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Java EntityLivingBase.getRevengeTimer方法代码示例

本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.getRevengeTimer方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.getRevengeTimer方法的具体用法?Java EntityLivingBase.getRevengeTimer怎么用?Java EntityLivingBase.getRevengeTimer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.EntityLivingBase的用法示例。


在下文中一共展示了EntityLivingBase.getRevengeTimer方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: shouldExecute

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    if (!this.theDefendingTameable.isTamed())
    {
        return false;
    }
    else
    {
        EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();

        if (entitylivingbase == null)
        {
            return false;
        }
        else
        {
            this.theOwnerAttacker = entitylivingbase.getAITarget();
            int i = entitylivingbase.getRevengeTimer();
            return i != this.field_142051_e && this.isSuitableTarget(this.theOwnerAttacker, false) && this.theDefendingTameable.shouldAttackEntity(this.theOwnerAttacker, entitylivingbase);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:26,代码来源:EntityAIOwnerHurtByTarget.java

示例2: shouldExecute

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Returns whether the EntityAIBase should begin execution.
 */
@Override
public boolean shouldExecute() {
	if (!theDefendingTameable.isTamed()) {
		return false;
	}
	else {
		EntityLivingBase entitylivingbase = theDefendingTameable.getOwner();

		if (entitylivingbase == null) {
			return false;
		}
		else {
			theOwnerAttacker = entitylivingbase.getRevengeTarget();
			int i = entitylivingbase.getRevengeTimer();
			return i != timestamp && this.isSuitableTarget(theOwnerAttacker, false) && theDefendingTameable.shouldAttackEntity(theOwnerAttacker, entitylivingbase);
		}
	}
}
 
开发者ID:p455w0rd,项目名称:EndermanEvolution,代码行数:22,代码来源:EntityFrienderman.java

示例3: shouldExecute

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    if (!this.theDefendingTameable.isTamed())
    {
        return false;
    }
    else
    {
        EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();

        if (entitylivingbase == null)
        {
            return false;
        }
        else
        {
            this.theOwnerAttacker = entitylivingbase.getAITarget();
            int i = entitylivingbase.getRevengeTimer();
            return i != this.timestamp && this.isSuitableTarget(this.theOwnerAttacker, false) && this.theDefendingTameable.shouldAttackEntity(this.theOwnerAttacker, entitylivingbase);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:26,代码来源:EntityAIOwnerHurtByTarget.java

示例4: startExecuting

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Execute a one shot task or start executing a continuous task
 */
public void startExecuting()
{
    this.taskOwner.setAttackTarget(this.theOwnerAttacker);
    EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();

    if (entitylivingbase != null)
    {
        this.field_142051_e = entitylivingbase.getRevengeTimer();
    }

    super.startExecuting();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:EntityAIOwnerHurtByTarget.java

示例5: startExecuting

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Execute a one shot task or start executing a continuous task
 */
@Override
public void startExecuting() {
	taskOwner.setAttackTarget(theOwnerAttacker);
	EntityLivingBase entitylivingbase = theDefendingTameable.getOwner();

	if (entitylivingbase != null) {
		timestamp = entitylivingbase.getRevengeTimer();
	}

	super.startExecuting();
}
 
开发者ID:p455w0rd,项目名称:EndermanEvolution,代码行数:15,代码来源:EntityFrienderman.java

示例6: startExecuting

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
 * Execute a one shot task or start executing a continuous task
 */
public void startExecuting()
{
    this.taskOwner.setAttackTarget(this.theOwnerAttacker);
    EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();

    if (entitylivingbase != null)
    {
        this.timestamp = entitylivingbase.getRevengeTimer();
    }

    super.startExecuting();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:EntityAIOwnerHurtByTarget.java


注:本文中的net.minecraft.entity.EntityLivingBase.getRevengeTimer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。