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Java EntityLivingBase.getDisplayName方法代码示例

本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.getDisplayName方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.getDisplayName方法的具体用法?Java EntityLivingBase.getDisplayName怎么用?Java EntityLivingBase.getDisplayName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.EntityLivingBase的用法示例。


在下文中一共展示了EntityLivingBase.getDisplayName方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getDeathMessage

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Returns the message to be displayed on player death.
 */
@Override
public ITextComponent getDeathMessage(EntityLivingBase p_151519_1_) {
	// ItemStack itemstack = this.damageSourceEntity instanceof
	// EntityLivingBase ?
	// ((EntityLivingBase)this.damageSourceEntity).getHeldItem(EnumHand.MAIN_HAND)
	// : null;
	String s = "death.attack." + this.damageType;
	String s1 = s + ".item";
	return !weapon.isEmpty() && I18n.canTranslate(s1)
			? new TextComponentTranslation(s1,
					new Object[] { p_151519_1_.getDisplayName(), this.getTrueSource().getDisplayName(),
							weapon.getDisplayName() })
			: new TextComponentTranslation(s,
					new Object[] { p_151519_1_.getDisplayName(), this.getTrueSource().getDisplayName() });
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:19,代码来源:DamageSourceDirect.java

示例2: getDeathMessage

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Returns the message to be displayed on player death.
 */
@Override
public ITextComponent getDeathMessage(EntityLivingBase p_151519_1_) {
	// ItemStack itemstack = this.damageSourceEntity instanceof
	// EntityLivingBase ?
	// ((EntityLivingBase)this.damageSourceEntity).getHeldItem(EnumHand.MAIN_HAND)
	// : null;
	if (this.getTrueSource() == TF2weapons.dummyEnt)
		return new TextComponentTranslation("death.attack.explosion", p_151519_1_.getDisplayName());
	String s = "death.attack." + this.damageType;
	String s1 = s + ".item";
	return weapon != null && I18n.canTranslate(s1)
			? new TextComponentTranslation(s1,
					new Object[] { p_151519_1_.getDisplayName(), this.getTrueSource().getDisplayName(),
							weapon.getDisplayName() })
			: new TextComponentTranslation(s,
					new Object[] { p_151519_1_.getDisplayName(), this.getTrueSource().getDisplayName() });
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:21,代码来源:DamageSourceProjectile.java

示例3: getDeathMessage

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Returns the message to be displayed on player death.
 */
@Override
public ITextComponent getDeathMessage(EntityLivingBase par1EntityLivingBase) {
    String messageMeta = "";
    int messageNumber = par1EntityLivingBase.getRNG().nextInt(deathMessages) + 1;
    messageMeta = messageNumber + "";

    EntityLivingBase entitylivingbase1 = par1EntityLivingBase.getAttackingEntity();
    String s = "death.attack." + damageType + messageMeta;
    String s1 = s + ".player";
    return entitylivingbase1 != null && I18n.hasKey(s1) ?
            new TextComponentTranslation(s1, par1EntityLivingBase.getDisplayName(), entitylivingbase1.getDisplayName()) :
            new TextComponentTranslation(s, par1EntityLivingBase.getDisplayName());
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:17,代码来源:DamageSourcePneumaticCraft.java

示例4: getDeathMessage

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Gets the death message that is displayed when the player dies
 */
public IChatComponent getDeathMessage(EntityLivingBase p_151519_1_)
{
    ItemStack itemstack = this.damageSourceEntity instanceof EntityLivingBase ? ((EntityLivingBase)this.damageSourceEntity).getHeldItem() : null;
    String s = "death.attack." + this.damageType;
    String s1 = s + ".item";
    return itemstack != null && itemstack.hasDisplayName() && StatCollector.canTranslate(s1) ? new ChatComponentTranslation(s1, new Object[] {p_151519_1_.getDisplayName(), this.damageSourceEntity.getDisplayName(), itemstack.getChatComponent()}): new ChatComponentTranslation(s, new Object[] {p_151519_1_.getDisplayName(), this.damageSourceEntity.getDisplayName()});
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:11,代码来源:EntityDamageSource.java

示例5: getDeathMessage

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Gets the death message that is displayed when the player dies
 */
public IChatComponent getDeathMessage(EntityLivingBase p_151519_1_)
{
    EntityLivingBase entitylivingbase = p_151519_1_.func_94060_bK();
    String s = "death.attack." + this.damageType;
    String s1 = s + ".player";
    return entitylivingbase != null && StatCollector.canTranslate(s1) ? new ChatComponentTranslation(s1, new Object[] {p_151519_1_.getDisplayName(), entitylivingbase.getDisplayName()}): new ChatComponentTranslation(s, new Object[] {p_151519_1_.getDisplayName()});
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:11,代码来源:DamageSource.java

示例6: getDeathMessage

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Gets the death message that is displayed when the player dies
 */
public IChatComponent getDeathMessage(EntityLivingBase p_151519_1_)
{
    IChatComponent ichatcomponent = this.indirectEntity == null ? this.damageSourceEntity.getDisplayName() : this.indirectEntity.getDisplayName();
    ItemStack itemstack = this.indirectEntity instanceof EntityLivingBase ? ((EntityLivingBase)this.indirectEntity).getHeldItem() : null;
    String s = "death.attack." + this.damageType;
    String s1 = s + ".item";
    return itemstack != null && itemstack.hasDisplayName() && StatCollector.canTranslate(s1) ? new ChatComponentTranslation(s1, new Object[] {p_151519_1_.getDisplayName(), ichatcomponent, itemstack.getChatComponent()}): new ChatComponentTranslation(s, new Object[] {p_151519_1_.getDisplayName(), ichatcomponent});
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:12,代码来源:EntityDamageSourceIndirect.java

