
        }
    }
}
 
开发者ID:SirLyle,项目名称:Lanolin,代码行数:59,代码来源:EventHandlerCommon.java


注:本文中的net.minecraft.entity.player.EntityPlayer.isInsideOfMaterial方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。