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C# PlayerState.RequestPlayerDiscardCardsFromHand方法代码示例

本文整理汇总了C#中Dominion.PlayerState.RequestPlayerDiscardCardsFromHand方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.RequestPlayerDiscardCardsFromHand方法的具体用法?C# PlayerState.RequestPlayerDiscardCardsFromHand怎么用?C# PlayerState.RequestPlayerDiscardCardsFromHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.RequestPlayerDiscardCardsFromHand方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoNowAndAtStartOfTurn

 private void DoNowAndAtStartOfTurn(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.DrawAdditionalCardsIntoHand(2, gameState);
     currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, 2, isOptional: false);
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:5,代码来源:Adventures.cs

示例2: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, 3, isOptional: false);
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:4,代码来源:Seaside.cs

示例3: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            PlayerActionChoice playerChoice = otherPlayer.RequestPlayerChooseBetween(
                gameState,
                acceptableChoice => acceptableChoice == PlayerActionChoice.Discard ||
                                    acceptableChoice == PlayerActionChoice.GainCard);

            switch (playerChoice)
            {
                case PlayerActionChoice.Discard: otherPlayer.RequestPlayerDiscardCardsFromHand(gameState, 2, isOptional: false); break;
                case PlayerActionChoice.GainCard: otherPlayer.GainCardFromSupply(Curse.card, gameState, DeckPlacement.Hand); break;
                default: throw new Exception("Invalid Choice");
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:14,代码来源:Intrigue.cs

示例4: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            int cardDiscardCount = currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, int.MaxValue, isOptional: true);
            currentPlayer.AddCoins(cardDiscardCount);

            foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
            {
                PlayerActionChoice choice = otherPlayer.RequestPlayerChooseBetween(gameState,
                    isValidChoice => isValidChoice == PlayerActionChoice.Discard ||
                                     isValidChoice == PlayerActionChoice.Nothing);

                switch (choice)
                {
                    case PlayerActionChoice.Discard:
                        {
                            int cardCount = otherPlayer.RequestPlayerDiscardCardsFromHand(gameState, 2, isOptional: false);
                            if (cardCount == 2)
                            {
                                otherPlayer.DrawOneCardIntoHand(gameState);
                            }
                            break;
                        }
                    case PlayerActionChoice.Nothing:
                        break;
                }
            }
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:27,代码来源:Prosperity.cs

示例5: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState,
                acceptableChoice => acceptableChoice == PlayerActionChoice.Discard ||
                                    acceptableChoice == PlayerActionChoice.GainCard ||
                                    acceptableChoice == PlayerActionChoice.TopDeck);

            switch (choice)
            {
                case PlayerActionChoice.Discard: currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, 2, isOptional: false); break;
                case PlayerActionChoice.GainCard: currentPlayer.GainCardFromSupply(Cards.Copper, gameState); break;
                case PlayerActionChoice.TopDeck: currentPlayer.RequestPlayerTopDeckCardFromHand(gameState, acceptableCard => true, isOptional: false); break;
            }

            PlayerActionChoice choice2 = currentPlayer.RequestPlayerChooseBetween(gameState,
                acceptableChoice => acceptableChoice == PlayerActionChoice.PlusCoin ||
                                    acceptableChoice == PlayerActionChoice.Trash ||
                                    acceptableChoice == PlayerActionChoice.GainCard);

            switch (choice2)
            {
                case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(3); break;
                case PlayerActionChoice.Trash: currentPlayer.TrashHand(gameState); break;
                case PlayerActionChoice.GainCard: currentPlayer.GainCardFromSupply(Cards.Duchy, gameState); break;
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:26,代码来源:DarkAges.cs


注:本文中的Dominion.PlayerState.RequestPlayerDiscardCardsFromHand方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。