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C# PlayerState.GainCardsFromSupply方法代码示例

本文整理汇总了C#中Dominion.PlayerState.GainCardsFromSupply方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.GainCardsFromSupply方法的具体用法?C# PlayerState.GainCardsFromSupply怎么用?C# PlayerState.GainCardsFromSupply使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.GainCardsFromSupply方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     Card trashedCard = currentPlayer.RequestPlayerTrashCardFromHand(gameState, card => true, isOptional: false);
     if (trashedCard != null)
     {
         currentPlayer.GainCardsFromSupply(gameState, Silver.card, trashedCard.CurrentCoinCost(currentPlayer));
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:8,代码来源:Hinterlands.cs

示例2: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     if (currentPlayer.MoveCardFromPlayToTrash(gameState))
     {
         if (currentPlayer.TrashCardFromHandOfType(TreasureMap.card, gameState, guaranteeInHand: false) != null)
         {
             currentPlayer.GainCardsFromSupply(gameState, Gold.card, 4, DeckPlacement.TopOfDeck);
         }
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:10,代码来源:Seaside.cs

示例3: OverpayOnPurchase

 public override void OverpayOnPurchase(PlayerState currentPlayer, GameState gameState, int overpayAmount)
 {
     currentPlayer.GainCardsFromSupply(gameState, Cards.Silver, overpayAmount);
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:4,代码来源:Guilds.cs

示例4: DoSpecializedWhenGain

 public override DeckPlacement DoSpecializedWhenGain(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.GainCardsFromSupply(gameState, Copper.card, 2);
     return DeckPlacement.Default;
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:5,代码来源:Hinterlands.cs

示例5: DoSpecializedTrash

        public override void DoSpecializedTrash(PlayerState currentPlayer, GameState gameState)
        {
            Card gainedCard = currentPlayer.RequestPlayerGainCardFromSupply(gameState, acceptableCard => acceptableCard == Cards.Duchy || acceptableCard == Cards.Estate, "Choose Duchy or 3 Estate");
            if (gainedCard == null)
                return;

            if (gainedCard == Cards.Estate)
            {
                currentPlayer.GainCardsFromSupply(gameState, Cards.Estate, 2); // gain 2 more for total of 3.
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:11,代码来源:DarkAges.cs

示例6: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            currentPlayer.MoveCardFromPlayToTrash(gameState);

            PlayerState.AttackAction attackAction = delegate(PlayerState currentPlayer2, PlayerState otherPlayer, GameState gameState2)
            {
                if (otherPlayer.Hand.Count >= 5)
                {
                    // TODO: make other player discard a good card
                    otherPlayer.RequestPlayerDiscardCardFromOtherPlayersHand(gameState, otherPlayer);
                }
            };
            currentPlayer.AttackOtherPlayers(gameState, attackAction);

            currentPlayer.GainCardsFromSupply(gameState, Cards.Spoils, 2);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:16,代码来源:DarkAges.cs

示例7: DoReactionToAttackWhileInHand

        public override bool DoReactionToAttackWhileInHand(PlayerState currentPlayer, GameState gameState, out bool cancelsAttack)
        {
            cancelsAttack = false;

            bool wasDiscarded = currentPlayer.RequestPlayerDiscardCardFromHand(gameState, card => card == Beggar.card, isOptional: true);
            if (!wasDiscarded)
            {
                return false;
            }

            currentPlayer.GainCardsFromSupply(gameState, Cards.Silver, 1, defaultLocation: DeckPlacement.TopOfDeck);
            currentPlayer.GainCardFromSupply(Cards.Silver, gameState);
            return true;
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:14,代码来源:DarkAges.cs

示例8: ApplyChoice

 private static void ApplyChoice(PlayerActionChoice choice, PlayerState currentPlayer, GameState gameState)
 {
     switch (choice)
     {
         case PlayerActionChoice.PlusCard: currentPlayer.DrawAdditionalCardsIntoHand(2, gameState); break;
         case PlayerActionChoice.PlusAction: currentPlayer.AddActions(2); break;
         case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(2); break;
         case PlayerActionChoice.GainCard: currentPlayer.GainCardsFromSupply(gameState, Cards.Silver, 4); break;
         default: throw new Exception();
     }
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:11,代码来源:Cornucopia.cs

示例9: DoSpecializedTrash

        public override bool DoSpecializedTrash(PlayerState selfPlayer, GameState gameState)
        {
            selfPlayer.GainCardsFromSupply(gameState, Cards.Silver, 3);

            return true;
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:6,代码来源:DarkAges.cs


注:本文中的Dominion.PlayerState.GainCardsFromSupply方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。