本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.setPositionAndUpdate方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.setPositionAndUpdate方法的具体用法?Java EntityLivingBase.setPositionAndUpdate怎么用?Java EntityLivingBase.setPositionAndUpdate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.setPositionAndUpdate方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onItemRightClick
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) {
List<EntityLivingBase> elb = acquireAllLookTargets(player, 32, 3);
for (EntityLivingBase target : elb) {
if (target.canEntityBeSeen(player) && !(target instanceof EntityPlayer)) {
BlockPos targetpos = target.getPosition();
BlockPos playerpos = player.getPosition();
if (!world.isRemote) {
target.setPositionAndUpdate(playerpos.getX(), playerpos.getY(), playerpos.getZ());
player.setPositionAndUpdate(targetpos.getX(), targetpos.getY(), targetpos.getZ());
if (target instanceof EntityWolf && world.rand.nextInt(100) == 0)
target.entityDropItem(UCItems.generic.createStack(EnumItems.DOGRESIDUE), 1);
stack.damageItem(1, player);
return new ActionResult(EnumActionResult.SUCCESS, stack);
}
}
}
return new ActionResult(EnumActionResult.PASS, stack);
}
示例2: performEffect
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void performEffect(RayTraceResult rtrace, EntityLivingBase caster, World world) {
if (caster != null) {
BlockPos dest = new BlockPos(caster.getPositionVector().add(caster.getLookVec().scale(2).addVector(0, 1, 0)));
if (!world.getBlockState(dest).causesSuffocation()) {
caster.setPositionAndUpdate(dest.getX(), dest.getY(), dest.getZ());
}
}
}
示例3: runAnimationTick
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void runAnimationTick()
{
updateFrameTime();
if (activeAnimation != null)
{
if(entityPosAnimations != null) {
float[] values = AnimationSequence.getPartValueAtTime(entityPosAnimations, MathHelper.floor(frameTime));
float entityPosX = values[0];
float entityPosZ = values[2];
float strafe = entityPosX - prevEntityPosX;
float forward = entityPosZ - prevEntityPosZ;
float f4 = MathHelper.sin(entity.rotationYaw * (float)Math.PI / 180.0F);
float f5 = MathHelper.cos(entity.rotationYaw * (float)Math.PI / 180.0F);
double posX = entity.posX + (double)(strafe * f5 - forward * f4);
double posY = entity.posY;
double posZ = entity.posZ + (double)(forward * f5 + strafe * f4);
if(entity instanceof EntityLivingBase && !(entity instanceof EntityPlayer)) {
EntityLivingBase elb = (EntityLivingBase) entity;
elb.setPositionAndUpdate(posX, posY, posZ);
}
prevEntityPosX = entityPosX;
prevEntityPosZ = entityPosZ;
}
while (frameTime > nextFrame)
{
fireActions(nextFrame);
ObsidianAPI.EVENT_BUS.dispatchAnimationEvent(new AnimationEvent(nextFrame, entityName, activeAnimation, entity));
nextFrame++;
}
if (frameTime > activeAnimationLength)
{
ObsidianAPI.EVENT_BUS.dispatchAnimationEvent(new AnimationEvent(AnimationEventType.END, entityName, activeAnimation, entity));
if (loop)
setActiveAnimation(AnimationRegistry.getAnimation(entityName, activeAnimation), true, 0f, false);
else if(onFinished != null)
onFinished.run();
else
returnToIdle();
}
}
}
示例4: onImpact
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(MovingObjectPosition p_70184_1_)
{
EntityLivingBase entitylivingbase = this.getThrower();
if (p_70184_1_.entityHit != null)
{
if (p_70184_1_.entityHit == this.field_181555_c)
{
return;
}
p_70184_1_.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, entitylivingbase), 0.0F);
}
for (int i = 0; i < 32; ++i)
{
this.worldObj.spawnParticle(EnumParticleTypes.PORTAL, this.posX, this.posY + this.rand.nextDouble() * 2.0D, this.posZ, this.rand.nextGaussian(), 0.0D, this.rand.nextGaussian(), new int[0]);
