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C# PlayerState.DoPlayAction方法代码示例

本文整理汇总了C#中Dominion.PlayerState.DoPlayAction方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.DoPlayAction方法的具体用法?C# PlayerState.DoPlayAction怎么用?C# PlayerState.DoPlayAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.DoPlayAction方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     // TODO  Make sure throne room, Kings Court and procession stay in play when they play a duration card.
     // throw new NotImplementedException
     Card cardToPlay = currentPlayer.RequestPlayerChooseCardToRemoveFromHandForPlay(gameState, Delegates.IsActionCardPredicate, isTreasure: false, isAction: true, isOptional: false);
     if (cardToPlay != null)
     {
         currentPlayer.DoPlayAction(cardToPlay, gameState, countTimes: 2);
     }
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:10,代码来源:BaseSet.cs

示例2: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            gameState.gameLog.PushScope();

            Card actionOne = DrawAndRevealTillFindAnActionIsntGolem(currentPlayer, gameState);
            Card actionTwo = DrawAndRevealTillFindAnActionIsntGolem(currentPlayer, gameState);

            currentPlayer.MoveRevealedCardsToDiscard(cardToMove => !cardToMove.Equals(actionOne) && !cardToMove.Equals(actionTwo), gameState);
            // set the cards asside in case golem plays other cards that also must be revealed.
            currentPlayer.MoveRevealedCardsToSetAside();

            if (actionOne != null && actionTwo != null)
            {
                Card cardToPlayFirst = currentPlayer.actions.ChooseCardToPlayFirst(gameState, actionOne, actionTwo);
                if (cardToPlayFirst != actionOne && cardToPlayFirst != actionTwo)
                {
                    throw new Exception("Must pick one of the actions to player first");
                }

                // swap order;
                if (cardToPlayFirst == actionTwo)
                {
                    actionTwo = actionOne;
                    actionOne = cardToPlayFirst;
                }
            }

            if (actionOne != null)
            {
                currentPlayer.cardsSetAside.RemoveCard(actionOne);
                currentPlayer.DoPlayAction(actionOne, gameState);
            }

            if (actionTwo != null)
            {
                currentPlayer.cardsSetAside.RemoveCard(actionTwo);
                currentPlayer.DoPlayAction(actionTwo, gameState);
            }

            gameState.gameLog.PopScope();
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:41,代码来源:Alchemy.cs

示例3: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
            if (revealedCard == null)
                return;

            if (revealedCard.isAction)
            {
                currentPlayer.cardsBeingRevealed.RemoveCard(revealedCard);
                currentPlayer.DoPlayAction(revealedCard, gameState);
            }
            else
            {
                currentPlayer.MoveRevealedCardToTopOfDeck();
            }
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:16,代码来源:Guilds.cs

示例4: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card cardToPlay = currentPlayer.RequestPlayerChooseCardToRemoveFromHandForPlay(gameState, acceptableCard => acceptableCard.isAction, isTreasure: false, isAction: true, isOptional: true);
            if (cardToPlay != null)
            {
                currentPlayer.DoPlayAction(cardToPlay, gameState, countTimes: 2);
                currentPlayer.MoveCardFromPlayedAreaToTrash(cardToPlay, gameState);

                currentPlayer.RequestPlayerGainCardFromSupply(gameState,
                    acceptableCard =>
                        acceptableCard.CurrentCoinCost(currentPlayer) == cardToPlay.CurrentCoinCost(currentPlayer) + 1 &&
                        acceptableCard.potionCost == cardToPlay.potionCost &&
                        acceptableCard.isAction,
                    "must gain an action card costing exactly one more than the trashed card");
            }
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:16,代码来源:DarkAges.cs


注:本文中的Dominion.PlayerState.DoPlayAction方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。