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Java EntityLivingBase.playSound方法代码示例

本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.playSound方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.playSound方法的具体用法?Java EntityLivingBase.playSound怎么用?Java EntityLivingBase.playSound使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.EntityLivingBase的用法示例。


在下文中一共展示了EntityLivingBase.playSound方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onEquipped

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void onEquipped(ItemStack stack, EntityLivingBase entity) 
{
	if (entity.getEntityWorld().isRemote) entity.playSound(SoundEvents.ITEM_ARMOR_EQUIP_DIAMOND, 0.1F, 1.3f);
	else
	{
		if (entity instanceof EntityPlayer)
		{
			EntityPlayer player = (EntityPlayer) entity;
			PlayerInformation info = (PlayerInformation) player.getCapability(CapabilityPlayerInformation.PLAYER_INFORMATION, null);
			
			if (info != null && info.getPlayerLevel() >= NBTHelper.loadStackNBT(stack).getInteger("Level"))
			{
				EventPlayerTick.updateStats(player, info);
			}
			else player.sendMessage(new TextComponentString(TextFormatting.RED + "WARNING: You are using a high-leveled item. It will be useless and will not provide any bonuses."));
		}
	}
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:20,代码来源:ItemLEBauble.java

示例2: attackEntityFrom

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (!this.func_175472_n() && !source.isMagicDamage() && source.getSourceOfDamage() instanceof EntityLivingBase)
    {
        EntityLivingBase entitylivingbase = (EntityLivingBase)source.getSourceOfDamage();

        if (!source.isExplosion())
        {
            entitylivingbase.attackEntityFrom(DamageSource.causeThornsDamage(this), 2.0F);
            entitylivingbase.playSound("damage.thorns", 0.5F, 1.0F);
        }
    }

    this.wander.makeUpdate();
    return super.attackEntityFrom(source, amount);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:20,代码来源:EntityGuardian.java

示例3: setCloak

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void setCloak(boolean active, ItemStack stack, EntityLivingBase living, World world) {
	// System.out.println("set active: "+active);
	if (!active || !(living instanceof EntityPlayer) || searchForWatches(living).getSecond().isEmpty()) {
		if (!active) {
			living.setInvisible(false);
			living.getCapability(TF2weapons.WEAPONS_CAP, null).invisTicks = 20;
		}
		// System.out.println("ok: "+active);
		stack.getTagCompound().setBoolean("Active", active);
		WeaponsCapability.get(living).setInvisible(active);

		// setInvisiblity(living);
		if (active) {
			living.playSound(ItemFromData.getSound(stack, PropertyType.CLOAK_SOUND), 1.5f, 1);
			stack.setItemDamage(Math.min(this.getMaxDamage(stack), 
					stack.getItemDamage()+this.getMaxDamage(stack)-(int)TF2Attribute.getModifier("Cloak Drain", stack, this.getMaxDamage(stack),living)));
		}
		else
			living.playSound(ItemFromData.getSound(stack, PropertyType.DECLOAK_SOUND), 1.5f, 1);
		if (!world.isRemote) {
			// TF2weapons.sendTracking(new
			// TF2Message.PropertyMessage("IsCloaked",
			// (byte)(active?1:0),living),living);
		}
	}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:27,代码来源:ItemCloak.java

示例4: onActiveItemUseTick

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@SubscribeEvent
public void onActiveItemUseTick(LivingEntityUseItemEvent.Tick event) {
    ItemStack stack = event.getItem();
    if (stack.getItem() == TrumpetSkeletonItems.TRUMPET) {
        if (event.getDuration() == stack.getMaxItemUseDuration() - 10) {
            EntityLivingBase user = event.getEntityLiving();
            World world = user.world;

            user.playSound(TrumpetSkeletonSoundEvents.ITEM_TRUMPET_USE, 1.0F, 0.9F + world.rand.nextFloat() * 0.2F);
            if (!world.isRemote) {
                List<EntityLivingBase> spookedEntities = world.getEntitiesWithinAABB(EntityLivingBase.class, user.getEntityBoundingBox().grow(10.0D));
                for (EntityLivingBase spookedEntity : spookedEntities) {
                    if (spookedEntity == user) continue;
                    double deltaX = user.posX - spookedEntity.posX;
                    double deltaZ = user.posZ - spookedEntity.posZ;
                    double distance = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);
                    if (distance > 0.25D) {
                        spookedEntity.knockBack(user, 0.5F, deltaX / distance, deltaZ / distance);
                    }
                    spookedEntity.setRevengeTarget(user);
                }
                stack.damageItem(1, user);
            }
        } else if (event.getDuration() <= stack.getMaxItemUseDuration() - 15) {
            event.setCanceled(true);
        }
    }
}
 
