本文整理汇总了C#中Dominion.PlayerState.RequestPlayerDiscardCardsFromHand方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.RequestPlayerDiscardCardsFromHand方法的具体用法?C# PlayerState.RequestPlayerDiscardCardsFromHand怎么用?C# PlayerState.RequestPlayerDiscardCardsFromHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.RequestPlayerDiscardCardsFromHand方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoNowAndAtStartOfTurn
private void DoNowAndAtStartOfTurn(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.DrawAdditionalCardsIntoHand(2, gameState);
currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, 2, isOptional: false);
}
示例2: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, 3, isOptional: false);
}
示例3: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
PlayerActionChoice playerChoice = otherPlayer.RequestPlayerChooseBetween(
gameState,
acceptableChoice => acceptableChoice == PlayerActionChoice.Discard ||
acceptableChoice == PlayerActionChoice.GainCard);
switch (playerChoice)
{
case PlayerActionChoice.Discard: otherPlayer.RequestPlayerDiscardCardsFromHand(gameState, 2, isOptional: false); break;
case PlayerActionChoice.GainCard: otherPlayer.GainCardFromSupply(Curse.card, gameState, DeckPlacement.Hand); break;
default: throw new Exception("Invalid Choice");
}
}
示例4: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
int cardDiscardCount = currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, int.MaxValue, isOptional: true);
currentPlayer.AddCoins(cardDiscardCount);
foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
{
PlayerActionChoice choice = otherPlayer.RequestPlayerChooseBetween(gameState,
isValidChoice => isValidChoice == PlayerActionChoice.Discard ||
isValidChoice == PlayerActionChoice.Nothing);
switch (choice)
{
case PlayerActionChoice.Discard:
{
int cardCount = otherPlayer.RequestPlayerDiscardCardsFromHand(gameState, 2, isOptional: false);
if (cardCount == 2)
{
otherPlayer.DrawOneCardIntoHand(gameState);
}
break;
}
case PlayerActionChoice.Nothing:
break;
}
}
}
示例5: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState,
acceptableChoice => acceptableChoice == PlayerActionChoice.Discard ||
acceptableChoice == PlayerActionChoice.GainCard ||
acceptableChoice == PlayerActionChoice.TopDeck);
switch (choice)
{
case PlayerActionChoice.Discard: currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, 2, isOptional: false); break;
case PlayerActionChoice.GainCard: currentPlayer.GainCardFromSupply(Cards.Copper, gameState); break;
case PlayerActionChoice.TopDeck: currentPlayer.RequestPlayerTopDeckCardFromHand(gameState, acceptableCard => true, isOptional: false); break;
}
PlayerActionChoice choice2 = currentPlayer.RequestPlayerChooseBetween(gameState,
acceptableChoice => acceptableChoice == PlayerActionChoice.PlusCoin ||
acceptableChoice == PlayerActionChoice.Trash ||
acceptableChoice == PlayerActionChoice.GainCard);
switch (choice2)
{
case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(3); break;
case PlayerActionChoice.Trash: currentPlayer.TrashHand(gameState); break;
case PlayerActionChoice.GainCard: currentPlayer.GainCardFromSupply(Cards.Duchy, gameState); break;
}
}