本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.getEyeHeight方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.getEyeHeight方法的具体用法?Java EntityLivingBase.getEyeHeight怎么用?Java EntityLivingBase.getEyeHeight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.getEyeHeight方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getFacingFromEntity
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public static EnumFacing getFacingFromEntity(BlockPos pos, EntityLivingBase p_185647_1_)
{
if (MathHelper.abs((float)p_185647_1_.posX - (float)pos.getX()) < 2.0F && MathHelper.abs((float)p_185647_1_.posZ - (float)pos.getZ()) < 2.0F)
{
double d0 = p_185647_1_.posY + (double)p_185647_1_.getEyeHeight();
if (d0 - (double)pos.getY() > 2.0D)
{
return EnumFacing.UP;
}
if ((double)pos.getY() - d0 > 0.0D)
{
return EnumFacing.DOWN;
}
}
return p_185647_1_.getHorizontalFacing().getOpposite();
}
示例2: updateAITasks
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
protected void updateAITasks()
{
if (this.isWet())
{
this.attackEntityFrom(DamageSource.drown, 1.0F);
}
--this.heightOffsetUpdateTime;
if (this.heightOffsetUpdateTime <= 0)
{
this.heightOffsetUpdateTime = 100;
this.heightOffset = 0.5F + (float)this.rand.nextGaussian() * 3.0F;
}
EntityLivingBase entitylivingbase = this.getAttackTarget();
if (entitylivingbase != null && entitylivingbase.posY + (double)entitylivingbase.getEyeHeight() > this.posY + (double)this.getEyeHeight() + (double)this.heightOffset)
{
this.motionY += (0.30000001192092896D - this.motionY) * 0.30000001192092896D;
this.isAirBorne = true;
}
super.updateAITasks();
}
示例3: updateAITasks
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
@Override
protected void updateAITasks()
{
if (this.isWet())
{
this.attackEntityFrom(DamageSource.DROWN, 1.0F);
}
--this.heightOffsetUpdateTime;
if (this.heightOffsetUpdateTime <= 0)
{
this.heightOffsetUpdateTime = 100;
this.heightOffset = 0.5F + (float)this.rand.nextGaussian() * 3.0F;
}
EntityLivingBase attackTarget = this.getAttackTarget();
if (attackTarget != null && attackTarget.posY + (double)attackTarget.getEyeHeight() > this.posY + (double)this.getEyeHeight() + (double)this.heightOffset)
{
this.motionY += (0.3D - this.motionY) * 0.3D;
this.isAirBorne = true;
}
super.updateAITasks();
}
示例4: getFacingFromEntity
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public static EnumFacing getFacingFromEntity(World worldIn, BlockPos clickedBlock, EntityLivingBase entityIn)
{
if (MathHelper.abs((float)entityIn.posX - (float)clickedBlock.getX()) < 2.0F && MathHelper.abs((float)entityIn.posZ - (float)clickedBlock.getZ()) < 2.0F)
{
double d0 = entityIn.posY + (double)entityIn.getEyeHeight();
if (d0 - (double)clickedBlock.getY() > 2.0D)
{
return EnumFacing.UP;
}
if ((double)clickedBlock.getY() - d0 > 0.0D)
{
return EnumFacing.DOWN;
}
}
return entityIn.getHorizontalFacing().getOpposite();
}
示例5: getStartAndEndLookVec
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public static Pair<Vec3d, Vec3d> getStartAndEndLookVec(EntityLivingBase entity, float maxDistance) {
Vec3d entityVec;
if (entity.world.isRemote && entity instanceof EntityPlayer) {
entityVec = new Vec3d(entity.posX, entity.posY + 1.6200000000000001D, entity.posZ);
} else {
entityVec = new Vec3d(entity.posX, entity.posY + entity.getEyeHeight() - (entity.isSneaking() ? 0.08 : 0), entity.posZ);
}
Vec3d entityLookVec = entity.getLook(1.0F);
Vec3d maxDistVec = entityVec.addVector(entityLookVec.x * maxDistance, entityLookVec.y * maxDistance, entityLookVec.z * maxDistance);
return new ImmutablePair<>(entityVec, maxDistVec);
}
示例6: PlasmaArrow
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public PlasmaArrow(World worldIn, EntityLivingBase shooter)
{
this(worldIn, shooter.posX, shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D, shooter.posZ);
this.shootingEntity = shooter;
if (shooter instanceof EntityPlayer)
{
this.pickupStatus = EntityArrow.PickupStatus.ALLOWED;
}
}
示例7: attackEntityWithRangedAttack
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*
* @param distanceFactor How far the target is, normalized and clamped between 0.1 and 1.0
*/
public void attackEntityWithRangedAttack(EntityLivingBase target, float distanceFactor)
{
if (!this.isDrinkingPotion())
{
double d0 = target.posY + (double)target.getEyeHeight() - 1.100000023841858D;
