本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.getEntityId方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.getEntityId方法的具体用法?Java EntityLivingBase.getEntityId怎么用?Java EntityLivingBase.getEntityId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.getEntityId方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: S42PacketCombatEvent
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@SuppressWarnings("incomplete-switch")
public S42PacketCombatEvent(CombatTracker combatTrackerIn, S42PacketCombatEvent.Event combatEventType)
{
this.eventType = combatEventType;
EntityLivingBase entitylivingbase = combatTrackerIn.func_94550_c();
switch (combatEventType)
{
case END_COMBAT:
this.field_179772_d = combatTrackerIn.func_180134_f();
this.field_179775_c = entitylivingbase == null ? -1 : entitylivingbase.getEntityId();
break;
case ENTITY_DIED:
this.field_179774_b = combatTrackerIn.getFighter().getEntityId();
this.field_179775_c = entitylivingbase == null ? -1 : entitylivingbase.getEntityId();
this.deathMessage = combatTrackerIn.getDeathMessage().getUnformattedText();
}
}
示例2: handleSpawnMob
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Spawns the mob entity at the specified location, with the specified rotation,
* momentum and type. Updates the entities Datawatchers with the entity metadata
* specified in the packet
*/
public void handleSpawnMob(S0FPacketSpawnMob packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = (double) packetIn.getX() / 32.0D;
double d1 = (double) packetIn.getY() / 32.0D;
double d2 = (double) packetIn.getZ() / 32.0D;
float f = (float) (packetIn.getYaw() * 360) / 256.0F;
float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;
EntityLivingBase entitylivingbase = (EntityLivingBase) EntityList.createEntityByID(packetIn.getEntityType(),
this.gameController.theWorld);
entitylivingbase.serverPosX = packetIn.getX();
entitylivingbase.serverPosY = packetIn.getY();
entitylivingbase.serverPosZ = packetIn.getZ();
entitylivingbase.renderYawOffset = entitylivingbase.rotationYawHead = (float) (packetIn.getHeadPitch() * 360)
/ 256.0F;
Entity[] aentity = entitylivingbase.getParts();
if (aentity != null) {
int i = packetIn.getEntityID() - entitylivingbase.getEntityId();
for (int j = 0; j < aentity.length; ++j) {
aentity[j].setEntityId(aentity[j].getEntityId() + i);
}
}
entitylivingbase.setEntityId(packetIn.getEntityID());
entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
entitylivingbase.motionX = (double) ((float) packetIn.getVelocityX() / 8000.0F);
entitylivingbase.motionY = (double) ((float) packetIn.getVelocityY() / 8000.0F);
entitylivingbase.motionZ = (double) ((float) packetIn.getVelocityZ() / 8000.0F);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
List<DataWatcher.WatchableObject> list = packetIn.func_149027_c();
if (list != null) {
entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
}
}
示例3: handleSpawnMob
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the
* entities Datawatchers with the entity metadata specified in the packet
*/
public void handleSpawnMob(S0FPacketSpawnMob packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = (double)packetIn.getX() / 32.0D;
double d1 = (double)packetIn.getY() / 32.0D;
double d2 = (double)packetIn.getZ() / 32.0D;
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
EntityLivingBase entitylivingbase = (EntityLivingBase)EntityList.createEntityByID(packetIn.getEntityType(), this.gameController.theWorld);
entitylivingbase.serverPosX = packetIn.getX();
entitylivingbase.serverPosY = packetIn.getY();
entitylivingbase.serverPosZ = packetIn.getZ();
entitylivingbase.renderYawOffset = entitylivingbase.rotationYawHead = (float)(packetIn.getHeadPitch() * 360) / 256.0F;
