本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.setAbsorptionAmount方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.setAbsorptionAmount方法的具体用法?Java EntityLivingBase.setAbsorptionAmount怎么用?Java EntityLivingBase.setAbsorptionAmount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.setAbsorptionAmount方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: removeAttributesModifiersFromEntity
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void removeAttributesModifiersFromEntity(EntityLivingBase entityLivingBaseIn, BaseAttributeMap p_111187_2_, int amplifier)
{
entityLivingBaseIn.setAbsorptionAmount(entityLivingBaseIn.getAbsorptionAmount() - (float)(4 * (amplifier + 1)));
super.removeAttributesModifiersFromEntity(entityLivingBaseIn, p_111187_2_, amplifier);
}
示例2: applyAttributesModifiersToEntity
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void applyAttributesModifiersToEntity(EntityLivingBase entityLivingBaseIn, BaseAttributeMap p_111185_2_, int amplifier)
{
entityLivingBaseIn.setAbsorptionAmount(entityLivingBaseIn.getAbsorptionAmount() + (float)(4 * (amplifier + 1)));
super.applyAttributesModifiersToEntity(entityLivingBaseIn, p_111185_2_, amplifier);
}
示例3: removeAttributesModifiersFromEntity
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void removeAttributesModifiersFromEntity(EntityLivingBase entityLivingBaseIn, AbstractAttributeMap attributeMapIn, int amplifier)
{
entityLivingBaseIn.setAbsorptionAmount(entityLivingBaseIn.getAbsorptionAmount() - (float)(4 * (amplifier + 1)));
super.removeAttributesModifiersFromEntity(entityLivingBaseIn, attributeMapIn, amplifier);
}
示例4: applyAttributesModifiersToEntity
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void applyAttributesModifiersToEntity(EntityLivingBase entityLivingBaseIn, AbstractAttributeMap attributeMapIn, int amplifier)
{
entityLivingBaseIn.setAbsorptionAmount(entityLivingBaseIn.getAbsorptionAmount() + (float)(4 * (amplifier + 1)));
super.applyAttributesModifiersToEntity(entityLivingBaseIn, attributeMapIn, amplifier);
}