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C# PlayerState.GainCard方法代码示例

本文整理汇总了C#中Dominion.PlayerState.GainCard方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.GainCard方法的具体用法?C# PlayerState.GainCard怎么用?C# PlayerState.GainCard使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.GainCard方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2, gameState);

            Card trashedCard = currentPlayer.RequestPlayerTrashOtherPlayersRevealedCard(gameState, card => card.isTreasure, otherPlayer);

            if (trashedCard != null)
            {
                if (currentPlayer.actions.ShouldGainCard(gameState, trashedCard))
                {
                    Card cardToGain = gameState.trash.RemoveCard(trashedCard);
                    currentPlayer.GainCard(gameState, cardToGain, originalLocation:DeckPlacement.Trash, defaultPlacement:DeckPlacement.Discard);
                }
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:17,代码来源:BaseSet.cs

示例2: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2);

            Card cardtoTrash = null;
            CardPredicate acceptableCards = card => card.isTreasure;
            if (otherPlayer.cardsBeingRevealed.HasCard(acceptableCards))
            {
                Card cardTypeToTrash = currentPlayer.actions.GetCardFromRevealedCardsToTrash(gameState, otherPlayer, acceptableCards);

                cardtoTrash = otherPlayer.cardsBeingRevealed.RemoveCard(cardTypeToTrash);
                if (cardtoTrash == null)
                {
                    throw new Exception("Must choose a revealed card to trash");
                }

                if (!acceptableCards(cardtoTrash))
                {
                    throw new Exception("Player Must choose a treasure card to trash");
                }

                otherPlayer.MoveCardToTrash(cardtoTrash, gameState);
            }

            if (cardtoTrash != null)
            {
                if (currentPlayer.actions.ShouldGainCard(gameState, cardtoTrash))
                {
                    Card cardToGain = gameState.trash.RemoveCard(cardtoTrash);
                    currentPlayer.GainCard(gameState, cardToGain, originalLocation:DeckPlacement.Trash, defaultPlacement:DeckPlacement.Discard);
                }
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:35,代码来源:BaseSet.cs

示例3: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2);

            Card cardtoTrash = null;
            CardPredicate acceptableCards = card => card == Silver.card || card == Gold.card;
            if (otherPlayer.cardsBeingRevealed.HasCard(acceptableCards))
            {
                Card cardTypeToTrash = currentPlayer.actions.GetCardFromRevealedCardsToTrash(gameState, otherPlayer, acceptableCards);

                cardtoTrash = otherPlayer.cardsBeingRevealed.RemoveCard(cardTypeToTrash);
                if (cardtoTrash == null)
                {
                    throw new Exception("Must choose a revealed card to trash");
                }

                if (!acceptableCards(cardtoTrash))
                {
                    throw new Exception("Player Must choose a treasure card to trash");
                }

                otherPlayer.MoveCardToTrash(cardtoTrash, gameState);
            }

            if (!otherPlayer.CardsBeingRevealed.Where(card => card.isTreasure).Any())
            {
                otherPlayer.GainCardFromSupply(Copper.card, gameState);
            }

            if (cardtoTrash != null)
            {
                Card cardToGain = gameState.trash.RemoveCard(cardtoTrash);
                currentPlayer.GainCard(gameState, cardToGain, DeckPlacement.Trash, DeckPlacement.Discard);
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:37,代码来源:Hinterlands.cs

示例4: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2, gameState);

            if (!otherPlayer.CardsBeingRevealed.AnyWhere(card => card.isTreasure))
            {
                otherPlayer.GainCardFromSupply(Copper.card, gameState);
            }
            else
            {
                CardPredicate acceptableCard = card => card == Silver.card || card == Gold.card;
                Card trashedCard = currentPlayer.RequestPlayerTrashOtherPlayersRevealedCard(gameState, acceptableCard, otherPlayer);
                if (trashedCard != null)
                {
                    Card cardToGain = gameState.trash.RemoveCard(trashedCard);
                    currentPlayer.GainCard(gameState, cardToGain, DeckPlacement.Trash, DeckPlacement.Discard);
                }
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:21,代码来源:Hinterlands.cs

示例5: PlayerGainCardFromSupply

        public Card PlayerGainCardFromSupply(Card cardType, PlayerState playerState, DeckPlacement defaultLocation = DeckPlacement.Discard, GainReason gainReason = GainReason.Gain)
        {
            PileOfCards pile = this.GetPile(cardType);
            if (pile == null)
            {
                return null;
            }

            if (GetPile(this.supplyPiles, cardType) != null)
                this.hasPileEverBeenGained[pile] = true;

            Card card = pile.DrawCardFromTop();
            if (card == null)
            {
                return null;
            }

            playerState.GainCard(this, card, DeckPlacement.Supply, defaultLocation, gainReason);

            return card;
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:21,代码来源:GameState.cs

示例6: PlayerGainCardFromSupply

        public Card PlayerGainCardFromSupply(Card cardType, PlayerState playerState, DeckPlacement defaultLocation = DeckPlacement.Discard, GainReason gainReason = GainReason.Gain)
        {
            bool canGainCardFromSupply = CanGainCardFromSupply(cardType);
            PileOfCards pile = this.GetPile(cardType);
            if (pile == null)
            {
                System.Diagnostics.Debug.Assert(!canGainCardFromSupply);
                return null;
            }

            if (GetPile(this.supplyPiles, cardType) != null)
                this.hasPileEverBeenGained[pile] = true;

            if (!IsCardEqualOrOfType(pile.TopCard(), cardType))
            {
                System.Diagnostics.Debug.Assert(!canGainCardFromSupply);
                return null;
            }

            Card card = pile.DrawCardFromTop();
            if (card == null)
            {
                System.Diagnostics.Debug.Assert(!canGainCardFromSupply);
                return null;
            }

            System.Diagnostics.Debug.Assert(canGainCardFromSupply);

            playerState.GainCard(this, card, DeckPlacement.Supply, defaultLocation, gainReason);

            return card;
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:32,代码来源:GameState.cs


注:本文中的Dominion.PlayerState.GainCard方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。