本文整理汇总了C#中Dominion.PlayerState.MoveRevealedCardToHand方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.MoveRevealedCardToHand方法的具体用法?C# PlayerState.MoveRevealedCardToHand怎么用?C# PlayerState.MoveRevealedCardToHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.MoveRevealedCardToHand方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card revealedCard = currentPlayer.RequestPlayerRevealCardFromHand(acceptableCard => true, gameState);
if (revealedCard == null)
{
return;
}
currentPlayer.MoveRevealedCardToHand(revealedCard);
int maxReturnCount = 1;
if (currentPlayer.Hand.CountWhere(card => card.Equals(revealedCard)) > 1)
{
maxReturnCount++;
}
int returnCount = currentPlayer.actions.GetCountToReturnToSupply(revealedCard, gameState);
returnCount = Math.Min(returnCount, maxReturnCount);
returnCount = Math.Max(returnCount, 0);
for (int i = 0; i < returnCount; ++i)
{
currentPlayer.ReturnCardFromHandToSupply(revealedCard, gameState);
}
foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
{
if (!otherPlayer.IsAffectedByAttacks(gameState))
{
otherPlayer.GainCardFromSupply(gameState, revealedCard);
}
}
}
示例2: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
int countTreasureFound = 0;
while (countTreasureFound < 2)
{
Card card = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
if (card == null)
{
break;
}
if (card.isTreasure)
{
countTreasureFound += 1;
currentPlayer.MoveRevealedCardToHand(card);
}
}
currentPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例3: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card foundCard = null;
gameState.gameLog.PushScope();
while (true)
{
foundCard = currentPlayer.DrawAndRevealOneCardFromDeck();
if (foundCard == null)
break;
if (foundCard.isAction || foundCard.isTreasure)
{
break;
}
}
gameState.gameLog.PopScope();
if (foundCard != null)
{
currentPlayer.MoveRevealedCardToHand(foundCard);
}
currentPlayer.MoveRevealedCardsToDiscard(cardToMove => true, gameState);
}
示例4: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
//currentPlayer.gameLog.LogDeck(gameState.players.CurrentPlayer);
Card cardType = currentPlayer.GuessCardTopOfDeck(gameState);
currentPlayer.RevealCardsFromDeck(1);
if (currentPlayer.cardsBeingRevealed.HasCard(cardType))
{
currentPlayer.MoveRevealedCardToHand(cardType);
}
else
{
currentPlayer.MoveRevealedCardToTopOfDeck();
}
}
示例5: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card revealedCard = currentPlayer.RequestPlayerRevealCardFromHand(card => card.isTreasure, gameState);
if (revealedCard != null)
{
currentPlayer.GainCardFromSupply(gameState, revealedCard);
}
currentPlayer.MoveRevealedCardToHand(revealedCard);
}