}
if (!this.worldObj.isRemote)
{
if (entitylivingbase instanceof EntityPlayerMP)
{
EntityPlayerMP entityplayermp = (EntityPlayerMP)entitylivingbase;
if (entityplayermp.playerNetServerHandler.getNetworkManager().isChannelOpen() && entityplayermp.worldObj == this.worldObj && !entityplayermp.isPlayerSleeping())
{
if (this.rand.nextFloat() < 0.05F && this.worldObj.getGameRules().getBoolean("doMobSpawning"))
{
EntityEndermite entityendermite = new EntityEndermite(this.worldObj);
entityendermite.setSpawnedByPlayer(true);
entityendermite.setLocationAndAngles(entitylivingbase.posX, entitylivingbase.posY, entitylivingbase.posZ, entitylivingbase.rotationYaw, entitylivingbase.rotationPitch);
this.worldObj.spawnEntityInWorld(entityendermite);
}
if (entitylivingbase.isRiding())
{
entitylivingbase.mountEntity((Entity)null);
}
entitylivingbase.setPositionAndUpdate(this.posX, this.posY, this.posZ);
entitylivingbase.fallDistance = 0.0F;
entitylivingbase.attackEntityFrom(DamageSource.fall, 5.0F);
}
}
else if (entitylivingbase != null)
{
entitylivingbase.setPositionAndUpdate(this.posX, this.posY, this.posZ);
entitylivingbase.fallDistance = 0.0F;
}
this.setDead();
}
}
示例5: teleportTo
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
private static boolean teleportTo(EntityLivingBase entity, double xx, double yy, double zz) {
EnderTeleportEvent event = new EnderTeleportEvent(entity, xx, yy, zz, 0);
if (MinecraftForge.EVENT_BUS.post(event))
return false;
double d3 = entity.posX;
double d4 = entity.posY;
double d5 = entity.posZ;
entity.posX = event.targetX;
entity.posY = event.targetY;
entity.posZ = event.targetZ;
boolean flag = false;
int i = MathHelper.floor_double(entity.posX);
int j = MathHelper.floor_double(entity.posY);
int k = MathHelper.floor_double(entity.posZ);
if (entity.worldObj.blockExists(i, j, k)) {
boolean flag1 = false;
while (!flag1 && j > 0) {
Block block = entity.worldObj.getBlock(i, j - 1, k);
if (block.getMaterial().blocksMovement())
flag1 = true;
else {
entity.posY--;
j--;
}
}
if (flag1) {
entity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
if (entity.worldObj.getCollidingBoundingBoxes(entity, entity.boundingBox).isEmpty() && !entity.worldObj.isAnyLiquid(entity.boundingBox))
flag = true;
}
}
if (!flag) {
entity.setPosition(d3, d4, d5);
return false;
} else {
short short1 = 128;
for (int l = 0; l < short1; l++) {
double d6 = l / (short1 - 1.0D);
float f = (entity.getRNG().nextFloat() - 0.5F) * 0.2F;
float f1 = (entity.getRNG().nextFloat() - 0.5F) * 0.2F;
float f2 = (entity.getRNG().nextFloat() - 0.5F) * 0.2F;
double d7 = d3 + (entity.posX - d3) * d6 + (entity.getRNG().nextDouble() - 0.5D) * entity.width * 2.0D;
double d8 = d4 + (entity.posY - d4) * d6 + entity.getRNG().nextDouble() * entity.height;
double d9 = d5 + (entity.posZ - d5) * d6 + (entity.getRNG().nextDouble() - 0.5D) * entity.width * 2.0D;
entity.worldObj.spawnParticle("portal", d7, d8, d9, f, f1, f2);
}
entity.worldObj.playSoundEffect(d3, d4, d5, "mob.endermen.portal", 1.0F, 1.0F);
entity.playSound("mob.endermen.portal", 1.0F, 1.0F);
return true;
}
}
示例6: onImpact
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
protected void onImpact(RayTraceResult result) {
EntityLivingBase entitylivingbase = getThrower();
if (result.entityHit != null) {
if (result.entityHit == thrower) {
return;
}
else {
if (entitylivingbase != null && result.entityHit instanceof EntityCreature && !(result.entityHit instanceof EntityMob)) {
EntityCreature passiveEntity = (EntityCreature) result.entityHit;
passiveEntity.setPositionAndUpdate(entitylivingbase.posX, entitylivingbase.posY, entitylivingbase.posZ);
passiveEntity.fallDistance = 0.0F;
setDead();
