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Java EntityLivingBase.isSprinting方法代码示例

本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.isSprinting方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.isSprinting方法的具体用法?Java EntityLivingBase.isSprinting怎么用?Java EntityLivingBase.isSprinting使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.EntityLivingBase的用法示例。

在下文中一共展示了EntityLivingBase.isSprinting方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: stopJump

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@SubscribeEvent
public void stopJump(LivingEvent.LivingJumpEvent event) {

	EntityLivingBase living=event.getEntityLiving();
	if ((living.getActivePotionEffect(TF2weapons.stun) != null && living.getActivePotionEffect(TF2weapons.bombmrs) == null)
		|| living.getActivePotionEffect(TF2weapons.charging) != null
			|| (living.getHeldItemMainhand() != null && living.getHeldItemMainhand().getItem() instanceof ItemMinigun
					&& living.hasCapability(TF2weapons.WEAPONS_CAP, null) && living.getCapability(TF2weapons.WEAPONS_CAP, null).chargeTicks > 0)) {
		living.isAirBorne = false;
		living.motionY -= 0.5f;
		if (living.isSprinting()) {
			float f = living.rotationYaw * 0.017453292F;
			living.motionX += MathHelper.sin(f) * 0.2F;
			living.motionZ -= MathHelper.cos(f) * 0.2F;
		}
	}

}
 
开发者ID:rafradek,项目名称:Mods,代码行数:19,代码来源:TF2EventsCommon.java


示例2: spinMinigun

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void spinMinigun(ItemStack stack, final EntityLivingBase living, World world) {
	if (super.canFire(world, living, stack)) {
		WeaponsCapability cap = living.getCapability(TF2weapons.WEAPONS_CAP, null);
		
		float ammo=TF2Attribute.getModifier("Ammo Spinned", stack, 0, living);
		int spinuptime=(int) TF2Attribute.getModifier("Minigun Spinup", stack, 18, living);
		
		if(cap.chargeTicks >= spinuptime || (living instanceof EntityPlayer && ((EntityPlayer) living).isCreative())) {
			if(cap.minigunTicks<20)
				cap.minigunTicks+=1;
			if( ammo > 0 && !ItemAmmo.searchForAmmo(living, stack).isEmpty()) {
				if ((living.ticksExisted % (20/ammo)) == 0) {
					ItemAmmo.consumeAmmoGlobal(living, stack, 1);
				}
			}
			
			if(living.ticksExisted % 10 == 0) {
				
				float flamedmg=TF2Attribute.getModifier("Ring Fire", stack, 0, living);
				if(flamedmg > 0) {
					if(world.isRemote ) {
						for(int i=0;i<50;i++)
							ClientProxy.spawnFlameParticle(world, living, 0, true);
					}
					else {
						for(EntityLivingBase target:world.getEntitiesWithinAABB(EntityLivingBase.class, living.getEntityBoundingBox().grow(4, -0.5, 4).offset(0, -0.5, 0), new Predicate<EntityLivingBase>() {
	
							@Override
							public boolean apply(EntityLivingBase input) {
								// TODO Auto-generated method stub
								return input != living && TF2Util.canHit(living, input) && input.getDistanceSqToEntity(living)<16;
							}
							
						})){
							
							TF2Util.dealDamage(target, world, living, stack, 0, flamedmg, TF2Util.causeDirectDamage(stack, living, 0).setFireDamage());
							TF2Util.igniteAndAchievement(target, living, 7);
						}
					}
				}
				
			}
		}
		if (living.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).getModifier(slowdownUUID) == null)
			living.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).applyModifier(slowdown);
		if (living.isSprinting()){
			living.motionX *= 0.6D;
               living.motionZ *= 0.6D;
               living.setSprinting(false);
		}
		if(world.isRemote)
			ClientProxy.removeSprint();
		
		if (cap.fire1Cool <= 0 && cap.chargeTicks < spinuptime)
			cap.chargeTicks += 1;
	}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:58,代码来源:ItemMinigun.java



注:本文中的net.minecraft.entity.EntityLivingBase.isSprinting方法示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。