double d1 = target.posX + target.motionX - this.posX;
double d2 = d0 - this.posY;
double d3 = target.posZ + target.motionZ - this.posZ;
float f = MathHelper.sqrt(d1 * d1 + d3 * d3);
PotionType potiontype = PotionTypes.HARMING;
if (f >= 8.0F && !target.isPotionActive(MobEffects.SLOWNESS))
{
potiontype = PotionTypes.SLOWNESS;
}
else if (target.getHealth() >= 8.0F && !target.isPotionActive(MobEffects.POISON))
{
potiontype = PotionTypes.POISON;
}
else if (f <= 3.0F && !target.isPotionActive(MobEffects.WEAKNESS) && this.rand.nextFloat() < 0.25F)
{
potiontype = PotionTypes.WEAKNESS;
}
EntityPotion entitypotion = new EntityPotion(this.world, this, PotionUtils.addPotionToItemStack(new ItemStack(Items.SPLASH_POTION), potiontype));
entitypotion.rotationPitch -= -20.0F;
entitypotion.setThrowableHeading(d1, d2 + (double)(f * 0.2F), d3, 0.75F, 8.0F);
this.world.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_WITCH_THROW, this.getSoundCategory(), 1.0F, 0.8F + this.rand.nextFloat() * 0.4F);
this.world.spawnEntityInWorld(entitypotion);
}
}
示例8: EntityArrow
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public EntityArrow(World worldIn, EntityLivingBase shooter)
{
this(worldIn, shooter.posX, shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D, shooter.posZ);
this.shootingEntity = shooter;
if (shooter instanceof EntityPlayer)
{
this.pickupStatus = EntityArrow.PickupStatus.ALLOWED;
}
}
示例9: attackEntityWithRangedAttack
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
EntitySnowball entitysnowball = new EntitySnowball(this.worldObj, this);
double d0 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D;
double d1 = p_82196_1_.posX - this.posX;
double d2 = d0 - entitysnowball.posY;
double d3 = p_82196_1_.posZ - this.posZ;
float f = MathHelper.sqrt_double(d1 * d1 + d3 * d3) * 0.2F;
entitysnowball.setThrowableHeading(d1, d2 + (double)f, d3, 1.6F, 12.0F);
this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.worldObj.spawnEntityInWorld(entitysnowball);
}
示例10: attackEntityWithRangedAttack
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
if (!this.getAggressive())
{
EntityPotion entitypotion = new EntityPotion(this.worldObj, this, 32732);
double d0 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D;
entitypotion.rotationPitch -= -20.0F;
double d1 = p_82196_1_.posX + p_82196_1_.motionX - this.posX;
double d2 = d0 - this.posY;
double d3 = p_82196_1_.posZ + p_82196_1_.motionZ - this.posZ;
float f = MathHelper.sqrt_double(d1 * d1 + d3 * d3);
if (f >= 8.0F && !p_82196_1_.isPotionActive(Potion.moveSlowdown))
{
entitypotion.setPotionDamage(32698);
}
else if (p_82196_1_.getHealth() >= 8.0F && !p_82196_1_.isPotionActive(Potion.poison))
{
entitypotion.setPotionDamage(32660);
}
else if (f <= 3.0F && !p_82196_1_.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
{
entitypotion.setPotionDamage(32696);
}
entitypotion.setThrowableHeading(d1, d2 + (double)(f * 0.2F), d3, 0.75F, 8.0F);
this.worldObj.spawnEntityInWorld(entitypotion);
}
}
示例11: attackEntityWithRangedAttack
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
/**
* Adapted from {@link net.minecraft.entity.monster.EntityWitch#attackEntityWithRangedAttack(EntityLivingBase, float)}
*/
@Override
public void attackEntityWithRangedAttack(EntityLivingBase target, float distanceFactor)
{
double x = target.posX + target.motionX - this.posX;
double z = target.posZ + target.motionZ - this.posZ;
double y = ((target.posY + (double)target.getEyeHeight() - 1.1D) - this.posY) + (double)(MathHelper.sqrt(x * x + z * z) * 0.2F);
EntityCurseOrb entity = new EntityCurseOrb(this.world, this);
entity.rotationPitch -= -20.0F;
entity.setThrowableHeading(x, y, z, 0.75F, 8.0F);
this.world.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_WITCH_THROW, this.getSoundCategory(), 1.0F, 0.8F + this.rand.nextFloat() * 0.4F);
this.world.spawnEntity(entity);
}
示例12: acquireAllLookTargets
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
private List<EntityLivingBase> acquireAllLookTargets(EntityLivingBase seeker, int distance, double radius) {
if (distance < 0 || distance > MAX_DISTANCE) {
distance = MAX_DISTANCE;
}
List<EntityLivingBase> targets = new ArrayList<EntityLivingBase>();
Vec3d vec3 = seeker.getLookVec();
double targetX = seeker.posX;
double targetY = seeker.posY + seeker.getEyeHeight() - 0.10000000149011612D;