Entity[] aentity = entitylivingbase.getParts();
if (aentity != null)
{
int i = packetIn.getEntityID() - entitylivingbase.getEntityId();
for (int j = 0; j < aentity.length; ++j)
{
aentity[j].setEntityId(aentity[j].getEntityId() + i);
}
}
entitylivingbase.setEntityId(packetIn.getEntityID());
entitylivingbase.setPositionAndRotation(d0, d1, d2, f, f1);
entitylivingbase.motionX = (double)((float)packetIn.getVelocityX() / 8000.0F);
entitylivingbase.motionY = (double)((float)packetIn.getVelocityY() / 8000.0F);
entitylivingbase.motionZ = (double)((float)packetIn.getVelocityZ() / 8000.0F);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitylivingbase);
List<DataWatcher.WatchableObject> list = packetIn.func_149027_c();
if (list != null)
{
entitylivingbase.getDataWatcher().updateWatchedObjectsFromList(list);
}
}
示例4: handleServerMessage
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public IMessage handleServerMessage(EntityPlayer player, MessageSyncDrops message, MessageContext ctx) {
if ((player != null) && (message != null) && (ctx != null)) {
EntityLivingBase en = (EntityLivingBase) player.getEntityWorld().getEntityByID(message.entityId);
if (en != null) {
if (player.getEntityId() == en.getEntityId() && en.getEntityWorld() != null && en.hasCapability(Currency.ACCOUNT_DATA, null)) {
AccountCapability entityData = en.getCapability(Currency.ACCOUNT_DATA, null);
CurrencyUtils.dropMoneyAmount(message.amount, en.getEntityWorld(), en.posX, en.posY, en.posZ);
}
}
}
return null;
}
示例5: SPacketCombatEvent
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@SuppressWarnings("incomplete-switch")
public SPacketCombatEvent(CombatTracker tracker, SPacketCombatEvent.Event eventIn, boolean p_i46932_3_)
{
this.eventType = eventIn;
EntityLivingBase entitylivingbase = tracker.getBestAttacker();
switch (eventIn)
{
case END_COMBAT:
this.duration = tracker.getCombatDuration();
this.entityId = entitylivingbase == null ? -1 : entitylivingbase.getEntityId();
break;
case ENTITY_DIED:
this.playerId = tracker.getFighter().getEntityId();
this.entityId = entitylivingbase == null ? -1 : entitylivingbase.getEntityId();
if (p_i46932_3_)
{
this.deathMessage = tracker.getDeathMessage();
}
else
{
this.deathMessage = new TextComponentString("");
}
}
}
示例6: SPacketSpawnMob
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public SPacketSpawnMob(EntityLivingBase entityIn)
{
this.entityId = entityIn.getEntityId();
this.uniqueId = entityIn.getUniqueID();
this.type = EntityList.field_191308_b.getIDForObject(entityIn.getClass());
this.x = entityIn.posX;
this.y = entityIn.posY;
this.z = entityIn.posZ;
this.yaw = (byte)((int)(entityIn.rotationYaw * 256.0F / 360.0F));
this.pitch = (byte)((int)(entityIn.rotationPitch * 256.0F / 360.0F));
this.headPitch = (byte)((int)(entityIn.rotationYawHead * 256.0F / 360.0F));
double d0 = 3.9D;
double d1 = entityIn.motionX;
double d2 = entityIn.motionY;
double d3 = entityIn.motionZ;
if (d1 < -3.9D)
{
d1 = -3.9D;
}
if (d2 < -3.9D)
{
d2 = -3.9D;
}
if (d3 < -3.9D)
{
d3 = -3.9D;
}
if (d1 > 3.9D)
{
d1 = 3.9D;
}
if (d2 > 3.9D)
{
d2 = 3.9D;
}
if (d3 > 3.9D)
{
d3 = 3.9D;
}
this.velocityX = (int)(d1 * 8000.0D);
this.velocityY = (int)(d2 * 8000.0D);
this.velocityZ = (int)(d3 * 8000.0D);
this.dataManager = entityIn.getDataManager();
}
示例7: MessageRequestEntityAnimation
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public MessageRequestEntityAnimation(EntityLivingBase entity) {
this.entityID = entity.getEntityId();
System.out.println("Creating animation request");
}
示例8: S0FPacketSpawnMob
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public S0FPacketSpawnMob(EntityLivingBase entityIn)
{
this.entityId = entityIn.getEntityId();
