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Java EntityLivingBase.isEntityUndead方法代码示例

本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.isEntityUndead方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.isEntityUndead方法的具体用法?Java EntityLivingBase.isEntityUndead怎么用?Java EntityLivingBase.isEntityUndead使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.EntityLivingBase的用法示例。


在下文中一共展示了EntityLivingBase.isEntityUndead方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: affectEntity

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void affectEntity(Entity p_180793_1_, Entity p_180793_2_, EntityLivingBase entityLivingBaseIn, int p_180793_4_, double p_180793_5_)
{
    if ((this.id != heal.id || entityLivingBaseIn.isEntityUndead()) && (this.id != harm.id || !entityLivingBaseIn.isEntityUndead()))
    {
        if (this.id == harm.id && !entityLivingBaseIn.isEntityUndead() || this.id == heal.id && entityLivingBaseIn.isEntityUndead())
        {
            int j = (int)(p_180793_5_ * (double)(6 << p_180793_4_) + 0.5D);

            if (p_180793_1_ == null)
            {
                entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)j);
            }
            else
            {
                entityLivingBaseIn.attackEntityFrom(DamageSource.causeIndirectMagicDamage(p_180793_1_, p_180793_2_), (float)j);
            }
        }
    }
    else
    {
        int i = (int)(p_180793_5_ * (double)(4 << p_180793_4_) + 0.5D);
        entityLivingBaseIn.heal((float)i);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:Potion.java

示例2: affectEntity

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void affectEntity(@Nullable Entity source, @Nullable Entity indirectSource, EntityLivingBase entityLivingBaseIn, int amplifier, double health)
{
    if ((this != MobEffects.INSTANT_HEALTH || entityLivingBaseIn.isEntityUndead()) && (this != MobEffects.INSTANT_DAMAGE || !entityLivingBaseIn.isEntityUndead()))
    {
        if (this == MobEffects.INSTANT_DAMAGE && !entityLivingBaseIn.isEntityUndead() || this == MobEffects.INSTANT_HEALTH && entityLivingBaseIn.isEntityUndead())
        {
            int j = (int)(health * (double)(6 << amplifier) + 0.5D);

            if (source == null)
            {
                entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)j);
            }
            else
            {
                entityLivingBaseIn.attackEntityFrom(DamageSource.causeIndirectMagicDamage(source, indirectSource), (float)j);
            }
        }
    }
    else
    {
        int i = (int)(health * (double)(4 << amplifier) + 0.5D);
        entityLivingBaseIn.heal((float)i);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:Potion.java

示例3: apply

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
public void apply(World world, BlockPos pos, EntityLivingBase entity, int amplifier, int tick) {
	if (entity.isEntityUndead()) {
		if (amplifier >= 3 && entity.isEntityUndead()) {
			entity.setFire(500);
			entity.attackEntityFrom(DamageSource.MAGIC, 20);
		} else if (amplifier == 2) {
			entity.attackEntityFrom(DamageSource.MAGIC, 16);
		} else {
			entity.attackEntityFrom(DamageSource.MAGIC, 10);
		}
	}
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:14,代码来源:HolyWaterBrew.java

示例4: performEffect

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void performEffect(EntityLivingBase entityLivingBaseIn, int p_76394_2_)
{
    if (this.id == regeneration.id)
    {
        if (entityLivingBaseIn.getHealth() < entityLivingBaseIn.getMaxHealth())
        {
            entityLivingBaseIn.heal(1.0F);
        }
    }
    else if (this.id == poison.id)
    {
        if (entityLivingBaseIn.getHealth() > 1.0F)
        {
            entityLivingBaseIn.attackEntityFrom(DamageSource.magic, 1.0F);
        }
    }
    else if (this.id == wither.id)
    {
        entityLivingBaseIn.attackEntityFrom(DamageSource.wither, 1.0F);
    }
    else if (this.id == hunger.id && entityLivingBaseIn instanceof EntityPlayer)
    {
        ((EntityPlayer)entityLivingBaseIn).addExhaustion(0.025F * (float)(p_76394_2_ + 1));
    }
    else if (this.id == saturation.id && entityLivingBaseIn instanceof EntityPlayer)
    {
        if (!entityLivingBaseIn.worldObj.isRemote)
        {
            ((EntityPlayer)entityLivingBaseIn).getFoodStats().addStats(p_76394_2_ + 1, 1.0F);
        }
    }
    else if ((this.id != heal.id || entityLivingBaseIn.isEntityUndead()) && (this.id != harm.id || !entityLivingBaseIn.isEntityUndead()))
    {
        if (this.id == harm.id && !entityLivingBaseIn.isEntityUndead() || this.id == heal.id && entityLivingBaseIn.isEntityUndead())
        {
            entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)(6 << p_76394_2_));
        }
    }
    else
    {
        entityLivingBaseIn.heal((float)Math.max(4 << p_76394_2_, 0));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:44,代码来源:Potion.java

