本文整理汇总了C#中Dominion.PlayerState.GainCard方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.GainCard方法的具体用法?C# PlayerState.GainCard怎么用?C# PlayerState.GainCard使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.GainCard方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
otherPlayer.RevealCardsFromDeck(2, gameState);
Card trashedCard = currentPlayer.RequestPlayerTrashOtherPlayersRevealedCard(gameState, card => card.isTreasure, otherPlayer);
if (trashedCard != null)
{
if (currentPlayer.actions.ShouldGainCard(gameState, trashedCard))
{
Card cardToGain = gameState.trash.RemoveCard(trashedCard);
currentPlayer.GainCard(gameState, cardToGain, originalLocation:DeckPlacement.Trash, defaultPlacement:DeckPlacement.Discard);
}
}
otherPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例2: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
otherPlayer.RevealCardsFromDeck(2);
Card cardtoTrash = null;
CardPredicate acceptableCards = card => card.isTreasure;
if (otherPlayer.cardsBeingRevealed.HasCard(acceptableCards))
{
Card cardTypeToTrash = currentPlayer.actions.GetCardFromRevealedCardsToTrash(gameState, otherPlayer, acceptableCards);
cardtoTrash = otherPlayer.cardsBeingRevealed.RemoveCard(cardTypeToTrash);
if (cardtoTrash == null)
{
throw new Exception("Must choose a revealed card to trash");
}
if (!acceptableCards(cardtoTrash))
{
throw new Exception("Player Must choose a treasure card to trash");
}
otherPlayer.MoveCardToTrash(cardtoTrash, gameState);
}
if (cardtoTrash != null)
{
if (currentPlayer.actions.ShouldGainCard(gameState, cardtoTrash))
{
Card cardToGain = gameState.trash.RemoveCard(cardtoTrash);
currentPlayer.GainCard(gameState, cardToGain, originalLocation:DeckPlacement.Trash, defaultPlacement:DeckPlacement.Discard);
}
}
otherPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例3: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
otherPlayer.RevealCardsFromDeck(2);
Card cardtoTrash = null;
CardPredicate acceptableCards = card => card == Silver.card || card == Gold.card;
if (otherPlayer.cardsBeingRevealed.HasCard(acceptableCards))
{
Card cardTypeToTrash = currentPlayer.actions.GetCardFromRevealedCardsToTrash(gameState, otherPlayer, acceptableCards);
cardtoTrash = otherPlayer.cardsBeingRevealed.RemoveCard(cardTypeToTrash);
if (cardtoTrash == null)
{
throw new Exception("Must choose a revealed card to trash");
}
if (!acceptableCards(cardtoTrash))
{
throw new Exception("Player Must choose a treasure card to trash");
}
otherPlayer.MoveCardToTrash(cardtoTrash, gameState);
}
if (!otherPlayer.CardsBeingRevealed.Where(card => card.isTreasure).Any())
{
otherPlayer.GainCardFromSupply(Copper.card, gameState);
}
if (cardtoTrash != null)
{
Card cardToGain = gameState.trash.RemoveCard(cardtoTrash);
currentPlayer.GainCard(gameState, cardToGain, DeckPlacement.Trash, DeckPlacement.Discard);
}
otherPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例4: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
otherPlayer.RevealCardsFromDeck(2, gameState);
if (!otherPlayer.CardsBeingRevealed.AnyWhere(card => card.isTreasure))
{
otherPlayer.GainCardFromSupply(Copper.card, gameState);
}
else
{
CardPredicate acceptableCard = card => card == Silver.card || card == Gold.card;
Card trashedCard = currentPlayer.RequestPlayerTrashOtherPlayersRevealedCard(gameState, acceptableCard, otherPlayer);
if (trashedCard != null)
{
Card cardToGain = gameState.trash.RemoveCard(trashedCard);
currentPlayer.GainCard(gameState, cardToGain, DeckPlacement.Trash, DeckPlacement.Discard);
}
}
otherPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例5: PlayerGainCardFromSupply
public Card PlayerGainCardFromSupply(Card cardType, PlayerState playerState, DeckPlacement defaultLocation = DeckPlacement.Discard, GainReason gainReason = GainReason.Gain)
{
PileOfCards pile = this.GetPile(cardType);
if (pile == null)
{
return null;
}
if (GetPile(this.supplyPiles, cardType) != null)
this.hasPileEverBeenGained[pile] = true;
Card card = pile.DrawCardFromTop();
if (card == null)
{
return null;
}
playerState.GainCard(this, card, DeckPlacement.Supply, defaultLocation, gainReason);
return card;
}
示例6: PlayerGainCardFromSupply
public Card PlayerGainCardFromSupply(Card cardType, PlayerState playerState, DeckPlacement defaultLocation = DeckPlacement.Discard, GainReason gainReason = GainReason.Gain)
{
bool canGainCardFromSupply = CanGainCardFromSupply(cardType);
PileOfCards pile = this.GetPile(cardType);
if (pile == null)
{
System.Diagnostics.Debug.Assert(!canGainCardFromSupply);
return null;
}
if (GetPile(this.supplyPiles, cardType) != null)
this.hasPileEverBeenGained[pile] = true;
if (!IsCardEqualOrOfType(pile.TopCard(), cardType))
{
System.Diagnostics.Debug.Assert(!canGainCardFromSupply);
return null;
}
Card card = pile.DrawCardFromTop();
if (card == null)
{
System.Diagnostics.Debug.Assert(!canGainCardFromSupply);
return null;
}
System.Diagnostics.Debug.Assert(canGainCardFromSupply);
playerState.GainCard(this, card, DeckPlacement.Supply, defaultLocation, gainReason);
return card;
}