本文整理汇总了C#中Dominion.PlayerState.RevealHand方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.RevealHand方法的具体用法?C# PlayerState.RevealHand怎么用?C# PlayerState.RevealHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.RevealHand方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
CardPredicate acceptableCard = card => card.isVictory;
Card cardTopDecked = otherPlayer.RequestPlayerTopDeckCardFromHand(gameState, acceptableCard, isOptional: false);
if (cardTopDecked == null)
{
otherPlayer.RevealHand();
}
else
{
otherPlayer.RevealCard(cardTopDecked, DeckPlacement.TopOfDeck);
}
}
示例2: RequestPlayerDiscardCardFromOtherPlayersHand
internal bool RequestPlayerDiscardCardFromOtherPlayersHand(GameState gameState, PlayerState otherPlayer)
{
if (!otherPlayer.hand.Any)
{
return false;
}
otherPlayer.RevealHand();
Card cardTypeToDiscard = this.actions.GetCardFromOtherPlayersHandToDiscard(gameState, otherPlayer);
if (cardTypeToDiscard == null)
{
{
throw new Exception("Player must choose a card to discard");
}
}
otherPlayer.MoveCardFromHandToDiscard(cardTypeToDiscard, gameState);
return true;
}
示例3: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
if (!otherPlayer.RequestPlayerDiscardCardFromHand(gameState, card => card == Copper.card, isOptional: false))
{
otherPlayer.RevealHand();
}
}
示例4: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealHand();
if (currentPlayer.hand.HasDuplicates())
{
currentPlayer.DrawOneCardIntoHand();
}
else
{
currentPlayer.DrawAdditionalCardsIntoHand(3);
}
}
示例5: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealHand();
if (!currentPlayer.hand.Where(card => card.isAction).Any())
{
currentPlayer.DrawAdditionalCardsIntoHand(2);
}
}
示例6: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.GainCardFromSupply(Cards.Rats, gameState);
CardPredicate cardsToTrash = card => card != Rats.card;
if (currentPlayer.Hand.HasCard(cardsToTrash))
{
currentPlayer.RequestPlayerTrashCardFromHand(gameState, cardsToTrash, isOptional: false);
}
else
{
currentPlayer.RevealHand();
}
}