当前位置: 首页>>代码示例>>C#>>正文


C# PlayerState.RevealCardsFromDeck方法代码示例

本文整理汇总了C#中Dominion.PlayerState.RevealCardsFromDeck方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.RevealCardsFromDeck方法的具体用法?C# PlayerState.RevealCardsFromDeck怎么用?C# PlayerState.RevealCardsFromDeck使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.RevealCardsFromDeck方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RevealCardsFromDeck(5, gameState);
     Card cardType = gameState.players.PlayerLeft.actions.BanCardToDrawnIntoHandFromRevealedCards(gameState);
     if (!currentPlayer.cardsBeingRevealed.HasCard(cardType))
     {
         throw new Exception("Must ban a card currently being revealed");
     }
     currentPlayer.MoveRevealedCardToDiscard(cardType, gameState);
     currentPlayer.MoveAllRevealedCardsToHand();
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:11,代码来源:Promo.cs

示例2: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2);

            Card cardtoTrash = null;
            CardPredicate acceptableCards = card => card == Silver.card || card == Gold.card;
            if (otherPlayer.cardsBeingRevealed.HasCard(acceptableCards))
            {
                Card cardTypeToTrash = currentPlayer.actions.GetCardFromRevealedCardsToTrash(gameState, otherPlayer, acceptableCards);

                cardtoTrash = otherPlayer.cardsBeingRevealed.RemoveCard(cardTypeToTrash);
                if (cardtoTrash == null)
                {
                    throw new Exception("Must choose a revealed card to trash");
                }

                if (!acceptableCards(cardtoTrash))
                {
                    throw new Exception("Player Must choose a treasure card to trash");
                }

                otherPlayer.MoveCardToTrash(cardtoTrash, gameState);
            }

            if (!otherPlayer.CardsBeingRevealed.Where(card => card.isTreasure).Any())
            {
                otherPlayer.GainCardFromSupply(Copper.card, gameState);
            }

            if (cardtoTrash != null)
            {
                Card cardToGain = gameState.trash.RemoveCard(cardtoTrash);
                currentPlayer.GainCard(gameState, cardToGain, DeckPlacement.Trash, DeckPlacement.Discard);
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:37,代码来源:Hinterlands.cs

示例3: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card cardType = currentPlayer.RequestPlayerNameACard(gameState);
            currentPlayer.RevealCardsFromDeck(3, gameState);

            while (currentPlayer.cardsBeingRevealed.HasCard(cardType))
            {
                currentPlayer.MoveRevealedCardToTrash(cardType, gameState);
            }

            currentPlayer.RequestPlayerPutRevealedCardsBackOnDeck(gameState);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:12,代码来源:Guilds.cs

示例4: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RevealCardsFromDeck(4);
     currentPlayer.AddCoins(currentPlayer.cardsBeingRevealed.CountTypes);
     currentPlayer.MoveRevealedCardsToDiscard(gameState);
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:6,代码来源:Cornucopia.cs

示例5: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RevealCardsFromDeck(4);
     currentPlayer.MoveRevealedCardsToHand(card => card.isVictory);
     currentPlayer.RequestPlayerTopDeckRevealedCardsInAnyOrder(gameState);
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:6,代码来源:Intrigue.cs

示例6: AttackAction

 private static void AttackAction(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
 {
     otherPlayer.RevealCardsFromDeck(2, gameState);
     otherPlayer.RequestPlayerTrashRevealedCard(gameState, card => Card.DoesCardCost3To6(card, otherPlayer));
     otherPlayer.MoveRevealedCardsToDiscard(gameState);
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:6,代码来源:DarkAges.cs

示例7: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RevealCardsFromDeck(3);
     gameState.gameLog.PushScope();
     currentPlayer.RequestPlayerTrashRevealedCard(gameState);
     currentPlayer.RequestPlayerDiscardRevealedCard(gameState);
     currentPlayer.MoveRevealedCardToTopOfDeck();
     gameState.gameLog.PopScope();
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:9,代码来源:Seaside.cs

