本文整理汇总了C#中Dominion.PlayerState.MoveRevealedCardToTrash方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.MoveRevealedCardToTrash方法的具体用法?C# PlayerState.MoveRevealedCardToTrash怎么用?C# PlayerState.MoveRevealedCardToTrash使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.MoveRevealedCardToTrash方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card cardType = currentPlayer.RequestPlayerNameACard(gameState);
currentPlayer.RevealCardsFromDeck(3, gameState);
while (currentPlayer.cardsBeingRevealed.HasCard(cardType))
{
currentPlayer.MoveRevealedCardToTrash(cardType, gameState);
}
currentPlayer.RequestPlayerPutRevealedCardsBackOnDeck(gameState);
}
示例2: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
while (true)
{
Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
if (revealedCard == null)
break;
if (revealedCard.isTreasure)
{
if (currentPlayer.actions.ShouldTrashCard(gameState, revealedCard))
{
currentPlayer.MoveRevealedCardToTrash(revealedCard, gameState);
}
else
{
currentPlayer.MoveRevealedCardToDiscard(revealedCard, gameState);
}
break;
}
}
currentPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例3: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
// Each other player reveals cards from the top of his deck
Card revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
while (revealedCard != null)
{
// until revealing one costing 3 or more
if (revealedCard.CurrentCoinCost(otherPlayer) >= 3)
{
break;
}
revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
}
if (revealedCard != null)
{
// He trashess that card and
otherPlayer.MoveRevealedCardToTrash(revealedCard, gameState);
// may gain a card costing at most 2 less than it.
otherPlayer.RequestPlayerGainCardFromSupply(
gameState,
acceptableCard => acceptableCard.CurrentCoinCost(currentPlayer) <= revealedCard.CurrentCoinCost(currentPlayer) - 2 &&
acceptableCard.potionCost <= revealedCard.potionCost,
"Must gain a card costing at most 2 less than the trashed card",
isOptional: true);
}
// he discards the other revealed cards
otherPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例4: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card cardType = currentPlayer.RequestPlayerNameACard(gameState);
Card foundCard = null;
gameState.gameLog.PushScope();
while (true)
{
foundCard = currentPlayer.DrawAndRevealOneCardFromDeck();
if (foundCard == null)
break;
if (foundCard.isVictory && foundCard != cardType)
{
break;
}
}
currentPlayer.MoveRevealedCardsToDiscard(cardToMove => !cardToMove.Equals(foundCard), gameState);
gameState.gameLog.PopScope();
if (foundCard != null)
{
int cardCost = foundCard.CurrentCoinCost(currentPlayer);
currentPlayer.MoveRevealedCardToTrash(foundCard, gameState);
currentPlayer.RequestPlayerGainCardFromSupply(gameState,
acceptableCard => acceptableCard.isVictory && acceptableCard.CurrentCoinCost(currentPlayer) <= cardCost + 3 && acceptableCard.potionCost == foundCard.potionCost,
"Gain a victory card costing up to 3 more than the trashed card.");
}
}