本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.getPosition方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.getPosition方法的具体用法?Java EntityLivingBase.getPosition怎么用?Java EntityLivingBase.getPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.getPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: dropClay
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@SubscribeEvent
public void dropClay(LivingDropsEvent event) {
EntityLivingBase deadEntity = event.getEntityLiving();
World world = deadEntity.getEntityWorld();
BlockPos position = deadEntity.getPosition();
double x = position.getX();
double y = position.getY();
double z = position.getZ();
if (deadEntity instanceof EntityWitherSkeleton) {
if (world.rand.nextInt(10) == 5) {
event.getDrops().add(new EntityItem(world, x, y, z, new ItemStack(Items.CLAY_BALL)));
}
} else if (deadEntity instanceof EntityDragon || deadEntity instanceof EntityWither) {
event.getDrops().add(new EntityItem(world, x, y, z, new ItemStack(Items.CLAY_BALL)));
}
}
示例2: onItemRightClick
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) {
List<EntityLivingBase> elb = acquireAllLookTargets(player, 32, 3);
for (EntityLivingBase target : elb) {
if (target.canEntityBeSeen(player) && !(target instanceof EntityPlayer)) {
BlockPos targetpos = target.getPosition();
BlockPos playerpos = player.getPosition();
if (!world.isRemote) {
target.setPositionAndUpdate(playerpos.getX(), playerpos.getY(), playerpos.getZ());
player.setPositionAndUpdate(targetpos.getX(), targetpos.getY(), targetpos.getZ());
if (target instanceof EntityWolf && world.rand.nextInt(100) == 0)
target.entityDropItem(UCItems.generic.createStack(EnumItems.DOGRESIDUE), 1);
stack.damageItem(1, player);
return new ActionResult(EnumActionResult.SUCCESS, stack);
}
}
}
return new ActionResult(EnumActionResult.PASS, stack);
}