本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.getRNG方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.getRNG方法的具体用法?Java EntityLivingBase.getRNG怎么用?Java EntityLivingBase.getRNG使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.getRNG方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUserHurt
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Whenever an entity that has this enchantment on one of its associated items is damaged this method will be
* called.
*/
public void onUserHurt(EntityLivingBase user, Entity attacker, int level)
{
Random random = user.getRNG();
ItemStack itemstack = EnchantmentHelper.getEnchantedItem(Enchantment.thorns, user);
if (func_92094_a(level, random))
{
if (attacker != null)
{
attacker.attackEntityFrom(DamageSource.causeThornsDamage(user), (float)func_92095_b(level, random));
attacker.playSound("damage.thorns", 0.5F, 1.0F);
}
if (itemstack != null)
{
itemstack.damageItem(3, user);
}
}
else if (itemstack != null)
{
itemstack.damageItem(1, user);
}
}
示例2: onUserHurt
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Whenever an entity that has this enchantment on one of its associated items is damaged this method will be
* called.
*/
public void onUserHurt(EntityLivingBase user, Entity attacker, int level)
{
Random random = user.getRNG();
ItemStack itemstack = EnchantmentHelper.getEnchantedItem(Enchantments.THORNS, user);
if (shouldHit(level, random))
{
if (attacker != null)
{
attacker.attackEntityFrom(DamageSource.causeThornsDamage(user), (float)getDamage(level, random));
}
if (!itemstack.func_190926_b())
{
itemstack.damageItem(3, user);
}
}
else if (!itemstack.func_190926_b())
{
itemstack.damageItem(1, user);
}
}
示例3: onUserHurt
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Whenever an entity that has this enchantment on one of its associated items is damaged this method will be
* called.
*/
public void onUserHurt(EntityLivingBase user, Entity attacker, int level)
{
Random random = user.getRNG();
ItemStack itemstack = EnchantmentHelper.getEnchantedItem(Enchantments.THORNS, user);
if (shouldHit(level, random))
{
if (attacker != null)
{
attacker.attackEntityFrom(DamageSource.causeThornsDamage(user), (float)getDamage(level, random));
}
if (itemstack != null)
{
damageArmor(itemstack, 3, user);
}
}
else if (itemstack != null)
{
damageArmor(itemstack, 1, user);
}
}