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Java EntityLivingBase.isPotionActive方法代码示例

本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.isPotionActive方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.isPotionActive方法的具体用法?Java EntityLivingBase.isPotionActive怎么用?Java EntityLivingBase.isPotionActive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.EntityLivingBase的用法示例。


在下文中一共展示了EntityLivingBase.isPotionActive方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: applyEntityCollision

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void applyEntityCollision(Entity e) {
	if (!(e instanceof EntityLivingBase))
		return;
	EntityLivingBase entity = (EntityLivingBase) e;
	List<PotionEffect> effects = ((LingeringPotion) ModItems.lingering_potion).getEffects(stack);
	boolean addedEffect = false;

	for (PotionEffect effect : effects) {
		int effectID = effect.getPotionID();
		if (Potion.potionTypes[effectID].isInstant()) {
			Potion.potionTypes[effectID].affectEntity(thrower, entity, effect.getAmplifier(), 0.25);
			addedEffect = true;
		} else if (!entity.isPotionActive(effectID)) {
			entity.addPotionEffect(effect);
			addedEffect = true;
		}
	}

	if (addedEffect) {
		int ticks = dataWatcher.getWatchableObjectInt(TICKS_DATA_WATCHER);
		if (setTickCount(ticks + 5 * 20)) // Add 5 seconds to the expiration time (decreasing radius by 0.5 blocks)
			return;
	}
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:26,代码来源:EntityLingeringEffect.java

示例2: attackEntityWithRangedAttack

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Attack the specified entity using a ranged attack.
 */
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
    if (!this.getAggressive())
    {
        EntityPotion entitypotion = new EntityPotion(this.worldObj, this, 32732);
        double d0 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D;
        entitypotion.rotationPitch -= -20.0F;
        double d1 = p_82196_1_.posX + p_82196_1_.motionX - this.posX;
        double d2 = d0 - this.posY;
        double d3 = p_82196_1_.posZ + p_82196_1_.motionZ - this.posZ;
        float f = MathHelper.sqrt_double(d1 * d1 + d3 * d3);

        if (f >= 8.0F && !p_82196_1_.isPotionActive(Potion.moveSlowdown))
        {
            entitypotion.setPotionDamage(32698);
        }
        else if (p_82196_1_.getHealth() >= 8.0F && !p_82196_1_.isPotionActive(Potion.poison))
        {
            entitypotion.setPotionDamage(32660);
        }
        else if (f <= 3.0F && !p_82196_1_.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
        {
            entitypotion.setPotionDamage(32696);
        }

        entitypotion.setThrowableHeading(d1, d2 + (double)(f * 0.2F), d3, 0.75F, 8.0F);
        this.worldObj.spawnEntityInWorld(entitypotion);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:33,代码来源:EntityWitch.java

示例3: onImpact

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
protected void onImpact(MovingObjectPosition pos) {
	if (pos.entityHit != null) {
		pos.entityHit.attackEntityFrom(DamageSource.causePlayerDamage(this.getOwner()).setProjectile(), getDamage(exp));
		if (pos.entityHit instanceof EntityLivingBase) {
			EntityLivingBase elb = (EntityLivingBase) pos.entityHit;
			if (!elb.isPotionActive(Potion.blindness)) {
				elb.addPotionEffect(new PotionEffect(Potion.blindness.id, (int)MathUtils.lerp(40, 80, exp)));
			}
		}
	}
	this.setDead();
}
 
开发者ID:Kanbe-Kotori,项目名称:ExtraAcC,代码行数:14,代码来源:EntitySand.java

示例4: attackEntityWithRangedAttack

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Attack the specified entity using a ranged attack.
 *  
 * @param distanceFactor How far the target is, normalized and clamped between 0.1 and 1.0
 */
public void attackEntityWithRangedAttack(EntityLivingBase target, float distanceFactor)
{
    if (!this.isDrinkingPotion())
    {
        double d0 = target.posY + (double)target.getEyeHeight() - 1.100000023841858D;
        double d1 = target.posX + target.motionX - this.posX;
        double d2 = d0 - this.posY;
        double d3 = target.posZ + target.motionZ - this.posZ;
        float f = MathHelper.sqrt(d1 * d1 + d3 * d3);
        PotionType potiontype = PotionTypes.HARMING;

        if (f >= 8.0F && !target.isPotionActive(MobEffects.SLOWNESS))
        {
            potiontype = PotionTypes.SLOWNESS;
        }
        else if (target.getHealth() >= 8.0F && !target.isPotionActive(MobEffects.POISON))
        {
            potiontype = PotionTypes.POISON;
        }
        else if (f <= 3.0F && !target.isPotionActive(MobEffects.WEAKNESS) && this.rand.nextFloat() < 0.25F)
        {
            potiontype = PotionTypes.WEAKNESS;
        }

        EntityPotion entitypotion = new EntityPotion(this.world, this, PotionUtils.addPotionToItemStack(new ItemStack(Items.SPLASH_POTION), potiontype));
        entitypotion.rotationPitch -= -20.0F;
        entitypotion.setThrowableHeading(d1, d2 + (double)(f * 0.2F), d3, 0.75F, 8.0F);
        this.world.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_WITCH_THROW, this.getSoundCategory(), 1.0F, 0.8F + this.rand.nextFloat() * 0.4F);
        this.world.spawnEntityInWorld(entitypotion);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:37,代码来源:EntityWitch.java

示例5: attackEntityWithRangedAttack

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Attack the specified entity using a ranged attack.
 *  
 * @param distanceFactor How far the target is, normalized and clamped between 0.1 and 1.0
 */
public void attackEntityWithRangedAttack(EntityLivingBase target, float distanceFactor)
{
    if (!this.isDrinkingPotion())
    {
        double d0 = target.posY + (double)target.getEyeHeight() - 1.100000023841858D;
        double d1 = target.posX + target.motionX - this.posX;
        double d2 = d0 - this.posY;
        double d3 = target.posZ + target.motionZ - this.posZ;
        float f = MathHelper.sqrt_double(d1 * d1 + d3 * d3);
        PotionType potiontype = PotionTypes.HARMING;

        if (f >= 8.0F && !target.isPotionActive(MobEffects.SLOWNESS))
        {
            potiontype = PotionTypes.SLOWNESS;
        }
        else if (target.getHealth() >= 8.0F && !target.isPotionActive(MobEffects.POISON))
        {
            potiontype = PotionTypes.POISON;
        }
        else if (f <= 3.0F && !target.isPotionActive(MobEffects.WEAKNESS) && this.rand.nextFloat() < 0.25F)
        {
            potiontype = PotionTypes.WEAKNESS;
        }

        EntityPotion entitypotion = new EntityPotion(this.worldObj, this, PotionUtils.addPotionToItemStack(new ItemStack(Items.SPLASH_POTION), potiontype));
        entitypotion.rotationPitch -= -20.0F;
        entitypotion.setThrowableHeading(d1, d2 + (double)(f * 0.2F), d3, 0.75F, 8.0F);
        this.worldObj.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_WITCH_THROW, this.getSoundCategory(), 1.0F, 0.8F + this.rand.nextFloat() * 0.4F);
        this.worldObj.spawnEntityInWorld(entitypotion);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:37,代码来源:EntityWitch.java


注:本文中的net.minecraft.entity.EntityLivingBase.isPotionActive方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。