开发者ID:JamiesWhiteShirt,项目名称:trumpet-skeleton,代码行数:29,代码来源:TrumpetSkeleton.java

示例5: onItemUseFinish

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using
 * the Item before the action is complete.
 */
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving)
{
    ItemStack itemstack = super.onItemUseFinish(stack, worldIn, entityLiving);

    if (!worldIn.isRemote)
    {
        double d0 = entityLiving.posX;
        double d1 = entityLiving.posY;
        double d2 = entityLiving.posZ;

        for (int i = 0; i < 16; ++i)
        {
            double d3 = entityLiving.posX + (entityLiving.getRNG().nextDouble() - 0.5D) * 16.0D;
            double d4 = MathHelper.clamp(entityLiving.posY + (double)(entityLiving.getRNG().nextInt(16) - 8), 0.0D, (double)(worldIn.getActualHeight() - 1));
            double d5 = entityLiving.posZ + (entityLiving.getRNG().nextDouble() - 0.5D) * 16.0D;

            if (entityLiving.isRiding())
            {
                entityLiving.dismountRidingEntity();
            }

            if (entityLiving.attemptTeleport(d3, d4, d5))
            {
                worldIn.playSound((EntityPlayer)null, d0, d1, d2, SoundEvents.ITEM_CHORUS_FRUIT_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F);
                entityLiving.playSound(SoundEvents.ITEM_CHORUS_FRUIT_TELEPORT, 1.0F, 1.0F);
                break;
            }
        }

        if (entityLiving instanceof EntityPlayer)
        {
            ((EntityPlayer)entityLiving).getCooldownTracker().setCooldown(this, 20);
        }
    }

    return itemstack;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:42,代码来源:ItemChorusFruit.java

示例6: doFireSound

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void doFireSound(ItemStack stack, EntityLivingBase living, World world, int critical) {
	if (ItemFromData.getData(stack).hasProperty(PropertyType.FIRE_SOUND)) {
		SoundEvent soundToPlay = SoundEvent.REGISTRY
				.getObject(new ResourceLocation(ItemFromData.getData(stack).getString(PropertyType.FIRE_SOUND)
						+ (critical == 2 ? ".crit" : "")));
		
		living.playSound(soundToPlay, living instanceof EntityLiving && !(((EntityLiving) living).getAttackTarget() instanceof EntityPlayer) ? TF2ConfigVars.mercenaryVolume : TF2ConfigVars.gunVolume, 1f);
		if (world.isRemote)
			ClientProxy.removeReloadSound(living);
	}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:12,代码来源:ItemWeapon.java

示例7: doFireSound

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void doFireSound(ItemStack stack, EntityLivingBase living, World world, int critical) {
	if (ItemFromData.getData(stack).hasProperty(PropertyType.CHARGED_FIRE_SOUND) 
			&& living.getCapability(TF2weapons.WEAPONS_CAP, null).chargeTicks >= getChargeTime(stack, living)) {
		SoundEvent soundToPlay = SoundEvent.REGISTRY
				.getObject(new ResourceLocation(ItemFromData.getData(stack).getString(PropertyType.CHARGED_FIRE_SOUND)
						+ (critical == 2 ? ".crit" : "")));
		living.playSound(soundToPlay, 4f, 1f);
		if (world.isRemote)
			ClientProxy.removeReloadSound(living);
	}
	else {
		super.doFireSound(stack, living, world, critical);
	}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:15,代码来源:ItemSniperRifle.java

示例8: endUse

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public boolean endUse(ItemStack stack, EntityLivingBase living, World world, int action, int newState) {
	if ((action & 1) == 1) {
		if (world.isRemote)
			// System.out.println("called"+ClientProxy.fireSounds.get(living));
			if (ClientProxy.fireSounds.get(living) != null)
				// System.out.println("called2"+ClientProxy.fireSounds.get(living).type);
				ClientProxy.fireSounds.get(living).setDone();
		// Minecraft.getMinecraft().getSoundHandler().stopSound(ClientProxy.fireSounds.get(living));
		living.playSound(ItemFromData.getSound(stack, PropertyType.FIRE_STOP_SOUND), 1f, 1f);
	}
	return false;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:14,代码来源:ItemFlameThrower.java

