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C# PlayerState.DrawOneCardIntoHand方法代码示例

本文整理汇总了C#中Dominion.PlayerState.DrawOneCardIntoHand方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.DrawOneCardIntoHand方法的具体用法?C# PlayerState.DrawOneCardIntoHand怎么用?C# PlayerState.DrawOneCardIntoHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.DrawOneCardIntoHand方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            currentPlayer.RevealHand();

            if (currentPlayer.hand.HasDuplicates())
            {
                currentPlayer.DrawOneCardIntoHand();
            }
            else
            {
                currentPlayer.DrawAdditionalCardsIntoHand(3);
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:13,代码来源:Cornucopia.cs

示例2: DoSpecializedAttack

 public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
 {
     otherPlayer.DrawOneCardIntoHand();
     otherPlayer.RequestPlayerDiscardDownToCountInHand(gameState, 3);
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:5,代码来源:Hinterlands.cs

示例3: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     if (currentPlayer.CountCardsPlayedThisTurn >= 3)
     {
         currentPlayer.DrawOneCardIntoHand();
         currentPlayer.AddActions(1);
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:8,代码来源:Intrigue.cs

示例4: DoSpecializedActionOnReturnToHand

 public override void DoSpecializedActionOnReturnToHand(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.DrawOneCardIntoHand();
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:4,代码来源:Cornucopia.cs

示例5: DoActionChoice

 private void DoActionChoice(PlayerState currentPlayer, PlayerActionChoice actionChoice)
 {
     switch (actionChoice)
     {
         case PlayerActionChoice.PlusCard: currentPlayer.DrawOneCardIntoHand(); break;
         case PlayerActionChoice.PlusAction: currentPlayer.AddActions(1); break;
         case PlayerActionChoice.PlusBuy: currentPlayer.AddBuys(1); break;
         case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(1); break;
         default: throw new Exception("Invalid pawn action choice");
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:11,代码来源:Intrigue.cs

示例6: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            int countEmpty = gameState.supplyPiles.Where(pile => pile.IsEmpty).Count();

            if (countEmpty >= 1)
            {
                currentPlayer.DrawOneCardIntoHand(gameState);

                if (countEmpty >= 2)
                {
                    currentPlayer.AddCoins(1);
                    currentPlayer.AddBuys(1);
                }
            }
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:15,代码来源:Prosperity.cs

示例7: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            currentPlayer.RevealCardsFromDeck(1);
            Card revealedCard  = currentPlayer.CardsBeingRevealed.First();

            currentPlayer.RequestPlayerDiscardRevealedCard(gameState);
            currentPlayer.MoveRevealedCardToTopOfDeck();

            if (revealedCard.isAction)
            {
                currentPlayer.AddActions(1);
            }

            if (revealedCard.isTreasure)
            {
                currentPlayer.AddCoins(1);
            }

            if (revealedCard.isVictory)
            {
                currentPlayer.DrawOneCardIntoHand();
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:23,代码来源:DarkAges.cs

示例8: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            bool someOtherPlayerRevealedProvince = false;

            bool didRevealProvince = currentPlayer.RequestPlayerRevealCardFromHand(card => card == Cards.Province, gameState) != null;

            foreach (PlayerState player in gameState.players.OtherPlayers)
            {
                someOtherPlayerRevealedProvince |= player.RequestPlayerRevealCardFromHand(card => card == Cards.Province, gameState) != null;
                player.MoveAllRevealedCardsToHand();
            }

            if (didRevealProvince)
            {
                currentPlayer.RequestPlayerGainCardFromSupply(gameState,
                    card => card == Cards.Duchy || card.IsType(Cards.Prize),
                    "Must gain a duchy or a prize",
                    isOptional: false,
                    defaultLocation: DeckPlacement.TopOfDeck);
            }

            if (!someOtherPlayerRevealedProvince)
            {
                currentPlayer.DrawOneCardIntoHand(gameState);
                currentPlayer.AddCoins(1);
            }
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:27,代码来源:Cornucopia.cs


注:本文中的Dominion.PlayerState.DrawOneCardIntoHand方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。