示例7: getDeathMessage

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Gets the death message that is displayed when the player dies
 */
public ITextComponent getDeathMessage(EntityLivingBase entityLivingBaseIn)
{
    ItemStack itemstack = this.damageSourceEntity instanceof EntityLivingBase ? ((EntityLivingBase)this.damageSourceEntity).getHeldItemMainhand() : null;
    String s = "death.attack." + this.damageType;
    String s1 = s + ".item";
    return itemstack != null && itemstack.hasDisplayName() && I18n.canTranslate(s1) ? new TextComponentTranslation(s1, new Object[] {entityLivingBaseIn.getDisplayName(), this.damageSourceEntity.getDisplayName(), itemstack.getTextComponent()}): new TextComponentTranslation(s, new Object[] {entityLivingBaseIn.getDisplayName(), this.damageSourceEntity.getDisplayName()});
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:11,代码来源:EntityDamageSource.java

示例8: getDeathMessage

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Gets the death message that is displayed when the player dies
 */
public ITextComponent getDeathMessage(EntityLivingBase entityLivingBaseIn)
{
    EntityLivingBase entitylivingbase = entityLivingBaseIn.getAttackingEntity();
    String s = "death.attack." + this.damageType;
    String s1 = s + ".player";
    return entitylivingbase != null && I18n.canTranslate(s1) ? new TextComponentTranslation(s1, new Object[] {entityLivingBaseIn.getDisplayName(), entitylivingbase.getDisplayName()}): new TextComponentTranslation(s, new Object[] {entityLivingBaseIn.getDisplayName()});
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:11,代码来源:DamageSource.java

示例9: getDeathMessage

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Gets the death message that is displayed when the player dies
 */
@Override
public ITextComponent getDeathMessage(EntityLivingBase entityLivingBaseIn)
{
	ITextComponent itextcomponent = this.indirectEntity == null ? this.damageSourceEntity.getDisplayName() : this.indirectEntity.getDisplayName();
	ItemStack itemstack = this.indirectEntity instanceof EntityLivingBase ? ((EntityLivingBase)this.indirectEntity).getHeldItemMainhand() : null;
	String s = "death.attack." + this.damageType;
	String s1 = s + ".item";
	return itemstack != null && itemstack.hasDisplayName() && I18n.canTranslate(s1) ? new TextComponentTranslation(s1, new Object[] {entityLivingBaseIn.getDisplayName(), itextcomponent, itemstack.getTextComponent()}): new TextComponentTranslation(s, new Object[] {entityLivingBaseIn.getDisplayName(), itextcomponent});
}
 
开发者ID:arucil,项目名称:mc-Slingshot,代码行数:13,代码来源:DamageSourceEnderBall.java

示例10: getDeathMessage

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Gets the death message that is displayed when the player dies
 */
public ITextComponent getDeathMessage(EntityLivingBase entityLivingBaseIn)
{
    ItemStack itemstack = this.damageSourceEntity instanceof EntityLivingBase ? ((EntityLivingBase)this.damageSourceEntity).getHeldItemMainhand() : ItemStack.field_190927_a;
    String s = "death.attack." + this.damageType;
    String s1 = s + ".item";
    return !itemstack.func_190926_b() && itemstack.hasDisplayName() && I18n.canTranslate(s1) ? new TextComponentTranslation(s1, new Object[] {entityLivingBaseIn.getDisplayName(), this.damageSourceEntity.getDisplayName(), itemstack.getTextComponent()}): new TextComponentTranslation(s, new Object[] {entityLivingBaseIn.getDisplayName(), this.damageSourceEntity.getDisplayName()});
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:11,代码来源:EntityDamageSource.java

示例11: getDeathMessage

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Gets the death message that is displayed when the player dies
 */
public ITextComponent getDeathMessage(EntityLivingBase entityLivingBaseIn)
{
    ITextComponent itextcomponent = this.indirectEntity == null ? this.damageSourceEntity.getDisplayName() : this.indirectEntity.getDisplayName();
    ItemStack itemstack = this.indirectEntity instanceof EntityLivingBase ? ((EntityLivingBase)this.indirectEntity).getHeldItemMainhand() : ItemStack.field_190927_a;
    String s = "death.attack." + this.damageType;
    String s1 = s + ".item";
    return !itemstack.func_190926_b() && itemstack.hasDisplayName() && I18n.canTranslate(s1) ? new TextComponentTranslation(s1, new Object[] {entityLivingBaseIn.getDisplayName(), itextcomponent, itemstack.getTextComponent()}): new TextComponentTranslation(s, new Object[] {entityLivingBaseIn.getDisplayName(), itextcomponent});
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:12,代码来源:EntityDamageSourceIndirect.java

示例12: getDeathMessage

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public ITextComponent getDeathMessage(EntityLivingBase entityLivingBaseIn) {
	return new TextComponentTranslation("death.attack.entitySoulPart", entityLivingBaseIn.getDisplayName());
}
 
开发者ID:kenijey,项目名称:harshencastle,代码行数:5,代码来源:DamageSourceSoulPart.java


注:本文中的net.minecraft.entity.EntityLivingBase.getDisplayName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。