本文整理汇总了C#中Dominion.PlayerState.RequestPlayerTrashCardsFromHand方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.RequestPlayerTrashCardsFromHand方法的具体用法?C# PlayerState.RequestPlayerTrashCardsFromHand怎么用?C# PlayerState.RequestPlayerTrashCardsFromHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.RequestPlayerTrashCardsFromHand方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
PlayerActionChoice actionChoice = currentPlayer.RequestPlayerChooseBetween(
gameState,
acceptableChoice => acceptableChoice == PlayerActionChoice.GainCard ||
acceptableChoice == PlayerActionChoice.PlusCoin ||
acceptableChoice == PlayerActionChoice.Trash);
switch (actionChoice)
{
case PlayerActionChoice.GainCard: currentPlayer.GainCardFromSupply(Silver.card, gameState); break;
case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(1); break;
case PlayerActionChoice.Trash: currentPlayer.RequestPlayerTrashCardsFromHand(gameState, 1, false); break;
default: throw new Exception("Invalid case");
}
}
示例2: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RequestPlayerTrashCardsFromHand(gameState, 4, isOptional: true);
}
示例3: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
// Trash 2 cards from your hand
if (currentPlayer.RequestPlayerTrashCardsFromHand(gameState, 2, isOptional: false).Length == 2)
{
// If you do, gain a silver card; put it into your hand
currentPlayer.GainCardFromSupply(Silver.card, gameState, DeckPlacement.Hand);
}
}
示例4: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
CollectionCards trashedCards = currentPlayer.RequestPlayerTrashCardsFromHand(gameState, currentPlayer.Hand.Count, isOptional: true);
int totalCoinCost = trashedCards.Select(card => card.CurrentCoinCost(currentPlayer)).Sum();
int totalPotionCost = trashedCards.Select(card => card.potionCost).Sum();
currentPlayer.RequestPlayerGainCardFromSupply(
gameState,
card => card.CurrentCoinCost(currentPlayer) == totalCoinCost && card.potionCost == totalPotionCost,
"Must gain a card costing exactly equal to the total cost of the trashed cards>",
isOptional: false);
}
示例5: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
bool[] otherPlayersAffectedByAttacks = new bool[gameState.players.OtherPlayers.Count()];
// from rule book
// "Players responding to this attack must choose to do so before you decide whether or not to trash 2 cards"
int otherIndex = 0;
foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
{
otherPlayersAffectedByAttacks[otherIndex++] = otherPlayer.IsAffectedByAttacks(gameState);
}
if (currentPlayer.RequestPlayerTrashCardsFromHand(gameState, 2, isOptional: true, allOrNone:true).Length == 2)
{
currentPlayer.DrawAdditionalCardsIntoHand(2);
currentPlayer.AddCoins(2);
otherIndex = 0;
foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
{
if (otherPlayersAffectedByAttacks[otherIndex++])
{
otherPlayer.RequestPlayerDiscardDownToCountInHand(gameState, 3);
}
}
}
}
示例6: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
// TODO: trashing potion card is included in total cost
// throw NotImplemented()
Card[] trashedCards = currentPlayer.RequestPlayerTrashCardsFromHand(gameState, currentPlayer.Hand.Count, isOptional: true);
int totalCost = trashedCards.Select(card => card.CurrentCoinCost(currentPlayer)).Sum();
currentPlayer.RequestPlayerGainCardFromSupply(
gameState,
card => card.CurrentCoinCost(currentPlayer) == totalCost,
"Must gain a card costing exactly equal to the total cost of the trashed cards>",
isOptional: false);
}