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Java EntityLivingBase.setPositionAndRotation方法代码示例

本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.setPositionAndRotation方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.setPositionAndRotation方法的具体用法?Java EntityLivingBase.setPositionAndRotation怎么用?Java EntityLivingBase.setPositionAndRotation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.EntityLivingBase的用法示例。


在下文中一共展示了EntityLivingBase.setPositionAndRotation方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleSpawnMob

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
public void handleSpawnMob(S0FPacketSpawnMob packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = (double)packetIn.getX() / 32.0D;
    double d1 = (double)packetIn.getY() / 32.0D;
    double d2 = (double)packetIn.getZ() / 32.0D;
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(packetIn.getEntityType(), this.gameController.theWorld);
    entitylivingbase.serverPosX = packetIn.getX();
    entitylivingbase.serverPosY = packetIn.getY();
    entitylivingbase.serverPosZ = packetIn.getZ();
    entitylivingbase.renderYawOffset = entitylivingbase.rotationYawHead = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
    Entity[] aentity = entitylivingbase.getParts();

    if (aentity != null)
    {
        int i = packetIn.getEntityID() - entitylivingbase.getEntityId();

        for (int j = 0; j < aentity.length; ++j)
        {
            aentity[j].setEntityId(aentity[j].getEntityId() + i);
        }
    }

    entitylivingbase.setEntityId(packetIn.getEntityID());
    entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
    entitylivingbase.motionX = (double)((float)packetIn.getVelocityX() / 8000.0F);
    entitylivingbase.motionY = (double)((float)packetIn.getVelocityY() / 8000.0F);
    entitylivingbase.motionZ = (double)((float)packetIn.getVelocityZ() / 8000.0F);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
    List<DataWatcher.WatchableObject> list = packetIn.func_149027_c();

    if (list != null)
    {
        entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:43,代码来源:NetHandlerPlayClient.java

示例2: handleSpawnMob

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Spawns the mob entity at the specified location, with the specified rotation,
 * momentum and type. Updates the entities Datawatchers with the entity metadata
 * specified in the packet
 */
public void handleSpawnMob(S0FPacketSpawnMob packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	double d0 = (double) packetIn.getX() / 32.0D;
	double d1 = (double) packetIn.getY() / 32.0D;
	double d2 = (double) packetIn.getZ() / 32.0D;
	float f = (float) (packetIn.getYaw() * 360) / 256.0F;
	float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;
	EntityLivingBase entitylivingbase = (EntityLivingBase) EntityList.createEntityByID(packetIn.getEntityType(),
			this.gameController.theWorld);
	entitylivingbase.serverPosX = packetIn.getX();
	entitylivingbase.serverPosY = packetIn.getY();
	entitylivingbase.serverPosZ = packetIn.getZ();
	entitylivingbase.renderYawOffset = entitylivingbase.rotationYawHead = (float) (packetIn.getHeadPitch() * 360)
			/ 256.0F;
	Entity[] aentity = entitylivingbase.getParts();

	if (aentity != null) {
		int i = packetIn.getEntityID() - entitylivingbase.getEntityId();

		for (int j = 0; j < aentity.length; ++j) {
			aentity[j].setEntityId(aentity[j].getEntityId() + i);
		}
	}

	entitylivingbase.setEntityId(packetIn.getEntityID());
	entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
	entitylivingbase.motionX = (double) ((float) packetIn.getVelocityX() / 8000.0F);
	entitylivingbase.motionY = (double) ((float) packetIn.getVelocityY() / 8000.0F);
	entitylivingbase.motionZ = (double) ((float) packetIn.getVelocityZ() / 8000.0F);
	this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
	List<DataWatcher.WatchableObject> list = packetIn.func_149027_c();

	if (list != null) {
		entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:42,代码来源:NetHandlerPlayClient.java

示例3: handleSpawnMob

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
public void handleSpawnMob(SPacketSpawnMob packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(packetIn.getEntityType(), this.gameController.world);

    if (entitylivingbase != null)
    {
        EntityTracker.updateServerPosition(entitylivingbase, d0, d1, d2);
        entitylivingbase.renderYawOffset = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
        entitylivingbase.rotationYawHead = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
        Entity[] aentity = entitylivingbase.getParts();

        if (aentity != null)
        {
            int i = packetIn.getEntityID() - entitylivingbase.getEntityId();

            for (Entity entity : aentity)
            {
                entity.setEntityId(entity.getEntityId() + i);
            }
        }

        entitylivingbase.setEntityId(packetIn.getEntityID());
        entitylivingbase.setUniqueId(packetIn.getUniqueId());
        entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
        entitylivingbase.motionX = (double)((float)packetIn.getVelocityX() / 8000.0F);
        entitylivingbase.motionY = (double)((float)packetIn.getVelocityY() / 8000.0F);
        entitylivingbase.motionZ = (double)((float)packetIn.getVelocityZ() / 8000.0F);
        this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
        List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

        if (list != null)
        {
            entitylivingbase.getDataManager().setEntryValues(list);
        }
    }
    else
    {
        LOGGER.warn("Skipping Entity with id {}", new Object[] {Integer.valueOf(packetIn.getEntityType())});
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:51,代码来源:NetHandlerPlayClient.java

示例4: handleSpawnMob

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
 * entities Datawatchers with the entity metadata specified in the packet
 */
public void handleSpawnMob(SPacketSpawnMob packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(packetIn.getEntityType(), this.gameController.theWorld);
    if (entitylivingbase == null)
    {
        net.minecraftforge.fml.common.FMLLog.info("Server attempted to spawn an unknown entity using ID: {0} at ({1}, {2}, {3}) Skipping!", packetIn.getEntityType(), d0, d1, d2);
        return;
    }
    EntityTracker.updateServerPosition(entitylivingbase, d0, d1, d2);
    entitylivingbase.renderYawOffset = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
    entitylivingbase.rotationYawHead = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
    Entity[] aentity = entitylivingbase.getParts();

    if (aentity != null)
    {
        int i = packetIn.getEntityID() - entitylivingbase.getEntityId();

        for (Entity entity : aentity)
        {
            entity.setEntityId(entity.getEntityId() + i);
        }
    }

    entitylivingbase.setEntityId(packetIn.getEntityID());
    entitylivingbase.setUniqueId(packetIn.getUniqueId());
    entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
    entitylivingbase.motionX = (double)((float)packetIn.getVelocityX() / 8000.0F);
    entitylivingbase.motionY = (double)((float)packetIn.getVelocityY() / 8000.0F);
    entitylivingbase.motionZ = (double)((float)packetIn.getVelocityZ() / 8000.0F);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
    List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

    if (list != null)
    {
        entitylivingbase.getDataManager().setEntryValues(list);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:48,代码来源:NetHandlerPlayClient.java


注:本文中的net.minecraft.entity.EntityLivingBase.setPositionAndRotation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。