本文整理汇总了C#中Dominion.PlayerState.ReturnCardFromHandToSupply方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.ReturnCardFromHandToSupply方法的具体用法?C# PlayerState.ReturnCardFromHandToSupply怎么用?C# PlayerState.ReturnCardFromHandToSupply使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.ReturnCardFromHandToSupply方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card revealedCard = currentPlayer.RequestPlayerRevealCardFromHand(acceptableCard => true, gameState);
if (revealedCard == null)
{
return;
}
currentPlayer.MoveRevealedCardToHand(revealedCard);
int maxReturnCount = 1;
if (currentPlayer.Hand.CountWhere(card => card.Equals(revealedCard)) > 1)
{
maxReturnCount++;
}
int returnCount = currentPlayer.actions.GetCountToReturnToSupply(revealedCard, gameState);
returnCount = Math.Min(returnCount, maxReturnCount);
returnCount = Math.Max(returnCount, 0);
for (int i = 0; i < returnCount; ++i)
{
currentPlayer.ReturnCardFromHandToSupply(revealedCard, gameState);
}
foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
{
if (!otherPlayer.IsAffectedByAttacks(gameState))
{
otherPlayer.GainCardFromSupply(gameState, revealedCard);
}
}
}
示例2: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card revealedCard = currentPlayer.RequestPlayerRevealCardFromHand(acceptableCard => true, gameState);
PlayerState.AttackAction attackAction = this.DoEmptyAttack;
if (revealedCard != null && !revealedCard.isShelter)
{
int maxReturnCount = Math.Max(currentPlayer.Hand.CountOf(revealedCard), 2);
int returnCount = currentPlayer.actions.GetCountToReturnToSupply(revealedCard, gameState);
returnCount = Math.Min(returnCount, maxReturnCount);
returnCount = Math.Max(returnCount, 0);
for (int i = 0; i < returnCount; ++i)
{
if (currentPlayer.hand.HasCard(revealedCard))
{
currentPlayer.ReturnCardFromHandToSupply(revealedCard, gameState);
}
}
attackAction = delegate(PlayerState currentPlayer2, PlayerState otherPlayer, GameState gameState2)
{
otherPlayer.GainCardFromSupply(gameState, revealedCard);
};
}
currentPlayer.AttackOtherPlayers(gameState, attackAction);
}