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C# PlayerState.AddCoins方法代码示例

本文整理汇总了C#中Dominion.PlayerState.AddCoins方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.AddCoins方法的具体用法?C# PlayerState.AddCoins怎么用?C# PlayerState.AddCoins使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.AddCoins方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, acceptableCard => acceptableCard == Estate.card, isOptional: true))
     {
         currentPlayer.AddCoins(4);
     }
     else
     {
         currentPlayer.GainCardFromSupply(Estate.card, gameState);
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:11,代码来源:Intrigue.cs

示例2: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            PlayerActionChoice actionChoice = currentPlayer.RequestPlayerChooseBetween(
                gameState,
                acceptableChoice => acceptableChoice == PlayerActionChoice.GainCard ||
                                    acceptableChoice == PlayerActionChoice.PlusCoin ||
                                    acceptableChoice == PlayerActionChoice.Trash);

            switch (actionChoice)
            {
                case PlayerActionChoice.GainCard: currentPlayer.GainCardFromSupply(Silver.card, gameState); break;
                case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(1); break;
                case PlayerActionChoice.Trash: currentPlayer.RequestPlayerTrashCardsFromHand(gameState, 1, false); break;
                default: throw new Exception("Invalid case");
            }
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:16,代码来源:Adventures.cs

示例3: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            bool someOtherPlayerRevealedProvince = false;

            bool didRevealProvince = currentPlayer.RequestPlayerRevealCardFromHand(card => card == Cards.Province, gameState) != null;

            foreach (PlayerState player in gameState.players.OtherPlayers)
            {
                someOtherPlayerRevealedProvince |= player.RequestPlayerRevealCardFromHand(card => card == Cards.Province, gameState) != null;
                player.MoveAllRevealedCardsToHand();
            }

            if (didRevealProvince)
            {
                currentPlayer.RequestPlayerGainCardFromSupply(gameState,
                    card => card == Cards.Duchy || card.IsType(Cards.Prize),
                    "Must gain a duchy or a prize",
                    isOptional: false,
                    defaultLocation: DeckPlacement.TopOfDeck);
            }

            if (!someOtherPlayerRevealedProvince)
            {
                currentPlayer.DrawOneCardIntoHand(gameState);
                currentPlayer.AddCoins(1);
            }
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:27,代码来源:Cornucopia.cs

示例4: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     Card card = currentPlayer.RequestPlayerTrashCardFromHand(gameState, acceptableCard => true, isOptional: false);
     if (card != null)
     {
         currentPlayer.AddCoins(card.CurrentCoinCost(currentPlayer));
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:8,代码来源:Seaside.cs

示例5: DoSpecializedDurationActionAtBeginningOfTurn

 public override void DoSpecializedDurationActionAtBeginningOfTurn(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.AddCoins(2);
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:4,代码来源:Seaside.cs

示例6: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            if (currentPlayer.RequestPlayerTrashCardFromHand(gameState, card => card.isTreasure, isOptional:true) != null)
            {
                PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(
                    gameState,
                    acceptableChoice => acceptableChoice == PlayerActionChoice.PlusCard || acceptableChoice == PlayerActionChoice.PlusCoin);

                switch (choice)
                {
                    case PlayerActionChoice.PlusCard:
                    {
                        currentPlayer.DrawAdditionalCardsIntoHand(2);
                        currentPlayer.AddActions(1);
                        break;
                    }
                    case PlayerActionChoice.PlusCoin:
                    {
                        currentPlayer.AddCoins(2);
                        currentPlayer.AddBuys(1);
                        break;
                    }
                    default:
                        throw new Exception();
                }
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:27,代码来源:Hinterlands.cs

示例7: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RevealCardsFromDeck(4);
     currentPlayer.AddCoins(currentPlayer.cardsBeingRevealed.CountTypes);
     currentPlayer.MoveRevealedCardsToDiscard(gameState);
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:6,代码来源:Cornucopia.cs

示例8: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            bool[] otherPlayersAffectedByAttacks = new bool[gameState.players.OtherPlayers.Count()];

            // from rule book
            // "Players responding to this attack must choose to do so before you decide whether or not to trash 2 cards"
            int otherIndex = 0;
            foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
            {
                otherPlayersAffectedByAttacks[otherIndex++] = otherPlayer.IsAffectedByAttacks(gameState);
            }

            if (currentPlayer.RequestPlayerTrashCardsFromHand(gameState, 2, isOptional: true, allOrNone:true).Length == 2)
            {
                currentPlayer.DrawAdditionalCardsIntoHand(2);
                currentPlayer.AddCoins(2);

                otherIndex = 0;
                foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
                {
                    if (otherPlayersAffectedByAttacks[otherIndex++])
                    {
                        otherPlayer.RequestPlayerDiscardDownToCountInHand(gameState, 3);
                    }
                }
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:27,代码来源:DarkAges.cs

示例9: ApplyChoice

 private static void ApplyChoice(PlayerActionChoice choice, PlayerState currentPlayer, GameState gameState)
 {
     switch (choice)
     {
         case PlayerActionChoice.PlusCard: currentPlayer.DrawAdditionalCardsIntoHand(2, gameState); break;
         case PlayerActionChoice.PlusAction: currentPlayer.AddActions(2); break;
         case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(2); break;
         case PlayerActionChoice.GainCard: currentPlayer.GainCardsFromSupply(gameState, Cards.Silver, 4); break;
         default: throw new Exception();
     }
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:11,代码来源:Cornucopia.cs

示例10: DoActionChoice

 private void DoActionChoice(PlayerState currentPlayer, PlayerActionChoice actionChoice)
 {
     switch (actionChoice)
     {
         case PlayerActionChoice.PlusCard: currentPlayer.DrawOneCardIntoHand(); break;
         case PlayerActionChoice.PlusAction: currentPlayer.AddActions(1); break;
         case PlayerActionChoice.PlusBuy: currentPlayer.AddBuys(1); break;
         case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(1); break;
         default: throw new Exception("Invalid pawn action choice");
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:11,代码来源:Intrigue.cs

示例11: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     int bankValue = currentPlayer.cardsBeingPlayed.CountWhere(card => card.isTreasure); // +1 because bank is already in the played set
     currentPlayer.AddCoins(bankValue);
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:5,代码来源:Prosperity.cs

示例12: GainBenefitFromCard

        private void GainBenefitFromCard(Card card, PlayerState currentPlayer)
        {
            if (card.isAction)
            {
                currentPlayer.AddActions(2);
            }

            if (card.isTreasure)
            {
                currentPlayer.AddCoins(2);
            }

            if (card.isVictory)
            {
                currentPlayer.DrawAdditionalCardsIntoHand(2);
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:17,代码来源:Intrigue.cs

示例13: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     int stoneValue = (currentPlayer.CardsInDeck.Count + currentPlayer.discard.Count) / 5;
     currentPlayer.AddCoins(stoneValue);
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:5,代码来源:Alchemy.cs

示例14: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     Card card = currentPlayer.TrashCardFromHandOfType(Copper.card, gameState, guaranteeInHand: false);
     if (card != null)
     {
         currentPlayer.AddCoins(3);
     }
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:8,代码来源:BaseSet.cs


注:本文中的Dominion.PlayerState.AddCoins方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。