本文整理汇总了Java中net.minecraft.entity.EntityLivingBase.getDistance方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLivingBase.getDistance方法的具体用法?Java EntityLivingBase.getDistance怎么用?Java EntityLivingBase.getDistance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.getDistance方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderTileEntityAt
import net.minecraft.entity.EntityLivingBase; //导入方法依赖的package包/类
private void renderTileEntityAt(BlockInfusedBlockOre block, TileInfusedOre tile, double x, double y, double z,
float partialTicks) {
GL11.glPushMatrix();
GL11.glTranslated(x - 0.001D, y - 0.001D, z - 0.001D);
double scale = 1.002F;
GL11.glScaled(scale, scale, scale);
Tessellator tessellator = Tessellator.instance;
int brightness = setBrightness(tessellator, tile.getWorldObj(), tile.xCoord, tile.yCoord, tile.zCoord, block);
int metadata = tile.getWorldObj().getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord);
if (metadata < 6) {
EntityLivingBase viewer = Minecraft.getMinecraft().renderViewEntity;
double viewDistance = 0D;
double currentDistance = viewer.getDistance(tile.xCoord + 0.5D, tile.yCoord + 0.5D, tile.zCoord + 0.5D);
boolean hasVisualAcuity = false;
boolean hasWarpVisualAcuity = false;
boolean canView = false;
if (viewer instanceof EntityPlayer) {
hasVisualAcuity = ThaumUtils.isComplete((EntityPlayer) viewer, TOThaum.riVisualAcuity);
hasWarpVisualAcuity = ThaumUtils.isComplete((EntityPlayer) viewer, TOThaum.riWarpVisualAcuity);
if ((((EntityPlayer) viewer).inventory.armorItemInSlot(3) != null)
&& (((EntityPlayer) viewer).inventory.armorItemInSlot(3).getItem() instanceof IRevealer)
&& (((IRevealer) ((EntityPlayer) viewer).inventory.armorItemInSlot(3).getItem())
.showNodes(((EntityPlayer) viewer).inventory.armorItemInSlot(3), viewer))) {
canView = true;
viewDistance = hasVisualAcuity ? 32.0D : 16.0D;
} else if ((((EntityPlayer) viewer).inventory.getCurrentItem() != null)
&& (((EntityPlayer) viewer).inventory.getCurrentItem().getItem() instanceof ItemThaumometer)
&& (UtilsFX.isVisibleTo(0.44F, viewer, tile.xCoord, tile.yCoord, tile.zCoord))) {
canView = true;
viewDistance = hasVisualAcuity ? 16.0D : 8.0D;
}
if (hasWarpVisualAcuity) {
int warp = ThaumUtils.getWarp((EntityPlayer) viewer);
canView = true;
double warpViewDistance = warp * TOConfig.generalWarpVisualAcuityModifier;
if (warpViewDistance > viewDistance)
viewDistance = warpViewDistance;
}
}
if (canView && currentDistance <= viewDistance) {
if (TOConfig.generalGraphicsRenderInfusedOreParticlesGlasses && viewer.worldObj.rand
.nextInt(TOConfig.generalGraphicsRenderInfusedOreParticlesGlassesChance) == 0)
UtilsFX.infusedStoneSparkle(viewer.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, metadata + 1);
draw(tessellator, block.icon[6], brightness, metadata);
} else if (TOConfig.generalGraphicsRenderInfusedOreParticles
&& viewer.worldObj.rand.nextInt(TOConfig.generalGraphicsRenderInfusedOreParticlesChance) == 0)
UtilsFX.infusedStoneSparkle(viewer.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, metadata + 1);
}
GL11.glPopMatrix();
}