本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.heal方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.heal方法的具体用法?Java EntityLivingBase.heal怎么用?Java EntityLivingBase.heal使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.heal方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: affectEntity
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void affectEntity(Entity p_180793_1_, Entity p_180793_2_, EntityLivingBase entityLivingBaseIn, int p_180793_4_, double p_180793_5_)
{
if ((this.id != heal.id || entityLivingBaseIn.isEntityUndead()) && (this.id != harm.id || !entityLivingBaseIn.isEntityUndead()))
{
if (this.id == harm.id && !entityLivingBaseIn.isEntityUndead() || this.id == heal.id && entityLivingBaseIn.isEntityUndead())
{
int j = (int)(p_180793_5_ * (double)(6 << p_180793_4_) + 0.5D);
if (p_180793_1_ == null)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)j);
}
else
{
entityLivingBaseIn.attackEntityFrom(DamageSource.causeIndirectMagicDamage(p_180793_1_, p_180793_2_), (float)j);
}
}
}
else
{
int i = (int)(p_180793_5_ * (double)(4 << p_180793_4_) + 0.5D);
entityLivingBaseIn.heal((float)i);
}
}
示例2: affectEntity
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void affectEntity(@Nullable Entity source, @Nullable Entity indirectSource, EntityLivingBase entityLivingBaseIn, int amplifier, double health)
{
if ((this != MobEffects.INSTANT_HEALTH || entityLivingBaseIn.isEntityUndead()) && (this != MobEffects.INSTANT_DAMAGE || !entityLivingBaseIn.isEntityUndead()))
{
if (this == MobEffects.INSTANT_DAMAGE && !entityLivingBaseIn.isEntityUndead() || this == MobEffects.INSTANT_HEALTH && entityLivingBaseIn.isEntityUndead())
{
int j = (int)(health * (double)(6 << amplifier) + 0.5D);
if (source == null)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)j);
}
else
{
entityLivingBaseIn.attackEntityFrom(DamageSource.causeIndirectMagicDamage(source, indirectSource), (float)j);
}
}
}
else
{
int i = (int)(health * (double)(4 << amplifier) + 0.5D);
entityLivingBaseIn.heal((float)i);
}
}
示例3: performEffect
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void performEffect(EntityLivingBase entity, int amplifier){
if(TrustCircle.baseRegen > 0){
if(entity.getHealth() < entity.getMaxHealth()){
entity.heal(TrustCircle.baseRegen);
}
}
}
示例4: performEffect
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void performEffect(EntityLivingBase entityLivingBaseIn, int p_76394_2_)
{
if (this.id == regeneration.id)
{
if (entityLivingBaseIn.getHealth() < entityLivingBaseIn.getMaxHealth())
{
entityLivingBaseIn.heal(1.0F);
}
}
else if (this.id == poison.id)
{
if (entityLivingBaseIn.getHealth() > 1.0F)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, 1.0F);
}
}
else if (this.id == wither.id)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.wither, 1.0F);
}
else if (this.id == hunger.id && entityLivingBaseIn instanceof EntityPlayer)
{
((EntityPlayer)entityLivingBaseIn).addExhaustion(0.025F * (float)(p_76394_2_ + 1));
}
else if (this.id == saturation.id && entityLivingBaseIn instanceof EntityPlayer)
{
if (!entityLivingBaseIn.worldObj.isRemote)
{
((EntityPlayer)entityLivingBaseIn).getFoodStats().addStats(p_76394_2_ + 1, 1.0F);
}
}
else if ((this.id != heal.id || entityLivingBaseIn.isEntityUndead()) && (this.id != harm.id || !entityLivingBaseIn.isEntityUndead()))
{
if (this.id == harm.id && !entityLivingBaseIn.isEntityUndead() || this.id == heal.id && entityLivingBaseIn.isEntityUndead())
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)(6 << p_76394_2_));
}
}
else
{
entityLivingBaseIn.heal((float)Math.max(4 << p_76394_2_, 0));
}
}
示例5: performEffect
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void performEffect(EntityLivingBase entityLivingBaseIn, int p_76394_2_)
{
if (this == MobEffects.REGENERATION)
{
if (entityLivingBaseIn.getHealth() < entityLivingBaseIn.getMaxHealth())
{
entityLivingBaseIn.heal(1.0F);
}
}
else if (this == MobEffects.POISON)
{
if (entityLivingBaseIn.getHealth() > 1.0F)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, 1.0F);
}
}
else if (this == MobEffects.WITHER)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.wither, 1.0F);
}
else if (this == MobEffects.HUNGER && entityLivingBaseIn instanceof EntityPlayer)
{
((EntityPlayer)entityLivingBaseIn).addExhaustion(0.005F * (float)(p_76394_2_ + 1));
}
else if (this == MobEffects.SATURATION && entityLivingBaseIn instanceof EntityPlayer)
{
if (!entityLivingBaseIn.world.isRemote)
{
((EntityPlayer)entityLivingBaseIn).getFoodStats().addStats(p_76394_2_ + 1, 1.0F);
}
}
else if ((this != MobEffects.INSTANT_HEALTH || entityLivingBaseIn.isEntityUndead()) && (this != MobEffects.INSTANT_DAMAGE || !entityLivingBaseIn.isEntityUndead()))
{
if (this == MobEffects.INSTANT_DAMAGE && !entityLivingBaseIn.isEntityUndead() || this == MobEffects.INSTANT_HEALTH && entityLivingBaseIn.isEntityUndead())