示例5: performEffect

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void performEffect(EntityLivingBase entityLivingBaseIn, int p_76394_2_)
{
    if (this == MobEffects.REGENERATION)
    {
        if (entityLivingBaseIn.getHealth() < entityLivingBaseIn.getMaxHealth())
        {
            entityLivingBaseIn.heal(1.0F);
        }
    }
    else if (this == MobEffects.POISON)
    {
        if (entityLivingBaseIn.getHealth() > 1.0F)
        {
            entityLivingBaseIn.attackEntityFrom(DamageSource.magic, 1.0F);
        }
    }
    else if (this == MobEffects.WITHER)
    {
        entityLivingBaseIn.attackEntityFrom(DamageSource.wither, 1.0F);
    }
    else if (this == MobEffects.HUNGER && entityLivingBaseIn instanceof EntityPlayer)
    {
        ((EntityPlayer)entityLivingBaseIn).addExhaustion(0.005F * (float)(p_76394_2_ + 1));
    }
    else if (this == MobEffects.SATURATION && entityLivingBaseIn instanceof EntityPlayer)
    {
        if (!entityLivingBaseIn.world.isRemote)
        {
            ((EntityPlayer)entityLivingBaseIn).getFoodStats().addStats(p_76394_2_ + 1, 1.0F);
        }
    }
    else if ((this != MobEffects.INSTANT_HEALTH || entityLivingBaseIn.isEntityUndead()) && (this != MobEffects.INSTANT_DAMAGE || !entityLivingBaseIn.isEntityUndead()))
    {
        if (this == MobEffects.INSTANT_DAMAGE && !entityLivingBaseIn.isEntityUndead() || this == MobEffects.INSTANT_HEALTH && entityLivingBaseIn.isEntityUndead())
        {
            entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)(6 << p_76394_2_));
        }
    }
    else
    {
        entityLivingBaseIn.heal((float)Math.max(4 << p_76394_2_, 0));
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:44,代码来源:Potion.java

示例6: performEffect

import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public void performEffect(EntityLivingBase entityLivingBaseIn, int p_76394_2_)
{
    if (this == MobEffects.REGENERATION)
    {
        if (entityLivingBaseIn.getHealth() < entityLivingBaseIn.getMaxHealth())
        {
            entityLivingBaseIn.heal(1.0F);
        }
    }
    else if (this == MobEffects.POISON)
    {
        if (entityLivingBaseIn.getHealth() > 1.0F)
        {
            entityLivingBaseIn.attackEntityFrom(DamageSource.magic, 1.0F);
        }
    }
    else if (this == MobEffects.WITHER)
    {
        entityLivingBaseIn.attackEntityFrom(DamageSource.wither, 1.0F);
    }
    else if (this == MobEffects.HUNGER && entityLivingBaseIn instanceof EntityPlayer)
    {
        ((EntityPlayer)entityLivingBaseIn).addExhaustion(0.025F * (float)(p_76394_2_ + 1));
    }
    else if (this == MobEffects.SATURATION && entityLivingBaseIn instanceof EntityPlayer)
    {
        if (!entityLivingBaseIn.worldObj.isRemote)
        {
            ((EntityPlayer)entityLivingBaseIn).getFoodStats().addStats(p_76394_2_ + 1, 1.0F);
        }
    }
    else if ((this != MobEffects.INSTANT_HEALTH || entityLivingBaseIn.isEntityUndead()) && (this != MobEffects.INSTANT_DAMAGE || !entityLivingBaseIn.isEntityUndead()))
    {
        if (this == MobEffects.INSTANT_DAMAGE && !entityLivingBaseIn.isEntityUndead() || this == MobEffects.INSTANT_HEALTH && entityLivingBaseIn.isEntityUndead())
        {
            entityLivingBaseIn.attackEntityFrom(DamageSource.magic, (float)(6 << p_76394_2_));
        }
    }
    else
    {
        entityLivingBaseIn.heal((float)Math.max(4 << p_76394_2_, 0));
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:44,代码来源:Potion.java


注:本文中的net.minecraft.entity.EntityLivingBase.isEntityUndead方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。