示例8: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RevealCardsFromDeck(3);
     PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState, actionChoice => actionChoice == PlayerActionChoice.Discard || actionChoice == PlayerActionChoice.PutInHand);
     switch (choice)
     {
         case PlayerActionChoice.Discard:
             {
                 currentPlayer.MoveRevealedCardsToDiscard(gameState);
                 currentPlayer.DrawAdditionalCardsIntoHand(3);
                 break;
             }
         case PlayerActionChoice.PutInHand:
             {
                 currentPlayer.MoveAllRevealedCardsToHand();
                 break;
             }
         default:
             throw new Exception();
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:21,代码来源:DarkAges.cs

示例9: DoSpecializedAttack

 public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
 {
     otherPlayer.RevealCardsFromDeck(2, gameState);
     PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState, actionChoice => actionChoice == PlayerActionChoice.Discard || actionChoice == PlayerActionChoice.TopDeck);
     switch (choice)
     {
         case PlayerActionChoice.Discard:
             {
                 otherPlayer.MoveRevealedCardsToDiscard(gameState);
                 break;
             }
         case PlayerActionChoice.TopDeck:
             {
                 otherPlayer.RequestPlayerTopDeckRevealedCardsInAnyOrder(gameState);
                 break;
             }
         default:
             throw new Exception();
     }
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:20,代码来源:Hinterlands.cs

示例10: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            currentPlayer.RevealCardsFromDeck(4);

            while (currentPlayer.cardsBeingRevealed.Any())
            {
                if (currentPlayer.RequestPlayerTopDeckCardFromRevealed(gameState, true) == null)
                {
                    break;
                }
            }

            currentPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:14,代码来源:Hinterlands.cs

示例11: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2);

            Card cardtoTrash = null;
            CardPredicate acceptableCards = card => card.isTreasure;
            if (otherPlayer.cardsBeingRevealed.HasCard(acceptableCards))
            {
                Card cardTypeToTrash = currentPlayer.actions.GetCardFromRevealedCardsToTrash(gameState, otherPlayer, acceptableCards);

                cardtoTrash = otherPlayer.cardsBeingRevealed.RemoveCard(cardTypeToTrash);
                if (cardtoTrash == null)
                {
                    throw new Exception("Must choose a revealed card to trash");
                }

                if (!acceptableCards(cardtoTrash))
                {
                    throw new Exception("Player Must choose a treasure card to trash");
                }

                otherPlayer.MoveCardToTrash(cardtoTrash, gameState);
            }

            if (cardtoTrash != null)
            {
                if (currentPlayer.actions.ShouldGainCard(gameState, cardtoTrash))
                {
                    Card cardToGain = gameState.trash.RemoveCard(cardtoTrash);
                    currentPlayer.GainCard(gameState, cardToGain, originalLocation:DeckPlacement.Trash, defaultPlacement:DeckPlacement.Discard);
                }
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:35,代码来源:BaseSet.cs

示例12: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RevealCardsFromDeck(4, gameState);
     currentPlayer.MoveRevealedCardsToHand(card => card == Copper.card || card == Potion.card);
     currentPlayer.RequestPlayerTopDeckRevealedCardsInAnyOrder(gameState);
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:6,代码来源:Alchemy.cs

示例13: DoSpecializedAttack

 public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
 {
     otherPlayer.RevealCardsFromDeck(3, gameState);
     otherPlayer.MoveRevealedCardsToDiscard(card => card.isAction || card.isTreasure, gameState);
     otherPlayer.RequestPlayerPutRevealedCardsBackOnDeck(gameState);
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:6,代码来源:Prosperity.cs

示例14: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2, gameState);

            Card trashedCard = currentPlayer.RequestPlayerTrashOtherPlayersRevealedCard(gameState, card => card.isTreasure, otherPlayer);

            if (trashedCard != null)
            {
                if (currentPlayer.actions.ShouldGainCard(gameState, trashedCard))
                {
                    Card cardToGain = gameState.trash.RemoveCard(trashedCard);
                    currentPlayer.GainCard(gameState, cardToGain, originalLocation:DeckPlacement.Trash, defaultPlacement:DeckPlacement.Discard);
                }
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:17,代码来源:BaseSet.cs

示例15: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RevealCardsFromDeck(3, gameState);
     currentPlayer.RequestPlayerTrashRevealedCard(gameState, acceptableCard => true);
     currentPlayer.RequestPlayerDiscardRevealedCard(gameState);
     currentPlayer.MoveRevealedCardToTopOfDeck();
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:7,代码来源:Seaside.cs


注:本文中的Dominion.PlayerState.RevealCardsFromDeck方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。