本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.getRevengeTimer方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.getRevengeTimer方法的具体用法?Java EntityLivingBase.getRevengeTimer怎么用?Java EntityLivingBase.getRevengeTimer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.getRevengeTimer方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: shouldExecute
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (!this.theDefendingTameable.isTamed())
{
return false;
}
else
{
EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();
if (entitylivingbase == null)
{
return false;
}
else
{
this.theOwnerAttacker = entitylivingbase.getAITarget();
int i = entitylivingbase.getRevengeTimer();
return i != this.field_142051_e && this.isSuitableTarget(this.theOwnerAttacker, false) && this.theDefendingTameable.shouldAttackEntity(this.theOwnerAttacker, entitylivingbase);
}
}
}
示例2: shouldExecute
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Returns whether the EntityAIBase should begin execution.
*/
@Override
public boolean shouldExecute() {
if (!theDefendingTameable.isTamed()) {
return false;
}
else {
EntityLivingBase entitylivingbase = theDefendingTameable.getOwner();
if (entitylivingbase == null) {
return false;
}
else {
theOwnerAttacker = entitylivingbase.getRevengeTarget();
int i = entitylivingbase.getRevengeTimer();
return i != timestamp && this.isSuitableTarget(theOwnerAttacker, false) && theDefendingTameable.shouldAttackEntity(theOwnerAttacker, entitylivingbase);
}
}
}
示例3: shouldExecute
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (!this.theDefendingTameable.isTamed())
{
return false;
}
else
{
EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();
if (entitylivingbase == null)
{
return false;
}
else
{
this.theOwnerAttacker = entitylivingbase.getAITarget();
int i = entitylivingbase.getRevengeTimer();
return i != this.timestamp && this.isSuitableTarget(this.theOwnerAttacker, false) && this.theDefendingTameable.shouldAttackEntity(this.theOwnerAttacker, entitylivingbase);
}
}
}
示例4: startExecuting
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.taskOwner.setAttackTarget(this.theOwnerAttacker);
EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();
if (entitylivingbase != null)
{
this.field_142051_e = entitylivingbase.getRevengeTimer();
}
super.startExecuting();
}
示例5: startExecuting
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Execute a one shot task or start executing a continuous task
*/
@Override
public void startExecuting() {
taskOwner.setAttackTarget(theOwnerAttacker);
EntityLivingBase entitylivingbase = theDefendingTameable.getOwner();
if (entitylivingbase != null) {
timestamp = entitylivingbase.getRevengeTimer();
}
super.startExecuting();
}
示例6: startExecuting
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.taskOwner.setAttackTarget(this.theOwnerAttacker);
EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();
if (entitylivingbase != null)
{
this.timestamp = entitylivingbase.getRevengeTimer();
}
super.startExecuting();
}