示例9: altFireTick

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public boolean altFireTick(ItemStack stack, EntityLivingBase living, World world) {
	if (!world.isRemote) {
		ArrayList<EntityStickybomb> list = living.getCapability(TF2weapons.WEAPONS_CAP, null).activeBomb;
		if (list == null || list.isEmpty())
			return false;
		boolean exploded = false;
		
		TF2PlayerCapability cap=living.getCapability(TF2weapons.PLAYER_CAP, null);
		if(cap != null){
			cap.engineerKilled=false;
			cap.dispenserKilled=false;
			cap.sentryKilled=false;
			cap.stickybombKilled=0;
		}
		for (int i = 0; i < list.size(); i++) {
			EntityStickybomb bomb = list.get(i);
			if (bomb.ticksExisted > bomb.getArmTime() && (bomb.getType()!=1 || living.getEntityBoundingBox().grow(1.5, 0.25, 1.5).offset(0, -1.25, 0).contains(bomb.getPositionVector()) || TF2Util.lookingAt(living, 30, bomb.posX, bomb.posY, bomb.posZ))) {
				bomb.explode(bomb.posX, bomb.posY + bomb.height / 2, bomb.posZ, null, 1);
				i--;
				exploded = true;
			}
		}
		if (exploded) {
			living.playSound(ItemFromData.getSound(stack, PropertyType.DETONATE_SOUND), 1f, 1);
			/*if(living instanceof EntityPlayer && cap.stickybombKilled>=3)
				((EntityPlayer)living).addStat(TF2Achievements.PIPEBAGGER);
			if(living instanceof EntityPlayer && cap.engineerKilled && cap.dispenserKilled && cap.sentryKilled)
				((EntityPlayer)living).addStat(TF2Achievements.ARGYLE_SAP);*/
		}
	}
	return false;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:34,代码来源:ItemStickyLauncher.java

示例10: damageShield

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
void damageShield(EntityLivingBase attacked, EntityLivingBase attacker, float f)
{
    ItemStack shield = null;
    if(Prep1_11.isValid(attacked.getHeldItemOffhand()) && attacked.getHeldItemOffhand().getItem() == RegisterItems.wickerShield)
    shield = attacked.getHeldItemOffhand();
    else if(Prep1_11.isValid(attacked.getHeldItemMainhand()) && attacked.getHeldItemMainhand().getItem() == RegisterItems.wickerShield)
    shield = attacked.getHeldItemMainhand();

    //Copied from EntityPlayer#damageShield() START
    if(Prep1_11.isEmpty(shield)) return;
    shield.damageItem(1 + MathHelper.floor(f), attacker);
    if (shield.getCount() <= 0)
    {
        EnumHand enumhand = attacked.getActiveHand();
        if(attacked instanceof EntityPlayer) net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem((EntityPlayer) attacked, attacked.getActiveItemStack(), enumhand);

        if (enumhand == EnumHand.MAIN_HAND)
        {
            attacked.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, ItemStack.EMPTY);
        }
        else
        {
            attacked.setItemStackToSlot(EntityEquipmentSlot.OFFHAND, ItemStack.EMPTY);
        }

        attacked.resetActiveHand();
        attacked.playSound(SoundEvents.ITEM_SHIELD_BREAK, 0.8F, 0.8F + attacked.world.rand.nextFloat() * 0.4F);
    }
    //Copied from EntityPlayer#damageShield() END
}
 
