本文整理汇总了C#中Dominion.PlayerState.EnterPhase方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.EnterPhase方法的具体用法?C# PlayerState.EnterPhase怎么用?C# PlayerState.EnterPhase使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.EnterPhase方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoCleanupPhase
private void DoCleanupPhase(PlayerState currentPlayer)
{
currentPlayer.EnterPhase(PlayPhase.Cleanup);
if (currentPlayer.ownsCardThatHasSpecializedCleanupAtStartOfCleanup)
{
currentPlayer.cardsInPlayAtBeginningOfCleanupPhase.CopyFrom(currentPlayer.cardsPlayed);
foreach (Card cardInPlay in currentPlayer.cardsInPlayAtBeginningOfCleanupPhase)
{
this.cardContextStack.PushCardContext(currentPlayer, cardInPlay, CardContextReason.CardBeingCleanedUp);
cardInPlay.DoSpecializedCleanupAtStartOfCleanup(currentPlayer, this);
this.cardContextStack.Pop();
}
currentPlayer.cardsInPlayAtBeginningOfCleanupPhase.Clear();
}
currentPlayer.CleanupCardsToDiscard(this);
}
示例2: DoBuyPhase
private void DoBuyPhase(PlayerState currentPlayer)
{
currentPlayer.EnterPhase(PlayPhase.Buy);
while (currentPlayer.turnCounters.AvailableBuys > 0)
{
Card cardType = currentPlayer.actions.GetCardFromSupplyToBuy(this, CardAvailableForPurchaseForCurrentPlayer);
if (cardType == null)
{
return;
}
if (!CardAvailableForPurchaseForCurrentPlayer(cardType))
{
throw new Exception("Tried to buy card that didn't meet criteria");
}
if (!this.CanGainCardFromSupply(cardType) && !cardType.isEvent)
{
return;
}
currentPlayer.turnCounters.RemoveCoins(cardType.CurrentCoinCost(currentPlayer));
currentPlayer.turnCounters.RemovePotions(cardType.potionCost);
currentPlayer.turnCounters.RemoveBuy();
if (cardType.isEvent)
{
this.cardContextStack.PushCardContext(currentPlayer, cardType, CardContextReason.EventBeingResolved);
cardType.DoSpecializedAction(currentPlayer, this);
this.cardContextStack.Pop();
}
else
{
Card boughtCard = this.PlayerGainCardFromSupply(cardType, currentPlayer, DeckPlacement.Discard, GainReason.Buy);
if (boughtCard == null)
{
throw new Exception("CanGainCardFromSupply said we could buy a card when we couldn't");
}
int embargoCount = this.pileEmbargoTokenCount[boughtCard];
for (int i = 0; i < embargoCount; ++i)
{
currentPlayer.GainCardFromSupply(Cards.Curse, this);
}
}
}
}
示例3: DoPlayTreasures
internal void DoPlayTreasures(PlayerState currentPlayer)
{
currentPlayer.EnterPhase(PlayPhase.PlayTreasure);
while (true)
{
Card cardPlayed = DoPlayOneTreasure(currentPlayer);
if (cardPlayed == null)
{
break;
}
}
}
示例4: DoActionPhase
private void DoActionPhase(PlayerState currentPlayer)
{
currentPlayer.EnterPhase(PlayPhase.Action);
while (currentPlayer.AvailableActions > 0)
{
currentPlayer.turnCounters.RemoveAction();
if (!currentPlayer.RequestPlayerPlayActionFromHand(this, Delegates.IsActionCardPredicate, isOptional: true))
{
break;
}
}
}
示例5: PlayTurn
public void PlayTurn(PlayerState currentPlayer)
{
System.Threading.Interlocked.Increment(ref turnTotalCount);
currentPlayer.numberOfTurnsPlayed += 1;
IPlayerAction currentPlayerAction = currentPlayer.actions;
this.gameLog.BeginTurn(currentPlayer);
this.gameLog.PushScope();
currentPlayer.InitializeTurn();
ReturnCardsToHandAtStartOfTurn(currentPlayer);
DoActionsQueuedFromPreviousTurn(currentPlayer);
DoDurationActionsFromPreviousTurn(currentPlayer);
DoActionPhase(currentPlayer);
DoPlayTreasures(currentPlayer);
currentPlayer.RequestPlayerSpendCoinTokensBeforeBuyPhase(this);
DoBuyPhase(currentPlayer);
DoCleanupPhase(currentPlayer);
int cardCountForNextTurn = this.doesCurrentPlayerNeedOutpostTurn ? 3 : 5;
currentPlayer.EnterPhase(PlayPhase.DrawCards);
currentPlayer.DrawUntilCountInHand(cardCountForNextTurn, this);
currentPlayer.EnterPhase(PlayPhase.NotMyTurn);
this.gameLog.PopScope();
this.gameLog.EndTurn(currentPlayer);
// turn counters need to be 0 such that if this player ends up looking at the state while not it's turn
// e.g. as reaction or attack, it can make correct choices on current state such as AvailableCoin.
currentPlayer.InitializeTurn();
}