本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.knockBack方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.knockBack方法的具体用法?Java EntityLivingBase.knockBack怎么用?Java EntityLivingBase.knockBack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.knockBack方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: knockBackEntity
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public static void knockBackEntity(EntityPlayer player, EntityLivingBase target) {
double d1 = player.posX - target.posX;
double d0;
for (d0 = player.posZ - target.posZ; d1 * d1 + d0 * d0 < 1.0E-4D; d0 = (Math.random() - Math.random()) * 0.01D) {
d1 = (Math.random() - Math.random()) * 0.01D;
}
target.attackedAtYaw = (float) (MathUtils.atan2(d0, d1) * (180D / Math.PI) - target.rotationYaw);
target.knockBack(player, 1.0F, d1, d0);
}
示例2: onExecutionStart
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void onExecutionStart(EntityPlayer player)
{
if (player.getActiveItemStack().isEmpty())
{
return;
}
Vec3d look = player.getLookVec().scale(5);
Vec3d pos = player.getPositionVector();
List<EntityLivingBase> targets = Helpers.rayTraceEntities(player.world, pos.addVector(0, player.getEyeHeight(), 0), look, Optional.of(e -> e != player), EntityLivingBase.class);
EntityLivingBase assumedToBeLookedAt = Helpers.getClosest(targets, player);
if (assumedToBeLookedAt != null)
{
if (!player.world.isRemote)
{
assumedToBeLookedAt.addPotionEffect(new PotionEffect(ExPPotions.stunned, 40, 0, false, false));
}
player.world.playSound(player, player.getPosition(), SoundEvents.ENTITY_PLAYER_ATTACK_KNOCKBACK, SoundCategory.PLAYERS, 1, 0.1F);
Vec3d targetPos = assumedToBeLookedAt.getPositionVector();
assumedToBeLookedAt.knockBack(player, 2, pos.x - targetPos.x, pos.z - targetPos.z);
}
player.getActiveItemStack().damageItem(3, player);
}
示例3: onExecutionStart
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void onExecutionStart(EntityPlayer player)
{
ItemStack is = player.getHeldItemMainhand().isEmpty() ? player.getHeldItemOffhand() : player.getHeldItemMainhand();
EnumWeaponWeight weight = EnumWeaponWeight.getWeaponWeight(is);
player.world.playSound(player, player.getPosition(), SoundEvents.ENTITY_PLAYER_ATTACK_NODAMAGE, SoundCategory.PLAYERS, 1, 1F);
Vec3d look = player.getLookVec().scale(5);
Vec3d pos = player.getPositionVector();
List<EntityLivingBase> targets = Helpers.rayTraceEntities(player.world, pos.addVector(0, player.getEyeHeight(), 0), look, Optional.of(e -> e != player), EntityLivingBase.class);
EntityLivingBase assumedToBeLookedAt = Helpers.getClosest(targets, player);
if (assumedToBeLookedAt != null)
{
if (!player.world.isRemote)
{
assumedToBeLookedAt.addPotionEffect(new PotionEffect(ExPPotions.stunned, weight == EnumWeaponWeight.NORMAL ? 20 : 30, 0, false, false));
}
player.world.playSound(player, player.getPosition(), SoundEvents.ENTITY_PLAYER_ATTACK_KNOCKBACK, SoundCategory.PLAYERS, 1, 1F);
Vec3d targetPos = assumedToBeLookedAt.getPositionVector();
assumedToBeLookedAt.knockBack(player, 1, pos.x - targetPos.x, pos.z - targetPos.z);
for (int i = 0; i < 50; ++i)
{
player.world.spawnParticle(EnumParticleTypes.CRIT_MAGIC, targetPos.x + player.world.rand.nextDouble() - player.world.rand.nextDouble(), targetPos.z + assumedToBeLookedAt.getEyeHeight() + player.world.rand.nextDouble() - player.world.rand.nextDouble(), targetPos.z + player.world.rand.nextDouble() - player.world.rand.nextDouble(), 0, -0.1, 0);
}
}
}
示例4: onActiveItemUseTick
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@SubscribeEvent
public void onActiveItemUseTick(LivingEntityUseItemEvent.Tick event) {
ItemStack stack = event.getItem();
if (stack.getItem() == TrumpetSkeletonItems.TRUMPET) {
if (event.getDuration() == stack.getMaxItemUseDuration() - 10) {
EntityLivingBase user = event.getEntityLiving();
World world = user.world;
user.playSound(TrumpetSkeletonSoundEvents.ITEM_TRUMPET_USE, 1.0F, 0.9F + world.rand.nextFloat() * 0.2F);
if (!world.isRemote) {
List<EntityLivingBase> spookedEntities = world.getEntitiesWithinAABB(EntityLivingBase.class, user.getEntityBoundingBox().grow(10.0D));
for (EntityLivingBase spookedEntity : spookedEntities) {
if (spookedEntity == user) continue;