开发者ID:einsteinsci,项目名称:BetterBeginningsReborn,代码行数:31,代码来源:ItemWickerShield.java

示例11: onItemUseFinish

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using
 * the Item before the action is complete.
 */
@Nullable
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving)
{
    ItemStack itemstack = super.onItemUseFinish(stack, worldIn, entityLiving);

    if (!worldIn.isRemote)
    {
        double d0 = entityLiving.posX;
        double d1 = entityLiving.posY;
        double d2 = entityLiving.posZ;

        for (int i = 0; i < 16; ++i)
        {
            double d3 = entityLiving.posX + (entityLiving.getRNG().nextDouble() - 0.5D) * 16.0D;
            double d4 = MathHelper.clamp_double(entityLiving.posY + (double)(entityLiving.getRNG().nextInt(16) - 8), 0.0D, (double)(worldIn.getActualHeight() - 1));
            double d5 = entityLiving.posZ + (entityLiving.getRNG().nextDouble() - 0.5D) * 16.0D;

            if (entityLiving.isRiding())
            {
                entityLiving.dismountRidingEntity();
            }

            if (entityLiving.attemptTeleport(d3, d4, d5))
            {
                worldIn.playSound((EntityPlayer)null, d0, d1, d2, SoundEvents.ITEM_CHORUS_FRUIT_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F);
                entityLiving.playSound(SoundEvents.ITEM_CHORUS_FRUIT_TELEPORT, 1.0F, 1.0F);
                break;
            }
        }

        if (entityLiving instanceof EntityPlayer)
        {
            ((EntityPlayer)entityLiving).getCooldownTracker().setCooldown(this, 20);
        }
    }

    return itemstack;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:43,代码来源:ItemChorusFruit.java

示例12: onEquipped

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void onEquipped(ItemStack itemstack, EntityLivingBase player) {
	player.playSound(SoundEvents.ITEM_ARMOR_EQUIP_IRON, .75F, 1.9f);
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:5,代码来源:ItemRemedyTalisman.java

示例13: onEquipped

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void onEquipped(ItemStack itemstack, EntityLivingBase player) {
	player.playSound(SoundEvents.ITEM_ARMOR_EQUIP_CHAIN, .75F, 1.9f);
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:5,代码来源:ItemNazar.java

示例14: teleportTo

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
private static boolean teleportTo(EntityLivingBase entity, double xx, double yy, double zz) {
	EnderTeleportEvent event = new EnderTeleportEvent(entity, xx, yy, zz, 0);
	if (MinecraftForge.EVENT_BUS.post(event))
		return false;

	double d3 = entity.posX;
	double d4 = entity.posY;
	double d5 = entity.posZ;
	entity.posX = event.targetX;
	entity.posY = event.targetY;
	entity.posZ = event.targetZ;
	boolean flag = false;
	int i = MathHelper.floor_double(entity.posX);
	int j = MathHelper.floor_double(entity.posY);
	int k = MathHelper.floor_double(entity.posZ);

	if (entity.worldObj.blockExists(i, j, k)) {
		boolean flag1 = false;
		while (!flag1 && j > 0) {
			Block block = entity.worldObj.getBlock(i, j - 1, k);
			if (block.getMaterial().blocksMovement())
				flag1 = true;
			else {
				entity.posY--;
				j--;
			}
		}

		if (flag1) {
			entity.setPositionAndUpdate(entity.posX, entity.posY, entity.posZ);
			if (entity.worldObj.getCollidingBoundingBoxes(entity, entity.boundingBox).isEmpty() && !entity.worldObj.isAnyLiquid(entity.boundingBox))
				flag = true;
		}
	}

	if (!flag) {
		entity.setPosition(d3, d4, d5);
		return false;
	} else {
		short short1 = 128;

		for (int l = 0; l < short1; l++) {
			double d6 = l / (short1 - 1.0D);
			float f = (entity.getRNG().nextFloat() - 0.5F) * 0.2F;
			float f1 = (entity.getRNG().nextFloat() - 0.5F) * 0.2F;
			float f2 = (entity.getRNG().nextFloat() - 0.5F) * 0.2F;
			double d7 = d3 + (entity.posX - d3) * d6 + (entity.getRNG().nextDouble() - 0.5D) * entity.width * 2.0D;
			double d8 = d4 + (entity.posY - d4) * d6 + entity.getRNG().nextDouble() * entity.height;
			double d9 = d5 + (entity.posZ - d5) * d6 + (entity.getRNG().nextDouble() - 0.5D) * entity.width * 2.0D;
			entity.worldObj.spawnParticle("portal", d7, d8, d9, f, f1, f2);
		}

		entity.worldObj.playSoundEffect(d3, d4, d5, "mob.endermen.portal", 1.0F, 1.0F);
		entity.playSound("mob.endermen.portal", 1.0F, 1.0F);
		return true;
	}
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:58,代码来源:ChorusFruit.java

