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Java EntityLivingBase.getAITarget方法代码示例

本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.getAITarget方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.getAITarget方法的具体用法?Java EntityLivingBase.getAITarget怎么用?Java EntityLivingBase.getAITarget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.EntityLivingBase的用法示例。


在下文中一共展示了EntityLivingBase.getAITarget方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: shouldExecute

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    if (!this.theEntity.isTamed())
    {
        return false;
    }
    else if (this.theEntity.isInWater())
    {
        return false;
    }
    else if (!this.theEntity.onGround)
    {
        return false;
    }
    else
    {
        EntityLivingBase entitylivingbase = this.theEntity.getOwner();
        return entitylivingbase == null ? true : (this.theEntity.getDistanceSqToEntity(entitylivingbase) < 144.0D && entitylivingbase.getAITarget() != null ? false : this.isSitting);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:24,代码来源:EntityAISit.java

示例2: shouldExecute

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    if (!this.theDefendingTameable.isTamed())
    {
        return false;
    }
    else
    {
        EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();

        if (entitylivingbase == null)
        {
            return false;
        }
        else
        {
            this.theOwnerAttacker = entitylivingbase.getAITarget();
            int i = entitylivingbase.getRevengeTimer();
            return i != this.field_142051_e && this.isSuitableTarget(this.theOwnerAttacker, false) && this.theDefendingTameable.shouldAttackEntity(this.theOwnerAttacker, entitylivingbase);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:26,代码来源:EntityAIOwnerHurtByTarget.java

示例3: shouldExecute

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    if (!this.theDefendingTameable.isTamed())
    {
        return false;
    }
    else
    {
        EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();

        if (entitylivingbase == null)
        {
            return false;
        }
        else
        {
            this.theOwnerAttacker = entitylivingbase.getAITarget();
            int i = entitylivingbase.getRevengeTimer();
            return i != this.timestamp && this.isSuitableTarget(this.theOwnerAttacker, false) && this.theDefendingTameable.shouldAttackEntity(this.theOwnerAttacker, entitylivingbase);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:26,代码来源:EntityAIOwnerHurtByTarget.java


注:本文中的net.minecraft.entity.EntityLivingBase.getAITarget方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。