本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.getCreatureAttribute方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.getCreatureAttribute方法的具体用法?Java EntityLivingBase.getCreatureAttribute怎么用?Java EntityLivingBase.getCreatureAttribute使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.getCreatureAttribute方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: apply
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void apply(World world, BlockPos pos, EntityLivingBase entity, int amplifier, int tick) {
if (amplifier >= 3) {
if (entity instanceof EntityWitch) {
entity.setFire(500);
entity.attackEntityFrom(DamageSource.MAGIC, 20);
} else if (entity.getCreatureAttribute() == EnumCreatureAttribute.ILLAGER) {
entity.addPotionEffect(new PotionEffect(MobEffects.WITHER, 1500, 0));
entity.attackEntityFrom(DamageSource.MAGIC, 20);
}
} else if (amplifier == 2 && entity.getCreatureAttribute() == EnumCreatureAttribute.ILLAGER || entity instanceof EntityWitch) {
entity.attackEntityFrom(DamageSource.MAGIC, 16);
} else if (entity.getCreatureAttribute() == EnumCreatureAttribute.ILLAGER) {
entity.attackEntityFrom(DamageSource.MAGIC, 10);
}
}
示例2: hitEntity
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public boolean hitEntity(ItemStack stack, EntityLivingBase target, @Nonnull EntityLivingBase attacker) {
if (!target.world.isRemote) {
if (target.getCreatureAttribute() == EnumCreatureAttribute.UNDEAD && attacker instanceof EntityPlayer) {
target.attackEntityFrom(DamageSource.causePlayerDamage((EntityPlayer) attacker), 12);
stack.damageItem(25, attacker);
} else {
stack.damageItem(1, attacker);
}
}
return true;
}
示例3: apply
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void apply(World world, BlockPos pos, EntityLivingBase entity, int amplifier, int tick) {
if (entity.getCreatureAttribute() == EnumCreatureAttribute.ARTHROPOD) {
if (amplifier >= 3) {
entity.attackEntityFrom(DamageSource.MAGIC, 20);
} else if (amplifier == 2) {
entity.attackEntityFrom(DamageSource.MAGIC, 16);
} else {
entity.attackEntityFrom(DamageSource.MAGIC, 10);
}
}
}
示例4: onEntityDamaged
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Called whenever a mob is damaged with an item that has this enchantment on it.
*/
public void onEntityDamaged(EntityLivingBase user, Entity target, int level)
{
if (target instanceof EntityLivingBase)
{
EntityLivingBase entitylivingbase = (EntityLivingBase)target;
if (this.damageType == 2 && entitylivingbase.getCreatureAttribute() == EnumCreatureAttribute.ARTHROPOD)
{
int i = 20 + user.getRNG().nextInt(10 * level);
entitylivingbase.addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, i, 3));
}
}
}
示例5: onEntityDamaged
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Called whenever a mob is damaged with an item that has this enchantment on it.
*/
public void onEntityDamaged(EntityLivingBase user, Entity target, int level)
{
if (target instanceof EntityLivingBase)
{
EntityLivingBase entitylivingbase = (EntityLivingBase)target;
if (this.damageType == 2 && entitylivingbase.getCreatureAttribute() == EnumCreatureAttribute.ARTHROPOD)
{
int i = 20 + user.getRNG().nextInt(10 * level);
entitylivingbase.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, i, 3));
}
}
}
示例6: apply
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void apply(World world, BlockPos pos, EntityLivingBase entity, int amplifier, int tick) {
if (entity.getCreatureAttribute() != EnumCreatureAttribute.UNDEAD) {
entity.attackEntityFrom(DamageSource.MAGIC, 0.5f + (float) amplifier / 4f);
}
}