double targetZ = seeker.posZ;
double distanceTraveled = 0;
while ((int) distanceTraveled < distance) {
targetX += vec3.xCoord;
targetY += vec3.yCoord;
targetZ += vec3.zCoord;
distanceTraveled += vec3.lengthVector();
AxisAlignedBB bb = new AxisAlignedBB(targetX-radius, targetY-radius, targetZ-radius, targetX+radius, targetY+radius, targetZ+radius);
List<EntityLivingBase> list = seeker.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, bb);
for (EntityLivingBase target : list) {
if (target != seeker && target.canBeCollidedWith() && isTargetInSight(vec3, seeker, target)) {
if (!targets.contains(target)) {
targets.add(target);
}
}
}
}
return targets;
}
示例13: EntityThrowable
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public EntityThrowable(World worldIn, EntityLivingBase throwerIn)
{
this(worldIn, throwerIn.posX, throwerIn.posY + (double)throwerIn.getEyeHeight() - 0.10000000149011612D, throwerIn.posZ);
this.thrower = throwerIn;
}
示例14: renderBeam
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
public static void renderBeam(EntityLivingBase ent, float partialTicks) {
if (!ent.hasCapability(TF2weapons.WEAPONS_CAP, null))
return;
// System.out.println("Drawing");
Entity healTarget = ent.world.getEntityByID(ent.getCapability(TF2weapons.WEAPONS_CAP, null).getHealTarget());
if (healTarget != null) {
Entity camera = Minecraft.getMinecraft().getRenderViewEntity();
double cameraX = camera.prevPosX + (camera.posX - camera.prevPosX) * partialTicks;
double cameraY = camera.prevPosY + (camera.posY - camera.prevPosY) * partialTicks;
double cameraZ = camera.prevPosZ + (camera.posZ - camera.prevPosZ) * partialTicks;
// System.out.println("rendering");
double xPos1 = ent.prevPosX + (ent.posX - ent.prevPosX) * partialTicks;
double yPos1 = ent.prevPosY + (ent.posY - ent.prevPosY) * partialTicks;
double zPos1 = ent.prevPosZ + (ent.posZ - ent.prevPosZ) * partialTicks;
double xPos2 = healTarget.prevPosX + (healTarget.posX - healTarget.prevPosX) * partialTicks;
double yPos2 = healTarget.prevPosY + (healTarget.posY - healTarget.prevPosY) * partialTicks;
double zPos2 = healTarget.prevPosZ + (healTarget.posZ - healTarget.prevPosZ) * partialTicks;
double xDist = xPos2 - xPos1;
double yDist = (yPos2 + (healTarget.getEntityBoundingBox().maxY - healTarget.getEntityBoundingBox().minY) / 2 + 0.1) - (yPos1 + ent.getEyeHeight() - 0.1);
double zDist = zPos2 - zPos1;
float f = MathHelper.sqrt(xDist * xDist + zDist * zDist);
float fullDist = MathHelper.sqrt(xDist * xDist + yDist * yDist + zDist * zDist);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder renderer = tessellator.getBuffer();
GlStateManager.pushMatrix();
GlStateManager.translate((float) xPos1 - cameraX, (float) (yPos1 + ent.getEyeHeight() - 0.1) - cameraY, (float) zPos1 - cameraZ);
GL11.glRotatef((float) (Math.atan2(xDist, zDist) * 180.0D / Math.PI), 0.0F, 1.0F, 0.0F);
GL11.glRotatef((float) (Math.atan2(yDist, f) * 180.0D / Math.PI) * -1, 1.0F, 0.0F, 0.0F);
GlStateManager.disableTexture2D();
GlStateManager.disableLighting();
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
ClientProxy.setColor(TF2Util.getTeamColor(ent), 0.23f, 0, 0f, 1f);
/*if (TF2Util.getTeamForDisplay(ent) == 0) {
GL11.glColor4f(1.0F, 0.0F, 0.0F, 0.23F);
} else {
GL11.glColor4f(0.0F, 0.0F, 1.0F, 0.23F);
}*/
renderer.begin(7, DefaultVertexFormats.POSITION);
renderer.pos(-0.04, -0.04, 0).endVertex();
renderer.pos(0.04, 0.04, 0).endVertex();
renderer.pos(0.04, 0.04, fullDist).endVertex();
renderer.pos(-0.04, -0.04, fullDist).endVertex();
tessellator.draw();
renderer.begin(7, DefaultVertexFormats.POSITION);
renderer.pos(-0.04, -0.04, fullDist).endVertex();
renderer.pos(0.04, 0.04, fullDist).endVertex();
renderer.pos(0.04, 0.04, 0).endVertex();
renderer.pos(-0.04, -0.04, 0).endVertex();
tessellator.draw();
renderer.begin(7, DefaultVertexFormats.POSITION);
renderer.pos(0.04, -0.04, 0).endVertex();
renderer.pos(-0.04, 0.04, 0).endVertex();
renderer.pos(-0.04, 0.04, fullDist).endVertex();
renderer.pos(0.04, -0.04, fullDist).endVertex();
tessellator.draw();
renderer.begin(7, DefaultVertexFormats.POSITION);
renderer.pos(0.04, -0.04, fullDist).endVertex();
renderer.pos(-0.04, 0.04, fullDist).endVertex();
renderer.pos(-0.04, 0.04, 0).endVertex();
renderer.pos(0.04, -0.04, 0).endVertex();
tessellator.draw();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
}