本文整理汇总了C#中Dominion.PlayerState.DrawOneCardIntoHand方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.DrawOneCardIntoHand方法的具体用法?C# PlayerState.DrawOneCardIntoHand怎么用?C# PlayerState.DrawOneCardIntoHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.DrawOneCardIntoHand方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealHand();
if (currentPlayer.hand.HasDuplicates())
{
currentPlayer.DrawOneCardIntoHand();
}
else
{
currentPlayer.DrawAdditionalCardsIntoHand(3);
}
}
示例2: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
otherPlayer.DrawOneCardIntoHand();
otherPlayer.RequestPlayerDiscardDownToCountInHand(gameState, 3);
}
示例3: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
if (currentPlayer.CountCardsPlayedThisTurn >= 3)
{
currentPlayer.DrawOneCardIntoHand();
currentPlayer.AddActions(1);
}
}
示例4: DoSpecializedActionOnReturnToHand
public override void DoSpecializedActionOnReturnToHand(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.DrawOneCardIntoHand();
}
示例5: DoActionChoice
private void DoActionChoice(PlayerState currentPlayer, PlayerActionChoice actionChoice)
{
switch (actionChoice)
{
case PlayerActionChoice.PlusCard: currentPlayer.DrawOneCardIntoHand(); break;
case PlayerActionChoice.PlusAction: currentPlayer.AddActions(1); break;
case PlayerActionChoice.PlusBuy: currentPlayer.AddBuys(1); break;
case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(1); break;
default: throw new Exception("Invalid pawn action choice");
}
}
示例6: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
int countEmpty = gameState.supplyPiles.Where(pile => pile.IsEmpty).Count();
if (countEmpty >= 1)
{
currentPlayer.DrawOneCardIntoHand(gameState);
if (countEmpty >= 2)
{
currentPlayer.AddCoins(1);
currentPlayer.AddBuys(1);
}
}
}
示例7: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealCardsFromDeck(1);
Card revealedCard = currentPlayer.CardsBeingRevealed.First();
currentPlayer.RequestPlayerDiscardRevealedCard(gameState);
currentPlayer.MoveRevealedCardToTopOfDeck();
if (revealedCard.isAction)
{
currentPlayer.AddActions(1);
}
if (revealedCard.isTreasure)
{
currentPlayer.AddCoins(1);
}
if (revealedCard.isVictory)
{
currentPlayer.DrawOneCardIntoHand();
}
}
示例8: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
bool someOtherPlayerRevealedProvince = false;
bool didRevealProvince = currentPlayer.RequestPlayerRevealCardFromHand(card => card == Cards.Province, gameState) != null;
foreach (PlayerState player in gameState.players.OtherPlayers)
{
someOtherPlayerRevealedProvince |= player.RequestPlayerRevealCardFromHand(card => card == Cards.Province, gameState) != null;
player.MoveAllRevealedCardsToHand();
}
if (didRevealProvince)
{
currentPlayer.RequestPlayerGainCardFromSupply(gameState,
card => card == Cards.Duchy || card.IsType(Cards.Prize),
"Must gain a duchy or a prize",
isOptional: false,
defaultLocation: DeckPlacement.TopOfDeck);
}
if (!someOtherPlayerRevealedProvince)
{
currentPlayer.DrawOneCardIntoHand(gameState);
currentPlayer.AddCoins(1);
}
}