本文整理汇总了C#中Dominion.PlayerState.RevealCardsFromDeck方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.RevealCardsFromDeck方法的具体用法?C# PlayerState.RevealCardsFromDeck怎么用?C# PlayerState.RevealCardsFromDeck使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.RevealCardsFromDeck方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealCardsFromDeck(5, gameState);
Card cardType = gameState.players.PlayerLeft.actions.BanCardToDrawnIntoHandFromRevealedCards(gameState);
if (!currentPlayer.cardsBeingRevealed.HasCard(cardType))
{
throw new Exception("Must ban a card currently being revealed");
}
currentPlayer.MoveRevealedCardToDiscard(cardType, gameState);
currentPlayer.MoveAllRevealedCardsToHand();
}
示例2: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
otherPlayer.RevealCardsFromDeck(2);
Card cardtoTrash = null;
CardPredicate acceptableCards = card => card == Silver.card || card == Gold.card;
if (otherPlayer.cardsBeingRevealed.HasCard(acceptableCards))
{
Card cardTypeToTrash = currentPlayer.actions.GetCardFromRevealedCardsToTrash(gameState, otherPlayer, acceptableCards);
cardtoTrash = otherPlayer.cardsBeingRevealed.RemoveCard(cardTypeToTrash);
if (cardtoTrash == null)
{
throw new Exception("Must choose a revealed card to trash");
}
if (!acceptableCards(cardtoTrash))
{
throw new Exception("Player Must choose a treasure card to trash");
}
otherPlayer.MoveCardToTrash(cardtoTrash, gameState);
}
if (!otherPlayer.CardsBeingRevealed.Where(card => card.isTreasure).Any())
{
otherPlayer.GainCardFromSupply(Copper.card, gameState);
}
if (cardtoTrash != null)
{
Card cardToGain = gameState.trash.RemoveCard(cardtoTrash);
currentPlayer.GainCard(gameState, cardToGain, DeckPlacement.Trash, DeckPlacement.Discard);
}
otherPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例3: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card cardType = currentPlayer.RequestPlayerNameACard(gameState);
currentPlayer.RevealCardsFromDeck(3, gameState);
while (currentPlayer.cardsBeingRevealed.HasCard(cardType))
{
currentPlayer.MoveRevealedCardToTrash(cardType, gameState);
}
currentPlayer.RequestPlayerPutRevealedCardsBackOnDeck(gameState);
}
示例4: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealCardsFromDeck(4);
currentPlayer.AddCoins(currentPlayer.cardsBeingRevealed.CountTypes);
currentPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例5: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealCardsFromDeck(4);
currentPlayer.MoveRevealedCardsToHand(card => card.isVictory);
currentPlayer.RequestPlayerTopDeckRevealedCardsInAnyOrder(gameState);
}
示例6: AttackAction
private static void AttackAction(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
otherPlayer.RevealCardsFromDeck(2, gameState);
otherPlayer.RequestPlayerTrashRevealedCard(gameState, card => Card.DoesCardCost3To6(card, otherPlayer));
otherPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例7: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealCardsFromDeck(3);
gameState.gameLog.PushScope();
currentPlayer.RequestPlayerTrashRevealedCard(gameState);
currentPlayer.RequestPlayerDiscardRevealedCard(gameState);
currentPlayer.MoveRevealedCardToTopOfDeck();
gameState.gameLog.PopScope();
}
示例8: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealCardsFromDeck(3);
PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState, actionChoice => actionChoice == PlayerActionChoice.Discard || actionChoice == PlayerActionChoice.PutInHand);
switch (choice)
{
case PlayerActionChoice.Discard:
{
currentPlayer.MoveRevealedCardsToDiscard(gameState);
currentPlayer.DrawAdditionalCardsIntoHand(3);
break;
}
case PlayerActionChoice.PutInHand:
{
currentPlayer.MoveAllRevealedCardsToHand();
break;
}
default:
throw new Exception();
}
}
示例9: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
otherPlayer.RevealCardsFromDeck(2, gameState);
PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState, actionChoice => actionChoice == PlayerActionChoice.Discard || actionChoice == PlayerActionChoice.TopDeck);
switch (choice)
{
case PlayerActionChoice.Discard:
{
otherPlayer.MoveRevealedCardsToDiscard(gameState);
break;
}
case PlayerActionChoice.TopDeck:
{
otherPlayer.RequestPlayerTopDeckRevealedCardsInAnyOrder(gameState);
break;
}
default:
throw new Exception();
}
}
示例10: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealCardsFromDeck(4);
while (currentPlayer.cardsBeingRevealed.Any())
{
if (currentPlayer.RequestPlayerTopDeckCardFromRevealed(gameState, true) == null)
{
break;
}
}
currentPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例11: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
otherPlayer.RevealCardsFromDeck(2);
Card cardtoTrash = null;
CardPredicate acceptableCards = card => card.isTreasure;
if (otherPlayer.cardsBeingRevealed.HasCard(acceptableCards))
{
Card cardTypeToTrash = currentPlayer.actions.GetCardFromRevealedCardsToTrash(gameState, otherPlayer, acceptableCards);
cardtoTrash = otherPlayer.cardsBeingRevealed.RemoveCard(cardTypeToTrash);
if (cardtoTrash == null)
{
throw new Exception("Must choose a revealed card to trash");
}
if (!acceptableCards(cardtoTrash))
{
throw new Exception("Player Must choose a treasure card to trash");
}
otherPlayer.MoveCardToTrash(cardtoTrash, gameState);
}
if (cardtoTrash != null)
{
if (currentPlayer.actions.ShouldGainCard(gameState, cardtoTrash))
{
Card cardToGain = gameState.trash.RemoveCard(cardtoTrash);
currentPlayer.GainCard(gameState, cardToGain, originalLocation:DeckPlacement.Trash, defaultPlacement:DeckPlacement.Discard);
}
}
otherPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例12: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealCardsFromDeck(4, gameState);
currentPlayer.MoveRevealedCardsToHand(card => card == Copper.card || card == Potion.card);
currentPlayer.RequestPlayerTopDeckRevealedCardsInAnyOrder(gameState);
}
示例13: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
otherPlayer.RevealCardsFromDeck(3, gameState);
otherPlayer.MoveRevealedCardsToDiscard(card => card.isAction || card.isTreasure, gameState);
otherPlayer.RequestPlayerPutRevealedCardsBackOnDeck(gameState);
}
示例14: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
otherPlayer.RevealCardsFromDeck(2, gameState);
Card trashedCard = currentPlayer.RequestPlayerTrashOtherPlayersRevealedCard(gameState, card => card.isTreasure, otherPlayer);
if (trashedCard != null)
{
if (currentPlayer.actions.ShouldGainCard(gameState, trashedCard))
{
Card cardToGain = gameState.trash.RemoveCard(trashedCard);
currentPlayer.GainCard(gameState, cardToGain, originalLocation:DeckPlacement.Trash, defaultPlacement:DeckPlacement.Discard);
}
}
otherPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例15: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealCardsFromDeck(3, gameState);
currentPlayer.RequestPlayerTrashRevealedCard(gameState, acceptableCard => true);
currentPlayer.RequestPlayerDiscardRevealedCard(gameState);
currentPlayer.MoveRevealedCardToTopOfDeck();
}