this.type = (byte)EntityList.getEntityID(entityIn);
this.x = MathHelper.floor_double(entityIn.posX * 32.0D);
this.y = MathHelper.floor_double(entityIn.posY * 32.0D);
this.z = MathHelper.floor_double(entityIn.posZ * 32.0D);
this.yaw = (byte)((int)(entityIn.rotationYaw * 256.0F / 360.0F));
this.pitch = (byte)((int)(entityIn.rotationPitch * 256.0F / 360.0F));
this.headPitch = (byte)((int)(entityIn.rotationYawHead * 256.0F / 360.0F));
double d0 = 3.9D;
double d1 = entityIn.motionX;
double d2 = entityIn.motionY;
double d3 = entityIn.motionZ;
if (d1 < -d0)
{
d1 = -d0;
}
if (d2 < -d0)
{
d2 = -d0;
}
if (d3 < -d0)
{
d3 = -d0;
}
if (d1 > d0)
{
d1 = d0;
}
if (d2 > d0)
{
d2 = d0;
}
if (d3 > d0)
{
d3 = d0;
}
this.velocityX = (int)(d1 * 8000.0D);
this.velocityY = (int)(d2 * 8000.0D);
this.velocityZ = (int)(d3 * 8000.0D);
this.field_149043_l = entityIn.getDataWatcher();
}
示例9: doRenderLayer
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
int i = entitylivingbaseIn.getArrowCountInEntity();
if (i > 0)
{
Entity entity = new EntityArrow(entitylivingbaseIn.worldObj, entitylivingbaseIn.posX, entitylivingbaseIn.posY, entitylivingbaseIn.posZ);
Random random = new Random((long)entitylivingbaseIn.getEntityId());
RenderHelper.disableStandardItemLighting();
for (int j = 0; j < i; ++j)
{
GlStateManager.pushMatrix();
ModelRenderer modelrenderer = this.field_177168_a.getMainModel().getRandomModelBox(random);
ModelBox modelbox = (ModelBox)modelrenderer.cubeList.get(random.nextInt(modelrenderer.cubeList.size()));
modelrenderer.postRender(0.0625F);
float f = random.nextFloat();
float f1 = random.nextFloat();
float f2 = random.nextFloat();
float f3 = (modelbox.posX1 + (modelbox.posX2 - modelbox.posX1) * f) / 16.0F;
float f4 = (modelbox.posY1 + (modelbox.posY2 - modelbox.posY1) * f1) / 16.0F;
float f5 = (modelbox.posZ1 + (modelbox.posZ2 - modelbox.posZ1) * f2) / 16.0F;
GlStateManager.translate(f3, f4, f5);
f = f * 2.0F - 1.0F;
f1 = f1 * 2.0F - 1.0F;
f2 = f2 * 2.0F - 1.0F;
f = f * -1.0F;
f1 = f1 * -1.0F;
f2 = f2 * -1.0F;
float f6 = MathHelper.sqrt_float(f * f + f2 * f2);
entity.prevRotationYaw = entity.rotationYaw = (float)(Math.atan2((double)f, (double)f2) * 180.0D / Math.PI);
entity.prevRotationPitch = entity.rotationPitch = (float)(Math.atan2((double)f1, (double)f6) * 180.0D / Math.PI);
double d0 = 0.0D;
double d1 = 0.0D;
double d2 = 0.0D;
this.field_177168_a.getRenderManager().renderEntityWithPosYaw(entity, d0, d1, d2, 0.0F, partialTicks);
GlStateManager.popMatrix();
}
RenderHelper.enableStandardItemLighting();
}
}
示例10: MessageSyncRemove
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public MessageSyncRemove(EntityLivingBase entity) {
this.entityId = entity.getEntityId();
}
示例11: MessageSyncDrops
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public MessageSyncDrops(EntityLivingBase entity, float amount) {
this.entityId = entity.getEntityId();
this.amount = amount;
}
示例12: MessageSyncCart
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public MessageSyncCart(EntityLivingBase entity, NonNullList<ItemStack> cart) {
this.entityId = entity.getEntityId();
this.cart = cart;
;
}
示例13: MessageSyncServer
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public MessageSyncServer(EntityLivingBase entity, float amount) {
this.entityId = entity.getEntityId();
this.amount = amount;
}
示例14: MessageSyncPrices
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public MessageSyncPrices(EntityLivingBase entity, List<Float> prices) {
this.entityId = entity.getEntityId();
this.prices = prices;
}
示例15: MessageSyncAdd
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public MessageSyncAdd(EntityLivingBase entity, float amount) {
this.entityId = entity.getEntityId();
this.amount = amount;
}