本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.getTeam方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.getTeam方法的具体用法?Java EntityLivingBase.getTeam怎么用?Java EntityLivingBase.getTeam使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.getTeam方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: isDisguised
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public static boolean isDisguised(EntityLivingBase living, EntityLivingBase view) {
if(!living.hasCapability(TF2weapons.WEAPONS_CAP, null) || !WeaponsCapability.get(living).isDisguised()
|| (living.getCapability(TF2weapons.WEAPONS_CAP, null).invisTicks != 0 && !(view instanceof EntityBuilding)))
return false;
String disguisetype=WeaponsCapability.get(living).getDisguiseType();
if(disguisetype.startsWith("M:") || disguisetype.startsWith("T:"))
return true;
if(disguisetype.startsWith("P:")) {
return living.world.getScoreboard().getPlayersTeam(disguisetype.substring(2)) == view.getTeam();
}
return false;
}
示例2: getTeam
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public Team getTeam()
{
if (this.isTamed())
{
EntityLivingBase entitylivingbase = this.getOwner();
if (entitylivingbase != null)
{
return entitylivingbase.getTeam();
}
}
return super.getTeam();
}
示例3: continueExecuting
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
EntityLivingBase entitylivingbase = this.entityLiving.getAttackTarget();
if (entitylivingbase == null)
{
return false;
}
else if (!entitylivingbase.isEntityAlive())
{
return false;
}
else if (entitylivingbase instanceof EntityPlayer && ((EntityPlayer)entitylivingbase).capabilities.disableDamage)
{
return false;
}
else
{
Team team = this.entityLiving.getTeam();
Team team1 = entitylivingbase.getTeam();
if (team != null && team1 == team)
{
return false;
}
else
{
double d0 = this.maxTargetRange();
return this.entityLiving.getDistanceSqToEntity(entitylivingbase) > d0 * d0 ? false : !(entitylivingbase instanceof EntityPlayerMP) || !((EntityPlayerMP)entitylivingbase).interactionManager.isCreative();
}
}
}
示例4: continueExecuting
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
EntityLivingBase entitylivingbase = this.field_179434_b.getAttackTarget();
if (entitylivingbase == null)
{
return false;
}
else if (!entitylivingbase.isEntityAlive())
{
return false;
}
else if (entitylivingbase instanceof EntityPlayer && ((EntityPlayer)entitylivingbase).capabilities.disableDamage)
{
return false;
}
else
{
Team team = this.field_179434_b.getTeam();
Team team1 = entitylivingbase.getTeam();
if (team != null && team1 == team)
{
return false;
}
else
{
double d0 = this.func_179431_f();
return this.field_179434_b.getDistanceSqToEntity(entitylivingbase) > d0 * d0 ? false : !(entitylivingbase instanceof EntityPlayerMP) || !((EntityPlayerMP)entitylivingbase).theItemInWorldManager.isCreative();
}
}
}
示例5: shouldContinueExecuting
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* A method used to see if an entity is a suitable target through a number
* of checks. Args : entity, canTargetInvinciblePlayer
*/
@Override
public boolean shouldContinueExecuting() {
EntityLivingBase entitylivingbase = this.taskOwner.getAttackTarget();
if (entitylivingbase == null)
return false;
else if (!entitylivingbase.isEntityAlive())
return false;
else if(!this.targetLock && this.taskOwner.ticksExisted % 13 == 0)
return this.shouldExecute();
else {
Team team = this.taskOwner.getTeam();
Team team1 = entitylivingbase.getTeam();
if ((team != null && team1 == team) && !(this.taskOwner instanceof EntityMedic))
return false;
else {
double d0 = this.getTargetDistance();
if (this.taskOwner.getDistanceSqToEntity(entitylivingbase) > d0 * d0)
return false;
else {
if (this.shouldCheckSight)
if (this.taskOwner.getEntitySenses().canSee(entitylivingbase))
this.targetUnseenTicks = 0;
else if (++this.targetUnseenTicks > 60)
return false;
return !(entitylivingbase instanceof EntityPlayer)
|| !((EntityPlayer) entitylivingbase).capabilities.disableDamage;
}
}
}
}
示例6: isSuitableTarget
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
protected boolean isSuitableTarget(EntityLivingBase target, boolean includeInvincibles) {
if (target == null)
return false;
else if (target == this.taskOwner)
return false;
else if (!target.isEntityAlive())
return false;
else if (!this.taskOwner.canAttackClass(target.getClass()))
return false;
else {
Team team = this.taskOwner.getTeam();
Team team1 = target.getTeam();
if ((team != null && team1 == team) && !(this.taskOwner instanceof EntityMedic))
return false;
else {
if (this.taskOwner instanceof IEntityOwnable
&& ((IEntityOwnable) this.taskOwner).getOwnerId() != null) {
if (target instanceof IEntityOwnable && ((IEntityOwnable) this.taskOwner).getOwnerId()
.equals(((IEntityOwnable) target).getOwnerId()))
return false;
if (target == ((IEntityOwnable) this.taskOwner).getOwner())
return false;
} else if (target instanceof EntityPlayer && !includeInvincibles
&& ((EntityPlayer) target).capabilities.disableDamage)
return false;
return !this.shouldCheckSight || this.taskOwner.getEntitySenses().canSee(target);
}
}
}
示例7: isSuitableTarget
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