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)(6 << p_76394_2_));
}
}
else
{
entityLivingBaseIn.heal((float)Math.max(4 << p_76394_2_, 0));
}
}
示例6: onDealDamage
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void onDealDamage(ItemStack stack, EntityLivingBase attacker, Entity target, DamageSource source, float amount) {
if (TF2Attribute.getModifier("Burn Hit", stack, 0, attacker) > 0)
TF2Util.igniteAndAchievement(target, attacker, (int) TF2Attribute.getModifier("Burn Time", stack,
TF2Attribute.getModifier("Burn Hit", stack, 0, attacker), attacker) + 1);
if (target instanceof EntityLivingBase && attacker.hasCapability(TF2weapons.WEAPONS_CAP, null)){
boolean enemy = TF2Util.isEnemy(attacker, (EntityLivingBase) target);
/*if (attacker instanceof EntityPlayerMP && !target.isEntityAlive() &&
if (attacker instanceof EntityPlayerMP && target instanceof EntitySniper && !target.isEntityAlive() &&
&& TF2weapons.isEnemy(attacker, (EntityLivingBase) target)){
*/
float metalhit = TF2Attribute.getModifier("Metal Hit", stack, 0, attacker);
if (metalhit != 0) {
int restore=(int) (amount*metalhit/TF2ConfigVars.damageMultiplier);
if(!enemy && restore > 30)
restore=30;
attacker.getCapability(TF2weapons.WEAPONS_CAP, null).setMetal((int) (attacker.getCapability(TF2weapons.WEAPONS_CAP, null).getMetal()+restore));
}
if (!target.isEntityAlive() && !(target instanceof EntityBuilding)
&& TF2Attribute.getModifier("Kill Count", stack, 0, attacker)!=0){
stack.getTagCompound().setInteger("Heads", stack.getTagCompound().getInteger("Heads")+1);
}
float healthHit=TF2Attribute.getModifier("Health Hit", stack, 0, attacker);
if (healthHit > 0)
attacker.heal(enemy ? healthHit : healthHit/2f);
float bleed=TF2Attribute.getModifier("Bleed", stack, 0, attacker);
if (bleed > 0) {
((EntityLivingBase) target).addPotionEffect(new PotionEffect(TF2weapons.bleeding,(int) (bleed*20f)+10,0));
}
int rage = (int) TF2Attribute.getModifier("Knockback Rage", stack, 0, attacker);
if (enemy && !WeaponsCapability.get(attacker).knockbackActive && rage > 0) {
WeaponsCapability.get(attacker).setKnockbackRage(Math.min(1, WeaponsCapability.get(attacker).getKnockbackRage()+amount*(0.025f+rage*0.017f)));
}
if (enemy && TF2Attribute.getModifier("Uber Hit", stack, 0, attacker) > 0)
if (attacker instanceof EntityPlayer)
for (ItemStack medigun : ((EntityPlayer) attacker).inventory.mainInventory)
if (medigun != null && medigun.getItem() instanceof ItemMedigun) {
medigun.getTagCompound().setFloat("ubercharge",
MathHelper.clamp(
medigun.getTagCompound().getFloat("ubercharge")
+ TF2Attribute.getModifier("Uber Hit", stack, 0, attacker) / 100,
0, 1));
if (stack.getTagCompound().getFloat("ubercharge") >= 1)
attacker.playSound(ItemFromData.getSound(stack, PropertyType.CHARGED_SOUND), 1.2f, 1);
break;
}
if (TF2Attribute.getModifier("Fire Rate Hit", stack, 1, attacker) != 1) {
//System.out.println(this.getFiringSpeed(stack, attacker) * (1-(1/TF2Attribute.getModifier("Fire Rate Hit", stack, 1, attacker))));
attacker.getCapability(TF2weapons.WEAPONS_CAP, null).fire1Cool-= this.getFiringSpeed(stack, attacker) * (1-(1/TF2Attribute.getModifier("Fire Rate Hit", stack, 1, attacker)));
if(attacker instanceof EntityPlayerMP)
TF2weapons.network.sendTo(new TF2Message.ActionMessage(27,attacker), (EntityPlayerMP) attacker);
}
}
}
示例7: performEffect
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void performEffect(EntityLivingBase entityLivingBaseIn, int p_76394_2_)
{
if (this == MobEffects.REGENERATION)
{
if (entityLivingBaseIn.getHealth() < entityLivingBaseIn.getMaxHealth())
{
entityLivingBaseIn.heal(1.0F);
}
}
else if (this == MobEffects.POISON)
{
if (entityLivingBaseIn.getHealth() > 1.0F)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, 1.0F);
}
}
else if (this == MobEffects.WITHER)
{
entityLivingBaseIn.attackEntityFrom(DamageSource.wither, 1.0F);
}
else if (this == MobEffects.HUNGER && entityLivingBaseIn instanceof EntityPlayer)
{
((EntityPlayer)entityLivingBaseIn).addExhaustion(0.025F * (float)(p_76394_2_ + 1));
}
else if (this == MobEffects.SATURATION && entityLivingBaseIn instanceof EntityPlayer)
{
if (!entityLivingBaseIn.worldObj.isRemote)
{
((EntityPlayer)entityLivingBaseIn).getFoodStats().addStats(p_76394_2_ + 1, 1.0F);
}
}
else if ((this != MobEffects.INSTANT_HEALTH || entityLivingBaseIn.isEntityUndead()) && (this != MobEffects.INSTANT_DAMAGE || !entityLivingBaseIn.isEntityUndead()))
{
if (this == MobEffects.INSTANT_DAMAGE && !entityLivingBaseIn.isEntityUndead() || this == MobEffects.INSTANT_HEALTH && entityLivingBaseIn.isEntityUndead())
{
entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)(6 << p_76394_2_));
}
}
else
{
entityLivingBaseIn.heal((float)Math.max(4 << p_76394_2_, 0));
}
}