本文整理汇总了C#中Dominion.PlayerState.AddCoins方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.AddCoins方法的具体用法?C# PlayerState.AddCoins怎么用?C# PlayerState.AddCoins使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.AddCoins方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, acceptableCard => acceptableCard == Estate.card, isOptional: true))
{
currentPlayer.AddCoins(4);
}
else
{
currentPlayer.GainCardFromSupply(Estate.card, gameState);
}
}
示例2: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
PlayerActionChoice actionChoice = currentPlayer.RequestPlayerChooseBetween(
gameState,
acceptableChoice => acceptableChoice == PlayerActionChoice.GainCard ||
acceptableChoice == PlayerActionChoice.PlusCoin ||
acceptableChoice == PlayerActionChoice.Trash);
switch (actionChoice)
{
case PlayerActionChoice.GainCard: currentPlayer.GainCardFromSupply(Silver.card, gameState); break;
case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(1); break;
case PlayerActionChoice.Trash: currentPlayer.RequestPlayerTrashCardsFromHand(gameState, 1, false); break;
default: throw new Exception("Invalid case");
}
}
示例3: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
bool someOtherPlayerRevealedProvince = false;
bool didRevealProvince = currentPlayer.RequestPlayerRevealCardFromHand(card => card == Cards.Province, gameState) != null;
foreach (PlayerState player in gameState.players.OtherPlayers)
{
someOtherPlayerRevealedProvince |= player.RequestPlayerRevealCardFromHand(card => card == Cards.Province, gameState) != null;
player.MoveAllRevealedCardsToHand();
}
if (didRevealProvince)
{
currentPlayer.RequestPlayerGainCardFromSupply(gameState,
card => card == Cards.Duchy || card.IsType(Cards.Prize),
"Must gain a duchy or a prize",
isOptional: false,
defaultLocation: DeckPlacement.TopOfDeck);
}
if (!someOtherPlayerRevealedProvince)
{
currentPlayer.DrawOneCardIntoHand(gameState);
currentPlayer.AddCoins(1);
}
}
示例4: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card card = currentPlayer.RequestPlayerTrashCardFromHand(gameState, acceptableCard => true, isOptional: false);
if (card != null)
{
currentPlayer.AddCoins(card.CurrentCoinCost(currentPlayer));
}
}
示例5: DoSpecializedDurationActionAtBeginningOfTurn
public override void DoSpecializedDurationActionAtBeginningOfTurn(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.AddCoins(2);
}
示例6: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
if (currentPlayer.RequestPlayerTrashCardFromHand(gameState, card => card.isTreasure, isOptional:true) != null)
{
PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(
gameState,
acceptableChoice => acceptableChoice == PlayerActionChoice.PlusCard || acceptableChoice == PlayerActionChoice.PlusCoin);
switch (choice)
{
case PlayerActionChoice.PlusCard:
{
currentPlayer.DrawAdditionalCardsIntoHand(2);
currentPlayer.AddActions(1);
break;
}
case PlayerActionChoice.PlusCoin:
{
currentPlayer.AddCoins(2);
currentPlayer.AddBuys(1);
break;
}
default:
throw new Exception();
}
}
}
示例7: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealCardsFromDeck(4);
currentPlayer.AddCoins(currentPlayer.cardsBeingRevealed.CountTypes);
currentPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例8: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
bool[] otherPlayersAffectedByAttacks = new bool[gameState.players.OtherPlayers.Count()];
// from rule book
// "Players responding to this attack must choose to do so before you decide whether or not to trash 2 cards"
int otherIndex = 0;
foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
{
otherPlayersAffectedByAttacks[otherIndex++] = otherPlayer.IsAffectedByAttacks(gameState);
}
if (currentPlayer.RequestPlayerTrashCardsFromHand(gameState, 2, isOptional: true, allOrNone:true).Length == 2)
{
currentPlayer.DrawAdditionalCardsIntoHand(2);
currentPlayer.AddCoins(2);
otherIndex = 0;
foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
{
if (otherPlayersAffectedByAttacks[otherIndex++])
{
otherPlayer.RequestPlayerDiscardDownToCountInHand(gameState, 3);
}
}
}
}
示例9: ApplyChoice
private static void ApplyChoice(PlayerActionChoice choice, PlayerState currentPlayer, GameState gameState)
{
switch (choice)
{
case PlayerActionChoice.PlusCard: currentPlayer.DrawAdditionalCardsIntoHand(2, gameState); break;
case PlayerActionChoice.PlusAction: currentPlayer.AddActions(2); break;
case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(2); break;
case PlayerActionChoice.GainCard: currentPlayer.GainCardsFromSupply(gameState, Cards.Silver, 4); break;
default: throw new Exception();
}
}
示例10: DoActionChoice
private void DoActionChoice(PlayerState currentPlayer, PlayerActionChoice actionChoice)
{
switch (actionChoice)
{
case PlayerActionChoice.PlusCard: currentPlayer.DrawOneCardIntoHand(); break;
case PlayerActionChoice.PlusAction: currentPlayer.AddActions(1); break;
case PlayerActionChoice.PlusBuy: currentPlayer.AddBuys(1); break;
case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(1); break;
default: throw new Exception("Invalid pawn action choice");
}
}
示例11: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
int bankValue = currentPlayer.cardsBeingPlayed.CountWhere(card => card.isTreasure); // +1 because bank is already in the played set
currentPlayer.AddCoins(bankValue);
}
示例12: GainBenefitFromCard
private void GainBenefitFromCard(Card card, PlayerState currentPlayer)
{
if (card.isAction)
{
currentPlayer.AddActions(2);
}
if (card.isTreasure)
{
currentPlayer.AddCoins(2);
}
if (card.isVictory)
{
currentPlayer.DrawAdditionalCardsIntoHand(2);
}
}
示例13: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
int stoneValue = (currentPlayer.CardsInDeck.Count + currentPlayer.discard.Count) / 5;
currentPlayer.AddCoins(stoneValue);
}
示例14: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card card = currentPlayer.TrashCardFromHandOfType(Copper.card, gameState, guaranteeInHand: false);
if (card != null)
{
currentPlayer.AddCoins(3);
}
}