double deltaX = user.posX - spookedEntity.posX;
double deltaZ = user.posZ - spookedEntity.posZ;
double distance = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);
if (distance > 0.25D) {
spookedEntity.knockBack(user, 0.5F, deltaX / distance, deltaZ / distance);
}
spookedEntity.setRevengeTarget(user);
}
stack.damageItem(1, user);
}
} else if (event.getDuration() <= stack.getMaxItemUseDuration() - 15) {
event.setCanceled(true);
}
}
}
示例5: onExecutionStart
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void onExecutionStart(EntityPlayer player)
{
ItemStack is = player.getHeldItemMainhand().isEmpty() ? player.getHeldItemOffhand() : player.getHeldItemMainhand();
EnumWeaponWeight weight = EnumWeaponWeight.getWeaponWeight(is);
player.world.playSound(player, player.getPosition(), SoundEvents.ENTITY_PLAYER_ATTACK_NODAMAGE, SoundCategory.PLAYERS, 1, 1F);
Vec3d look = player.getLookVec().scale(6);
Vec3d pos = player.getPositionVector();
List<EntityLivingBase> targets = Helpers.rayTraceEntities(player.world, pos.addVector(0, player.getEyeHeight(), 0), look, Optional.of(e -> e != player), EntityLivingBase.class);
for (EntityLivingBase target : targets)
{
Vec3d targetPos = target.getPositionVector();
target.knockBack(player, 3, pos.x - targetPos.x, pos.z - targetPos.z);
double distance = Math.max(0.3, targetPos.distanceTo(pos));
target.attackEntityFrom(DamageSource.causePlayerDamage(player), (float) (player.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue() * (1 - (distance / 6))));
player.world.playSound(player, target.getPosition(), SoundEvents.ENTITY_PLAYER_ATTACK_KNOCKBACK, SoundCategory.PLAYERS, 1, 2F);
if (!player.world.isRemote && weight == EnumWeaponWeight.HEAVY && player.world.rand.nextDouble() <= 0.25)
{
target.addPotionEffect(new PotionEffect(ExPPotions.stunned, 100, 0, false, false));
}
}
player.motionX += look.x / 5;
player.motionZ += look.z / 5;
for (int i = 0; i < 50; ++i)
{
double randomMagnitude = player.world.rand.nextDouble();
Vec3d at = new Vec3d(pos.x + look.x * randomMagnitude, pos.y + player.getEyeHeight() - 0.25 + look.y * randomMagnitude, pos.z + look.z * randomMagnitude);
player.world.spawnParticle(EnumParticleTypes.CRIT, at.x, at.y, at.z, 0, 0, 0);
}
}
示例6: updateTask
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void updateTask() {
EntityLivingBase target=this.host.getAttackTarget();
World world=this.host.world;
this.host.getLookHelper().setLookPositionWithEntity(target, 30F, 90F);
if(attackDuration<20){
this.host.getNavigator().tryMoveToEntityLiving(target, 1f);
}
if(--this.attackDuration<=0){
this.host.swingArm(EnumHand.MAIN_HAND);
if(this.attacksMade>0&&this.attacksMade%13==0){
this.host.setBombSpell(true);
this.host.bombDuration=200;
BlockPos pos = this.host.world.getTopSolidOrLiquidBlock(this.host.getPosition());
this.host.topBlock=pos.getY()+7+this.host.rand.nextInt(3);
this.attackDuration=200;
}
else if(this.attacksMade%2==0){
this.attackDuration=20-this.host.level/4;
if(this.host.getDistanceSqToEntity(target)<6){
if(this.host.attackEntityAsMob(target)){
target.knockBack(this.host, (float)1.5f, (double)MathHelper.sin(this.host.rotationYaw * 0.017453292F), (double)(-MathHelper.cos(this.host.rotationYaw * 0.017453292F)));
}
}
else{
((ItemProjectileWeapon) this.host.getHeldItemMainhand().getItem()).shoot(
this.host.getHeldItemMainhand(), this.host, world, 0, EnumHand.MAIN_HAND);
}
}
else{
this.attackDuration=(int) (55/(0.92+this.host.level*0.08f));
this.host.getNavigator().clearPathEntity();
this.host.playSound(TF2Sounds.MOB_MERASMUS_SPELL, 2F, 1F);
boolean attacked=false;
for(EntityLivingBase living:world.getEntitiesWithinAABB(EntityLivingBase.class, this.host.getEntityBoundingBox().grow(12, 5, 12), new Predicate<EntityLivingBase>(){
@Override
public boolean apply(EntityLivingBase input) {
// TODO Auto-generated method stub
return input.getDistanceSqToEntity(host)<144&&!TF2Util.isOnSameTeam(host, input)&&EntityAITarget.isSuitableTarget(host, input, false, false);
}
})){
living.attackEntityFrom(new EntityDamageSource("magicm",this.host).setMagicDamage().setDifficultyScaled(), 6);
living.addVelocity(0, 1.25, 0);
living.fallDistance=-10;
attacked=true;
}
if(!attacked)
this.host.teleportCooldown-=20;
}
this.attacksMade++;
}
}