return;
}
}
}
if (result.typeOfHit == RayTraceResult.Type.BLOCK) {
BlockPos blockpos = result.getBlockPos();
TileEntity tileentity = EasyMappings.world(this).getTileEntity(blockpos);
if (tileentity instanceof TileEntityEndGateway) {
TileEntityEndGateway tileentityendgateway = (TileEntityEndGateway) tileentity;
if (entitylivingbase != null) {
tileentityendgateway.teleportEntity(entitylivingbase);
setDead();
return;
}
tileentityendgateway.teleportEntity(this);
return;
}
}
if (FMLCommonHandler.instance().getSide() == Side.CLIENT) {
for (int i = 0; i < 32; ++i) {
ParticleUtil.spawn(EnumParticles.LOVE, EasyMappings.world(this), posX, posY + rand.nextDouble() * 2.0D, posZ, rand.nextGaussian(), 0.0D, rand.nextGaussian());
}
}
if (!EasyMappings.world(this).isRemote) {
if (entitylivingbase instanceof EntityPlayerMP) {
EntityPlayerMP entityplayermp = (EntityPlayerMP) entitylivingbase;
if (entityplayermp.connection.getNetworkManager().isChannelOpen() && EasyMappings.world(entityplayermp) == EasyMappings.world(this) && !entityplayermp.isPlayerSleeping()) {
EnderTeleportEvent event = new EnderTeleportEvent(entityplayermp, posX, posY, posZ, 5.0F);
if (!MinecraftForge.EVENT_BUS.post(event)) {
if (entitylivingbase.isRiding()) {
entitylivingbase.dismountRidingEntity();
}
entitylivingbase.setPositionAndUpdate(event.getTargetX(), event.getTargetY(), event.getTargetZ());
entitylivingbase.fallDistance = 0.0F;
}
}
}
else if (entitylivingbase != null) {
entitylivingbase.setPositionAndUpdate(posX, posY, posZ);
entitylivingbase.fallDistance = 0.0F;
}
setDead();
}
}
示例7: onImpact
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult result)
{
EntityLivingBase entitylivingbase = this.getThrower();
if (result.entityHit != null)
{
if (result.entityHit == this.thrower)
{
return;
}
result.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, entitylivingbase), 0.0F);
}
if (result.typeOfHit == RayTraceResult.Type.BLOCK)
{
BlockPos blockpos = result.getBlockPos();
TileEntity tileentity = this.world.getTileEntity(blockpos);
if (tileentity instanceof TileEntityEndGateway)
{
TileEntityEndGateway tileentityendgateway = (TileEntityEndGateway)tileentity;
if (entitylivingbase != null)
{
tileentityendgateway.teleportEntity(entitylivingbase);
this.setDead();
return;
}
tileentityendgateway.teleportEntity(this);
return;
}
}
for (int i = 0; i < 32; ++i)
{
this.world.spawnParticle(EnumParticleTypes.PORTAL, this.posX, this.posY + this.rand.nextDouble() * 2.0D, this.posZ, this.rand.nextGaussian(), 0.0D, this.rand.nextGaussian(), new int[0]);
}
if (!this.world.isRemote)
{
if (entitylivingbase instanceof EntityPlayerMP)
{
EntityPlayerMP entityplayermp = (EntityPlayerMP)entitylivingbase;
if (entityplayermp.connection.getNetworkManager().isChannelOpen() && entityplayermp.world == this.world && !entityplayermp.isPlayerSleeping())
{
if (this.rand.nextFloat() < 0.05F && this.world.getGameRules().getBoolean("doMobSpawning"))
{
EntityEndermite entityendermite = new EntityEndermite(this.world);
entityendermite.setSpawnedByPlayer(true);
entityendermite.setLocationAndAngles(entitylivingbase.posX, entitylivingbase.posY, entitylivingbase.posZ, entitylivingbase.rotationYaw, entitylivingbase.rotationPitch);
this.world.spawnEntityInWorld(entityendermite);
}
if (entitylivingbase.isRiding())
{
entitylivingbase.dismountRidingEntity();
}
entitylivingbase.setPositionAndUpdate(this.posX, this.posY, this.posZ);
entitylivingbase.fallDistance = 0.0F;
entitylivingbase.attackEntityFrom(DamageSource.fall, 5.0F);
}
}
else if (entitylivingbase != null)
{
entitylivingbase.setPositionAndUpdate(this.posX, this.posY, this.posZ);
entitylivingbase.fallDistance = 0.0F;
}
this.setDead();
}
}