示例15: onDealDamage

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void onDealDamage(ItemStack stack, EntityLivingBase attacker, Entity target, DamageSource source, float amount) {
	if (TF2Attribute.getModifier("Burn Hit", stack, 0, attacker) > 0)
		TF2Util.igniteAndAchievement(target, attacker, (int) TF2Attribute.getModifier("Burn Time", stack,
				TF2Attribute.getModifier("Burn Hit", stack, 0, attacker), attacker) + 1);
	if (target instanceof EntityLivingBase && attacker.hasCapability(TF2weapons.WEAPONS_CAP, null)){
		boolean enemy = TF2Util.isEnemy(attacker, (EntityLivingBase) target);
		/*if (attacker instanceof EntityPlayerMP && !target.isEntityAlive() && 
		if (attacker instanceof EntityPlayerMP && target instanceof EntitySniper && !target.isEntityAlive() && 
				&& TF2weapons.isEnemy(attacker, (EntityLivingBase) target)){
				*/
		float metalhit = TF2Attribute.getModifier("Metal Hit", stack, 0, attacker);
		if (metalhit != 0) {
			int restore=(int) (amount*metalhit/TF2ConfigVars.damageMultiplier);
			if(!enemy && restore > 30)
				restore=30;
			attacker.getCapability(TF2weapons.WEAPONS_CAP, null).setMetal((int) (attacker.getCapability(TF2weapons.WEAPONS_CAP, null).getMetal()+restore));
		}
		if (!target.isEntityAlive() && !(target instanceof EntityBuilding)
				&& TF2Attribute.getModifier("Kill Count", stack, 0, attacker)!=0){
			stack.getTagCompound().setInteger("Heads", stack.getTagCompound().getInteger("Heads")+1);
		}
		float healthHit=TF2Attribute.getModifier("Health Hit", stack, 0, attacker);
		if (healthHit > 0)
			attacker.heal(enemy ? healthHit : healthHit/2f);
		float bleed=TF2Attribute.getModifier("Bleed", stack, 0, attacker);
		if (bleed > 0) {
			((EntityLivingBase) target).addPotionEffect(new PotionEffect(TF2weapons.bleeding,(int) (bleed*20f)+10,0));
		}
		int rage = (int) TF2Attribute.getModifier("Knockback Rage", stack, 0, attacker);
		if (enemy && !WeaponsCapability.get(attacker).knockbackActive && rage > 0) {
			WeaponsCapability.get(attacker).setKnockbackRage(Math.min(1, WeaponsCapability.get(attacker).getKnockbackRage()+amount*(0.025f+rage*0.017f)));
		}
		if (enemy && TF2Attribute.getModifier("Uber Hit", stack, 0, attacker) > 0)
			if (attacker instanceof EntityPlayer)
				for (ItemStack medigun : ((EntityPlayer) attacker).inventory.mainInventory)
					if (medigun != null && medigun.getItem() instanceof ItemMedigun) {
						medigun.getTagCompound().setFloat("ubercharge",
								MathHelper.clamp(
										medigun.getTagCompound().getFloat("ubercharge")
												+ TF2Attribute.getModifier("Uber Hit", stack, 0, attacker) / 100,
										0, 1));
						if (stack.getTagCompound().getFloat("ubercharge") >= 1)
							attacker.playSound(ItemFromData.getSound(stack, PropertyType.CHARGED_SOUND), 1.2f, 1);
						break;
					}
		if (TF2Attribute.getModifier("Fire Rate Hit", stack, 1, attacker) != 1) {
			//System.out.println(this.getFiringSpeed(stack, attacker) * (1-(1/TF2Attribute.getModifier("Fire Rate Hit", stack, 1, attacker))));
			attacker.getCapability(TF2weapons.WEAPONS_CAP, null).fire1Cool-= this.getFiringSpeed(stack, attacker) * (1-(1/TF2Attribute.getModifier("Fire Rate Hit", stack, 1, attacker)));
			if(attacker instanceof EntityPlayerMP)
				TF2weapons.network.sendTo(new TF2Message.ActionMessage(27,attacker), (EntityPlayerMP) attacker);
		}
	}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:54,代码来源:ItemWeapon.java


注:本文中的net.minecraft.entity.EntityLivingBase.playSound方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。