protected boolean isSuitableTarget(EntityLivingBase target, boolean includeInvincibles) {
if (target == null)
return false;
else if (target == this.taskOwner)
return false;
else if (!target.isEntityAlive())
return false;
else if (!this.taskOwner.canAttackClass(target.getClass()))
return false;
else{
Team team = this.taskOwner.getTeam();
Team team1 = target.getTeam();
boolean medic = (this.taskOwner instanceof EntityMedic);
if ((team != null && team1 == team) && !medic)
return false;
else {
if (!medic && this.taskOwner instanceof IEntityOwnable
&& ((IEntityOwnable) this.taskOwner).getOwnerId() != null) {
if (target instanceof IEntityOwnable && ((IEntityOwnable) this.taskOwner).getOwnerId()
.equals(((IEntityOwnable) target).getOwnerId()))
return false;
if (target == ((IEntityOwnable) this.taskOwner).getOwner())
return false;
} else if (target instanceof EntityPlayer && !includeInvincibles
&& ((EntityPlayer) target).capabilities.disableDamage)
return false;
return !this.shouldCheckSight || this.taskOwner.getEntitySenses().canSee(target);
}
}
}
示例8: canHit
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public static boolean canHit(EntityLivingBase shooter, Entity ent) {
// System.out.println("allowed: "+isOnSameTeam(shooter,ent)+"
// "+!(shooter.getTeam()!=null&&shooter.getTeam().getAllowFriendlyFire())+"
// "+(ent!=shooter)+" "+!(shooter instanceof
// EntityBuilding&&((EntityBuilding)shooter).getOwner()==ent));
return ent.isEntityAlive() && !(ent instanceof EntityLivingBase && isOnSameTeam(shooter, ent) && !(shooter.getTeam() != null && shooter.getTeam().getAllowFriendlyFire())
&& (ent != shooter) /*&& !(shooter instanceof IEntityOwnable && ((IEntityOwnable) shooter).getOwner() == ent)*/);
}
示例9: continueExecuting
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
EntityLivingBase entitylivingbase = this.taskOwner.getAttackTarget();
if (entitylivingbase == null)
{
return false;
}
else if (!entitylivingbase.isEntityAlive())
{
return false;
}
else
{
Team team = this.taskOwner.getTeam();
Team team1 = entitylivingbase.getTeam();
if (team != null && team1 == team)
{
return false;
}
else
{
double d0 = this.getTargetDistance();
if (this.taskOwner.getDistanceSqToEntity(entitylivingbase) > d0 * d0)
{
return false;
}
else
{
if (this.shouldCheckSight)
{
if (this.taskOwner.getEntitySenses().canSee(entitylivingbase))
{
this.targetUnseenTicks = 0;
}
else if (++this.targetUnseenTicks > 60)
{
return false;
}
}
return !(entitylivingbase instanceof EntityPlayer) || !((EntityPlayer)entitylivingbase).capabilities.disableDamage;
}
}
}
}
示例10: isSuitableTarget
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* A static method used to see if an entity is a suitable target through a number of checks.
*/
public static boolean isSuitableTarget(EntityLiving attacker, EntityLivingBase target, boolean includeInvincibles, boolean checkSight)
{
if (target == null)
{
return false;
}
else if (target == attacker)
{
return false;
}
else if (!target.isEntityAlive())
{
return false;
}
else if (!attacker.canAttackClass(target.getClass()))
{
return false;
}
else
{
Team team = attacker.getTeam();
Team team1 = target.getTeam();
if (team != null && team1 == team)
{
return false;
}
else
{
if (attacker instanceof IEntityOwnable && StringUtils.isNotEmpty(((IEntityOwnable)attacker).getOwnerId()))
{
if (target instanceof IEntityOwnable && ((IEntityOwnable)attacker).getOwnerId().equals(((IEntityOwnable)target).getOwnerId()))
{
return false;
}
if (target == ((IEntityOwnable)attacker).getOwner())
{
return false;
}
}
else if (target instanceof EntityPlayer && !includeInvincibles && ((EntityPlayer)target).capabilities.disableDamage)
{
return false;
}
return !checkSight || attacker.getEntitySenses().canSee(target);
}
}
}
示例11: isValidTarget
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public boolean isValidTarget(EntityLivingBase living) {
return ((living.getTeam() != null) && !TF2Util.isOnSameTeam(EntityTF2Character.this, living))
&& (!(living instanceof EntityTF2Character && TF2ConfigVars.naturalCheck.equals("Never"))
|| (!((EntityTF2Character) living).natural || !natural));
}
示例12: continueExecuting
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
EntityLivingBase entitylivingbase = this.taskOwner.getAttackTarget();
if (entitylivingbase == null)
{
entitylivingbase = this.target;
}
if (entitylivingbase == null)
{
return false;
}
else if (!entitylivingbase.isEntityAlive())
{
return false;
}
else
{
Team team = this.taskOwner.getTeam();
Team team1 = entitylivingbase.getTeam();
if (team != null && team1 == team)
{
return false;
}
else
{
double d0 = this.getTargetDistance();
if (this.taskOwner.getDistanceSqToEntity(entitylivingbase) > d0 * d0)
{
return false;
}
else
{
if (this.shouldCheckSight)
{
if (this.taskOwner.getEntitySenses().canSee(entitylivingbase))
{
this.targetUnseenTicks = 0;
}
else if (++this.targetUnseenTicks > this.unseenMemoryTicks)
{
return false;
}
}
if (entitylivingbase instanceof EntityPlayer && ((EntityPlayer)entitylivingbase).capabilities.disableDamage)
{
return false;
}
else
{
this.taskOwner.setAttackTarget(entitylivingbase);
return true;
}
}
}
}
}