本文整理汇总了C#中Dominion.PlayerState.AddCoinTokens方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.AddCoinTokens方法的具体用法?C# PlayerState.AddCoinTokens怎么用?C# PlayerState.AddCoinTokens使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.AddCoinTokens方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.AddCoinTokens(2);
int coinCount = currentPlayer.actions.GetCoinAmountToUseInButcher(gameState);
if (coinCount > currentPlayer.AvailableCoinTokens)
throw new Exception("Tried to use too many coins");
Card trashedCard = currentPlayer.RequestPlayerTrashCardFromHand(gameState, card => true, isOptional: true);
if (trashedCard == null)
return;
currentPlayer.AddCoinTokens(-coinCount);
currentPlayer.RequestPlayerGainCardFromSupply(
gameState,
card => card.CurrentCoinCost(currentPlayer) == trashedCard.CurrentCoinCost(currentPlayer) + coinCount &&
card.potionCost == trashedCard.potionCost,
"Must gain a card costing exactly equal to the cost of the card trashed plus any coin spent");
}
示例2: DoSpecializedActionOnBuyWhileInPlay
private new void DoSpecializedActionOnBuyWhileInPlay(PlayerState currentPlayer, GameState gameState, Card boughtCard)
{
currentPlayer.AddCoinTokens(1);
}