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C# PlayerState.MoveRevealedCardToTrash方法代码示例

本文整理汇总了C#中Dominion.PlayerState.MoveRevealedCardToTrash方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.MoveRevealedCardToTrash方法的具体用法?C# PlayerState.MoveRevealedCardToTrash怎么用?C# PlayerState.MoveRevealedCardToTrash使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.MoveRevealedCardToTrash方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card cardType = currentPlayer.RequestPlayerNameACard(gameState);
            currentPlayer.RevealCardsFromDeck(3, gameState);

            while (currentPlayer.cardsBeingRevealed.HasCard(cardType))
            {
                currentPlayer.MoveRevealedCardToTrash(cardType, gameState);
            }

            currentPlayer.RequestPlayerPutRevealedCardsBackOnDeck(gameState);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:12,代码来源:Guilds.cs

示例2: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            while (true)
            {
                Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (revealedCard == null)
                    break;
                if (revealedCard.isTreasure)
                {
                    if (currentPlayer.actions.ShouldTrashCard(gameState, revealedCard))
                    {
                        currentPlayer.MoveRevealedCardToTrash(revealedCard, gameState);
                    }
                    else
                    {
                        currentPlayer.MoveRevealedCardToDiscard(revealedCard, gameState);
                    }
                    break;
                }
            }

            currentPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:23,代码来源:Prosperity.cs

示例3: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            // Each other player reveals cards from the top of his deck
            Card revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            while (revealedCard != null)
            {
                // until revealing one costing 3 or more
                if (revealedCard.CurrentCoinCost(otherPlayer) >= 3)
                {
                    break;
                }
                revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            }

            if (revealedCard != null)
            {
                // He trashess that card and
                otherPlayer.MoveRevealedCardToTrash(revealedCard, gameState);
                // may gain a card costing at most 2 less than it.
                otherPlayer.RequestPlayerGainCardFromSupply(
                    gameState,
                    acceptableCard => acceptableCard.CurrentCoinCost(currentPlayer) <= revealedCard.CurrentCoinCost(currentPlayer) - 2 &&
                                      acceptableCard.potionCost <= revealedCard.potionCost,
                    "Must gain a card costing at most 2 less than the trashed card",
                    isOptional: true);
            }

            // he discards the other revealed cards
            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:30,代码来源:Intrigue.cs

示例4: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card cardType = currentPlayer.RequestPlayerNameACard(gameState);

            Card foundCard = null;
            gameState.gameLog.PushScope();
            while (true)
            {
                foundCard = currentPlayer.DrawAndRevealOneCardFromDeck();
                if (foundCard == null)
                    break;

                if (foundCard.isVictory && foundCard != cardType)
                {
                    break;
                }
            }
            currentPlayer.MoveRevealedCardsToDiscard(cardToMove => !cardToMove.Equals(foundCard), gameState);
            gameState.gameLog.PopScope();

            if (foundCard != null)
            {
                int cardCost = foundCard.CurrentCoinCost(currentPlayer);
                currentPlayer.MoveRevealedCardToTrash(foundCard, gameState);
                currentPlayer.RequestPlayerGainCardFromSupply(gameState,
                    acceptableCard => acceptableCard.isVictory && acceptableCard.CurrentCoinCost(currentPlayer) <= cardCost + 3 && acceptableCard.potionCost == foundCard.potionCost,
                    "Gain a victory card costing up to 3 more than the trashed card.");
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:29,代码来源:DarkAges.cs


注:本文中的Dominion.PlayerState.MoveRevealedCardToTrash方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。