本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.extinguish方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.extinguish方法的具体用法?Java EntityLivingBase.extinguish怎么用?Java EntityLivingBase.extinguish使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.extinguish方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: explode
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void explode(double x, double y, double z, Entity direct, float power) {
if (!this.world.isRemote) {
int coatedCount=0;
for (EntityLivingBase living : this.world.getEntitiesWithinAABB(EntityLivingBase.class,
this.getEntityBoundingBox().grow(5, 5, 5)))
if (living.canBeHitWithPotion() && living.getDistanceSqToEntity(this) < 25
&& living != this.shootingEntity && !TF2Util.isOnSameTeam(this.shootingEntity, living)){
living.addPotionEffect(new PotionEffect(Potion.getPotionFromResourceLocation(
ItemFromData.getData(this.usedWeapon).getString(PropertyType.EFFECT_TYPE)),
300));
if(TF2Util.isEnemy(this.shootingEntity,living))
coatedCount++;
}
else
living.extinguish();
/*if(coatedCount>=5 && this.shootingEntity instanceof EntityPlayer)
((EntityPlayer) this.shootingEntity).addStat(TF2Achievements.JARATE_MULTIPLE);*/
this.playSound(TF2Sounds.JAR_EXPLODE, 1.5f, 1f);
this.world.playEvent(2002, new BlockPos(this),
Potion.getPotionFromResourceLocation(ItemFromData.getData(this.usedWeapon)
.getString(PropertyType.EFFECT_TYPE)).getLiquidColor());
this.setDead();
}
}
示例2: apply
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void apply(World world, BlockPos pos, EntityLivingBase entity, int amplifier, int tick) {
if (entity.isBurning() && canExtinguish(world, pos, amplifier)) {
world.playSound(null, pos, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 1F, 1F);
entity.extinguish();
}
}